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A normal RTG needs Lithium and Nanocarbon alloy to make and uses a Tier-2 socket and produces 4 Units of Energy per second. So you already need high tier resources (like Lithium, Helium, Iron, Titanium) to produce this.
A QT-RTG produces 1 Unit of Energy per second but only uses a Tier-1 socket. So you can use a medium storage to get one Tier-2 socket into 8 Tier-1 sockets and with 8 QT-RTGs you produce as much energy as with 2 regular RTGs while using half the space.
Thus if you want to make a QT-RTG craftable you want to have the player need even higher tier resources for that. However, you can not really go much higher than what a RTG needs. And since it is an Item that uses a Tier-1 socket you can only have the player use a maximum of 2 items to print.
These are the questions that need to be answered when you want to add something like this into the game. And this is the problem with many suggestions I see: No thought was spent on these questions. Sure, you can just implement it somehow but then you will face the mass of complaints that it is overpowered/underpowered/too tedious to do/too complicated to do/too easy to do.
We have waited since pre 1.0 for a larger wind turbine and just got it. The only way I can see a true "nuclear reactor" is via mods. The devs have said before that they will not be adding Planets / Moons. In order to have a true nuclear reactor they will need to add a whole new set of resources and that will mean a whole new planet or set of planets/moons.
I agree with wolfgang about the QT-RTG. There is no way to make it both balanced and yet printable. If you want more of them you can always switch to creative and give yourself as many as you like. I beat the game right after 1.0 without a QT-RTG so they are not needed to play.