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In some other cases however the reset seems to work. You move the extractor(s) around for a tiny bit and get a bigger green bar again, and can keep harvesting tons and tons of stuff. I've read claims that resources get reset when you travel back and forth between planets, maybe it's worth experimenting with that... Without knowing how exactly the game handles resource clusters internally it's hard to tell what happens. Maybe the "density" of clusters which are not fully depleted gets reset, for compression purposes?
As for OPs question, and the auto extractors in general... at first I was disappointed with them too. Expensive, limited resources (theoretically), only 1 nugget per minute, and they don't really shine before you automate loading/unloading/smelting/whatever with auto arms and maybe some train stations.
But: you can use more than 1 extractor, so you can easily scale the mining speed up beyond your manual capabilities. And the yield per deposit is much higher, dunno 10-15x more nuggets than you get with the terrain tool. So they are definitely worth using them, especially in combination with rail roads.
One thing I'd wish for is being able to automate sending resources around between planets, but that's another topic. An upgraded train station with an automated shuttle pod would be really cool.
That said, it is kind of interesting to automate them, and I suspect that is their main purpose, to give players a reason to use automation.
You can use automation to, 'overclock' the extractor and get a small boost to its productivity.
https://www.youtube.com/watch?v=HjsPmkItcIk
They allow you to avoid the hassle of constantly finding new deposits of the resources you need. It also means making fewer holes in the terrain, especially around your base. They're good even if you don't automate them because you can just slap a medium resource canister on top and collect it when it's full.
Hm, I made this thread and got the extractor by the time, when I still needed a bunch of ressources.
I tried around with it some time more, but still it made no sense to me without infinite ressources, so I mostly ignored it at the end.
I finished the game some days ago, and the whole automation stuff felt completely useless.
Left a bad aftertaste.
When I first played the game 3 years ago, I really enjoyed it. (Well I enjoyed it again, it's just the whole automation stuff)
With infinite ressources, I probably would have played the game a little longer. Build up huge automated production lines with trains and stuff just for fun.
Like in Satisfactory, Factorio etc.
(Yes, Astroneer is a different game/genre. But the automation things pushed it a little in the same direction when I first saw them)
I unlocked the Extractor in mid-game. Thats way too late to prevent digging holes around the first base/main base or further away :D
(certainly not on my Glacio mining base - it is just 7 auto-extractors on the same deposits.)
https://steamcommunity.com/sharedfiles/filedetails/?id=2936150196