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回報翻譯問題
True. In early game, electrical supply is a limitation. In my current game, I've got craptonnes of nanocarbon and lithium (acquired with the help of extractors and automation). I can easily and quickly craft way more RTGs than I could possibly use. Makes sense to operate extractors at full power.
I like to place a small battery on the main platform at each extraction site. That clearly shows when more power is needed. It takes only a few seconds to pop in another RTG. If the battery never goes full dark, you're operating at 100% power.
Thanks! Interesting and useful. I implemented this on a 4-extractor site. Branched the delay repeaters to all 4 extractors. Now, they're operating at double the nominal rate, which should fill a large canister in 46 minutes. Can run the extractors at full power with only 4 RTGs. 9 ticks works fine on my Windows 10.
Once you've got a setup like this working, I think you need to be careful lifting/replacing the extractors. If they swing around too much, you can break connections, and then you have to re-attach.
The irony in this is that Project CHEER provided the button repeaters used for this hack.
I think this configuration obviates storage sensors to save power.
https://steamcommunity.com/sharedfiles/filedetails/?id=2329162657
I've reported on the official SESI feedback forum that the green bar has a bug. When you place down an extractor, the green bar includes ore that it has already (partially) extracted. The extractor does not extract ore that it has already (partially) extracted. What this means is that, until they fix the bug, you should not believe green bars on a deposit that has already been (partially) extracted.
Look at it this way...An extractor stops extracting because the ore under its location has been fully extracted. Its green bar reads zero. If you pick it up and put it down on exactly the same spot, the bar should read zero. But we know that often we get a full green bar that way. That green bar is erroneous. If you place the extractor back down in almost the same location, its bar should read very low, not full.
Previously I used extractors to gather large amounts of graphite for packagers that I used to collect research items and accumulate over 12,000,000 bytes. You also need lots of bytes for a CHEER record.
On the other hand, I'll be the first to complain about the bugs and limitations of auto extractors, but I have learned to work around those.
At some point, you can reset resources by starting a new game. But I could not afford the time to build up again during the past month. I have a lot of infrastructure I've built up.
This setup will allow you to produce a lot of extractors, and provides about half the materials for nanocarbon alloy fabrication. The rest of those can be found on Sylva, mostly just Nitogen and Hydrogen. The only issue then is powering all of this until you get enough RTGs.
But practically a player just need one 1 base, 1 large shuttle, 2 large rovers, bunch of small batteries... and have fun making straight roads N-S, E-W and by doing that the player do this you will gather all the resources needed and many more that are left beside the road coz are too much than required... (and on glacio) iron is everywhere.... so why bother with auto-extractors attending that until that point a player already have tons of resources available (and unwanted) scattered everywhere?
I would understand the auto-extractors if to build them only required some basic recipe and not end-game just to save the game grinding of gathering resources... but then if a player start building roads between those gates all of that become pointless since resources would reach a point that are too much.
@Imperial Crown, I get your point, I don't understand the "CHEER" bit but wondered about the existence of astronium in every planet... I'm going to look at that, cheers ;)