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Show me how to quickly create a large flat surface that doesn't act like quicksand here and there to impress me. I don't mean walking around with that terrain mod turned on. Its too small and slow.
Why would you say that?
That's how you design a crafting-survival-adventure-whatever game, give players infinite resources without them having to go through the trouble of using cheat codes.
I don't think you understand the meaning of the word "physchopath".
The insane resource abundance situation isn't much better just digging without any special equipment. I once took out nearly 80 ammonium from a single deposit, which is pretty much enough to last me for the entire rest of the game. Just absolutely stupid resource tuning from someone who apparently doesn't play the game. Yeah just double/triple the size of resource spawns AND raise their spawn density. What could possibly go wrong?
And now the extractors literally give you infinite resources, not merely excessive to the point you could never use them all in a single game. Stupid as hell design making for an agonizingly boring game experience.
To clarify, most games don't track what the total quantity in a node was but rather the current total which is why 100% will always be the current quantity and not the initial total. Also, moving the extractor a few inches (even pixels) would affect the numbers, another reason most devs use current quantity as a basis for percentages.
Second edit. This would be very simple to test. Put 2 extractors side by side and make sure they are both perfectly on the node. Let them deplete about half then pick one up and put it back leaving the other in place. If the one you just picked up's bar moves faster and they both deplete at the same time, then my above theory would be correct. I don't have the time to test this myself sadly.
to expand on whats been said by others;
the bar reads 100% when platform is replaced, but the bar goes does down faster with each haul.
internal programming is set for a specific volume to read as 100%, instead of comparing to the initial starting volume as is customary for % readings
the bar is intended to be read as current density vs a set volume
ie a 100 unit cache = 20%
250 units = 50%,
500 units = 100%
because of the density of the cache, anything over 500 in this example will display 100% for a long time, and as matter is removed the volume, having to actually mine closer to the outside limit of parameters of its given drilling area, the faster and lower the bar gets, and each reset (replacing the extractor) will reset the bar to the new volume
ie the peanut butter stuck to the inside of the jar is still a few grams, but good luck scooping it out with the original postiion of the spoon,(originally perpendicular and easy to get to)
i have noticed my previously original 4000+ cache is starting to disappear (there are less nodules in the ground), so there is a finite amount and ill eventually have to relocate the drill, luckily my nanacarbon/rtg factories have already been completed.