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VolteVaris Mar 16, 2019 @ 4:15pm
so how exactly do the wind and turbines work?
i know it has something to do with the obvious drafts, but don't know much about the power system in the game even post-completion aside from positioning matters
Last edited by VolteVaris; Mar 16, 2019 @ 4:15pm
Originally posted by Xilo The Odd:
i can falsify a lot of those claims, i typically bring a medium wind turbine when i go underground on a large rover, the wind flows underground on any planet as well.

as far as i know the wind much like the planets rotation is on a timer, once wind event ends X to the N amount of time passes before the next bout of wind. and all wind gens work fine no matter where you are.

now wind power itself varies planet to planet, some will have frequent wind making it a great power source, others will have it and it'll not last very long or be infrequent.

wind power is apart of this complete base power system. every base i run runs either 4 medium solars 4 wind turbines and 2 large batteries, or if i have the mats handy i run the large solar array X2, 6 wind turbines and 4 medium batteries. all rigged to a extra large platform B and sunk into the ground at an angle incase im using medium solars. i never run out of power because the sun only lasts so long, wind goes through the night time.
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Daeburon Mar 16, 2019 @ 5:44pm 
all i can say from experience is:

- that the visible drafts do not correlate with the turbines being counted as being "in wind".

- i (think) the actual invisible wind can be blocked by nearby objects. thus the ideal place for wind gens is to be higher than everything else. initially, a good tactic is just to place a platform on the roof of the habitat, and run a power cable. it wont sit perfectly flat, but unless you are OCD its fine. you can then place as many turbines as will fit on the platform. i tended to get more power from a turbine in a given day when it was up there. once you have more time, you might want to build a tower using the terrain tool, make it a little higher and use extenders to connect the power up.

personally, i never build wind gens. they are too unreliable. ill only use ones i find in the early game when power output is scarce. the regular organic generators are great, even early. i put like 4 of them on a platform, and load up medium storages with organic to power them. organic is the most plentiful resource, its very power rich, and you can gather it quickly. building many small organic power gens can net you a bunch of power, even early on.
The author of this thread has indicated that this post answers the original topic.
Xilo The Odd Mar 16, 2019 @ 8:01pm 
i can falsify a lot of those claims, i typically bring a medium wind turbine when i go underground on a large rover, the wind flows underground on any planet as well.

as far as i know the wind much like the planets rotation is on a timer, once wind event ends X to the N amount of time passes before the next bout of wind. and all wind gens work fine no matter where you are.

now wind power itself varies planet to planet, some will have frequent wind making it a great power source, others will have it and it'll not last very long or be infrequent.

wind power is apart of this complete base power system. every base i run runs either 4 medium solars 4 wind turbines and 2 large batteries, or if i have the mats handy i run the large solar array X2, 6 wind turbines and 4 medium batteries. all rigged to a extra large platform B and sunk into the ground at an angle incase im using medium solars. i never run out of power because the sun only lasts so long, wind goes through the night time.
Last edited by Xilo The Odd; Mar 16, 2019 @ 8:02pm
VolteVaris Mar 16, 2019 @ 8:35pm 
Originally posted by Xilo The Odd:
i can falsify a lot of those claims, i typically bring a medium wind turbine when i go underground on a large rover, the wind flows underground on any planet as well.

as far as i know the wind much like the planets rotation is on a timer, once wind event ends X to the N amount of time passes before the next bout of wind. and all wind gens work fine no matter where you are.

now wind power itself varies planet to planet, some will have frequent wind making it a great power source, others will have it and it'll not last very long or be infrequent.

wind power is apart of this complete base power system. every base i run runs either 4 medium solars 4 wind turbines and 2 large batteries, or if i have the mats handy i run the large solar array X2, 6 wind turbines and 4 medium batteries. all rigged to a extra large platform B and sunk into the ground at an angle incase im using medium solars. i never run out of power because the sun only lasts so long, wind goes through the night time.
I really did figure it mattered based on positioning, Solars definitely do and I caught onto that quick.
Daeburon Mar 16, 2019 @ 9:43pm 
Originally posted by go:
I really did figure it mattered based on positioning, Solars definitely do and I caught onto that quick.

i distinctly recall having some small wind gens and them working on a certain platform, me moving them to a nearby platform where they stop spinning, and then moving them back to the other where they started again. ive also had plenty of times where some wind gens spin and others dont, so it definitely is not as simple as they all work between times of x-n.
Chibbity Mar 17, 2019 @ 5:13am 
It's completely random when the wind blows, any thing that made you think otherwise was coincidence.

Positioning makes zero difference to wind power I've done lots of testing with splitter read outs to check.

They produce the same amount of power at random intervals regardless of height or surroundings, you can even bury them in a hole and cover them up completely.
Last edited by Chibbity; Mar 17, 2019 @ 5:16am
Xilo The Odd Mar 17, 2019 @ 5:22pm 
Originally posted by Daeburon:
Originally posted by go:
I really did figure it mattered based on positioning, Solars definitely do and I caught onto that quick.

i distinctly recall having some small wind gens and them working on a certain platform, me moving them to a nearby platform where they stop spinning, and then moving them back to the other where they started again. ive also had plenty of times where some wind gens spin and others dont, so it definitely is not as simple as they all work between times of x-n.
the wind kind of washes over the planet so i had a base setup with them in kind of a long chain and my tractor train stretched out further and watched as they turned on one at a time down the line. so its a semi timed event but as for the exact math i can only speculate till i sit on a planet rated average for wind power, and mark how many times they activate per day cycle on average and for how long on average to give a rough esitmate.

but i dont got that kind patience, must get to every core! setup bases at every gateway! clean up all tethers!
Daeburon Mar 17, 2019 @ 5:28pm 
regardless, they are inconsistent and not worth the hassle. the base only really needs a lot of power if you are doing 2 or more research stations and also trying to smelt things or use other fab stations. in those cases, 4x regular generators do fine on a platform with some organic fuel to keep them going. by the time the organic is gone, your research and other jobs are probably already finished.

if you had faster access to batteries, (maybe) wind gens would be worth it, but harvest all power is not as important as concurrent power output to run all things. also, organic is basically an OP and super abundant power cell alternative. each organic is basically a small consumable battery, and they hold a lot of power, and it takes seconds to collect a ton.
Last edited by Daeburon; Mar 17, 2019 @ 5:30pm
Xilo The Odd Mar 17, 2019 @ 7:43pm 
Originally posted by Daeburon:
regardless, they are inconsistent and not worth the hassle. the base only really needs a lot of power if you are doing 2 or more research stations and also trying to smelt things or use other fab stations. in those cases, 4x regular generators do fine on a platform with some organic fuel to keep them going. by the time the organic is gone, your research and other jobs are probably already finished.

if you had faster access to batteries, (maybe) wind gens would be worth it, but harvest all power is not as important as concurrent power output to run all things. also, organic is basically an OP and super abundant power cell alternative. each organic is basically a small consumable battery, and they hold a lot of power, and it takes seconds to collect a ton.
true until you hit a planet like glacio where it takes power to make power.

glacio and desolo are kind of the places i use wind turbines, less on desolo but more on glacio. once night time hits solar isnt an option and organic certainly isnt, especially if you've been out mining, your fuel supply will dry up long before you can setup to replenish it.

i find small batteries all the time, and typically before i go to glacio i stop by novus and pick up a bunch of lithium.

theres also instances where you might say, build on a polar region or in that perfect spot the sun never seems to shine for very long. it might not seem worth while but having some renewable source even if it isnt reliable is better than having to always trek out for fuel. results in getting more done in the end.

but true, for the first few planets i dont bother crafting these things, i just find and utilize them. way more cost effective in the end.

in the end, having a wind generator handy for a large rover is always a good idea.
Andony Aug 18, 2021 @ 9:51am 
I put 2 identical windturbines, one in a hole and one uptop of a high platform and both gave the exact same electricity when the wind was ON. It seems to just be wind ON or wind OFF, maybe even on the whole planet. I hat a few different windturbines near the experiment-hole and all of them were moving when the 2 of the experiment moved.
Drinkcup Aug 18, 2021 @ 4:58pm 
Originally posted by Xilo The Odd:
i can falsify a lot of those claims, i typically bring a medium wind turbine when i go underground on a large rover, the wind flows underground on any planet as well.

as far as i know the wind much like the planets rotation is on a timer, once wind event ends X to the N amount of time passes before the next bout of wind. and all wind gens work fine no matter where you are.

now wind power itself varies planet to planet, some will have frequent wind making it a great power source, others will have it and it'll not last very long or be infrequent.

wind power is apart of this complete base power system. every base i run runs either 4 medium solars 4 wind turbines and 2 large batteries, or if i have the mats handy i run the large solar array X2, 6 wind turbines and 4 medium batteries. all rigged to a extra large platform B and sunk into the ground at an angle incase im using medium solars. i never run out of power because the sun only lasts so long, wind goes through the night time.



there is no "large battery" in the game so this guy must use mods which may change the answers
Xilo The Odd Aug 19, 2021 @ 10:57pm 
Originally posted by Drinkcup:
Originally posted by Xilo The Odd:
i can falsify a lot of those claims, i typically bring a medium wind turbine when i go underground on a large rover, the wind flows underground on any planet as well.

as far as i know the wind much like the planets rotation is on a timer, once wind event ends X to the N amount of time passes before the next bout of wind. and all wind gens work fine no matter where you are.

now wind power itself varies planet to planet, some will have frequent wind making it a great power source, others will have it and it'll not last very long or be infrequent.

wind power is apart of this complete base power system. every base i run runs either 4 medium solars 4 wind turbines and 2 large batteries, or if i have the mats handy i run the large solar array X2, 6 wind turbines and 4 medium batteries. all rigged to a extra large platform B and sunk into the ground at an angle incase im using medium solars. i never run out of power because the sun only lasts so long, wind goes through the night time.



there is no "large battery" in the game so this guy must use mods which may change the answers
medium batteries you nit pick. its the largest cell you can produce.
ThomasARK Aug 22, 2021 @ 2:33pm 
you'll never find better power production than a medium silo filled with small wind turbines except on low wind planets obviously. pair with either a silo of small batteries or some medium batteris once you get them and you're set
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Date Posted: Mar 16, 2019 @ 4:15pm
Posts: 12