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or just make the medium canister to compress them into a bigger tank.
option 1 is more fun imo.
I need to figure out someway to stop the system when the tanks are full. Maybe a power switch tied to a storage sensor.
Hopefully I'll never have to worry about hydrazine again.
just fill your backpack with hydrazine, 2 hydrazine jetpacks, and have a resin in your printer to make oxy filters 1 time. and just see how high you can go.
https://www.youtube.com/watch?v=MjiZrDrGCcc
more fun on a moon since its much smaller. you can obliterate far more terrain this way.
I can use some dynamite to create a large hole, then fill that hole with dynamite, hydrogen and hydrazine.
how do you have it set up where it gets dropped?
mine produces till the storage is full and just stops
what the purpose of the auto mine astromine?
are you not producing hydrozine and instead trading for it?
https://steamcommunity.com/app/361420/discussions/0/5040080777784800141/
So the setup is 2 overclocked auto extractors extracting astronium
Auto arms then transfer the astronium to two trade platforms which trade the astronium for hydrazine.
The trade platforms are continuously triggered using automation.
Auto arms then transfer the hydrazine to storage
In this case, the storage got full, but you can see all the hydrazine piled up around the trade platform.
My guess is the auto arms stopped moving hydrazine from the trade platform to storage.
Subsequent launches of the trade platform caused the hydrazine to fall to the ground.
I tried using this technique to fill up a hole with dynamite, but for some reason the dynamite gets triggered on the trading stand when I use automation.
So I'm filling a hole with hydrazine, and will try to set that off instead.
One thing I found out today, explosive powder doesn't blow up if you set it next to dynamite and set off the dynamite.
https://steamcommunity.com/sharedfiles/filedetails/?id=2638002708
And it exploded into this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2638002752
In creative mode you can set the size of the dig tool and how far it can dig.
You can edit those values using cheat engine.
For example, normally the widest you can make the dig tool is 700 and max distance is 8000 (I think).
Using cheat engine I was able to change those values to width 16000, distance 32000.
That was the largest values I could use without the game crashing. For fun I tried to dig out all the dirt on the planet, but that didn't really work out that well.
Making the distance 32000 means you end up trying to dig dirt that the game really hasn't loaded into memory for you to dig in, and even though it looks like I dug up the dirt, when I flew over to the area, the dirt was never even touched.
I might try again to dig out all the dirt on a planet at some point. Maybe if I limit the distance to 8000, turn the graphics all the way down to nothing, I can turn up the dig tool width a lot higher, and dig out more dirt.