Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- that the visible drafts do not correlate with the turbines being counted as being "in wind".
- i (think) the actual invisible wind can be blocked by nearby objects. thus the ideal place for wind gens is to be higher than everything else. initially, a good tactic is just to place a platform on the roof of the habitat, and run a power cable. it wont sit perfectly flat, but unless you are OCD its fine. you can then place as many turbines as will fit on the platform. i tended to get more power from a turbine in a given day when it was up there. once you have more time, you might want to build a tower using the terrain tool, make it a little higher and use extenders to connect the power up.
personally, i never build wind gens. they are too unreliable. ill only use ones i find in the early game when power output is scarce. the regular organic generators are great, even early. i put like 4 of them on a platform, and load up medium storages with organic to power them. organic is the most plentiful resource, its very power rich, and you can gather it quickly. building many small organic power gens can net you a bunch of power, even early on.
as far as i know the wind much like the planets rotation is on a timer, once wind event ends X to the N amount of time passes before the next bout of wind. and all wind gens work fine no matter where you are.
now wind power itself varies planet to planet, some will have frequent wind making it a great power source, others will have it and it'll not last very long or be infrequent.
wind power is apart of this complete base power system. every base i run runs either 4 medium solars 4 wind turbines and 2 large batteries, or if i have the mats handy i run the large solar array X2, 6 wind turbines and 4 medium batteries. all rigged to a extra large platform B and sunk into the ground at an angle incase im using medium solars. i never run out of power because the sun only lasts so long, wind goes through the night time.
i distinctly recall having some small wind gens and them working on a certain platform, me moving them to a nearby platform where they stop spinning, and then moving them back to the other where they started again. ive also had plenty of times where some wind gens spin and others dont, so it definitely is not as simple as they all work between times of x-n.
Positioning makes zero difference to wind power I've done lots of testing with splitter read outs to check.
They produce the same amount of power at random intervals regardless of height or surroundings, you can even bury them in a hole and cover them up completely.
but i dont got that kind patience, must get to every core! setup bases at every gateway! clean up all tethers!
if you had faster access to batteries, (maybe) wind gens would be worth it, but harvest all power is not as important as concurrent power output to run all things. also, organic is basically an OP and super abundant power cell alternative. each organic is basically a small consumable battery, and they hold a lot of power, and it takes seconds to collect a ton.
glacio and desolo are kind of the places i use wind turbines, less on desolo but more on glacio. once night time hits solar isnt an option and organic certainly isnt, especially if you've been out mining, your fuel supply will dry up long before you can setup to replenish it.
i find small batteries all the time, and typically before i go to glacio i stop by novus and pick up a bunch of lithium.
theres also instances where you might say, build on a polar region or in that perfect spot the sun never seems to shine for very long. it might not seem worth while but having some renewable source even if it isnt reliable is better than having to always trek out for fuel. results in getting more done in the end.
but true, for the first few planets i dont bother crafting these things, i just find and utilize them. way more cost effective in the end.
in the end, having a wind generator handy for a large rover is always a good idea.
there is no "large battery" in the game so this guy must use mods which may change the answers