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Bottomless ammonium deposits (using Auto Extractors).
So today I learned that 1) You can group Auto-Extractors very tightly (I currently have 5 serviced by one auto-arm). 2) Simply lifting and setting them back down in place will replenish the 'green bar' that indicates how much of a ore/mat is available to extract.

With 2 groups of 5 auto extractors/1 robotic arm powered by 11 RTG's each, I've managed to fill 13 large resource Canisters today with Ammonium (thats over 5200 units!) All this Ammonium has been extracted from two very modest ammonium deposits.

Is this "working as intended" or could this be considered a bug?
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Showing 1-12 of 12 comments
I've got tons of ammonium from the soil centrifuge. If you have medium soil canisters and a 3 drill for vehicle, you can quickly accumulate large amounts of soil that can be turned into large amounts of ammonium.

Show me how to quickly create a large flat surface that doesn't act like quicksand here and there to impress me. I don't mean walking around with that terrain mod turned on. Its too small and slow.
My point of the post was to share my knowledge of deposits not ever running empty (if extractors are used) and to find out if it was intentional or a bug.
Bomoo Nov 16, 2020 @ 8:24am 
Whoever is designing this game is a raving psychopath.
Originally posted by Bomoo:
Whoever is designing this game is a raving psychopath.

Why would you say that?
Bomoo Nov 16, 2020 @ 9:22am 
Originally posted by Gunther Ultrabolt Novacrunch:
Bottomless ammonium deposits.

Is this "working as intended" or could this be considered a bug?

That's how you design a crafting-survival-adventure-whatever game, give players infinite resources without them having to go through the trouble of using cheat codes.
I still had to produce the extractors (each requiring a carbon nanofilter) and the RTG's to power them. Even then its a very slow extraction process (per extractor).

I don't think you understand the meaning of the word "physchopath".
Last edited by Gunther Ultrabolt Novacrunch; Nov 16, 2020 @ 9:25am
wolff_laarcen Nov 16, 2020 @ 11:27am 
It's difficult to say. The Auto-Extractors produce 15x (not 15%) more ore than mining the nodes manually. That said, moving the auto-extractor does seem to reset the ore density counter regardless of how much is actually left, which might be a bug.
I was just lifting them up and placing them right back where they were. Probably lazy programming.
Bomoo Nov 16, 2020 @ 10:14pm 
Originally posted by Gunther Ultrabolt Novacrunch:
I still had to produce the extractors (each requiring a carbon nanofilter) and the RTG's to power them. Even then its a very slow extraction process (per extractor).

The insane resource abundance situation isn't much better just digging without any special equipment. I once took out nearly 80 ammonium from a single deposit, which is pretty much enough to last me for the entire rest of the game. Just absolutely stupid resource tuning from someone who apparently doesn't play the game. Yeah just double/triple the size of resource spawns AND raise their spawn density. What could possibly go wrong?

And now the extractors literally give you infinite resources, not merely excessive to the point you could never use them all in a single game. Stupid as hell design making for an agonizingly boring game experience.
Last edited by Bomoo; Nov 16, 2020 @ 10:15pm
QuantumVoid Nov 17, 2020 @ 12:29am 
Are you sure it's resetting the entire bar or just resetting to 100% based on new numbers? (EG, starting amount 3000 = 100%, mine 500 = 2500, pick up and put back, 2500 = 100%)

To clarify, most games don't track what the total quantity in a node was but rather the current total which is why 100% will always be the current quantity and not the initial total. Also, moving the extractor a few inches (even pixels) would affect the numbers, another reason most devs use current quantity as a basis for percentages.

Second edit. This would be very simple to test. Put 2 extractors side by side and make sure they are both perfectly on the node. Let them deplete about half then pick one up and put it back leaving the other in place. If the one you just picked up's bar moves faster and they both deplete at the same time, then my above theory would be correct. I don't have the time to test this myself sadly.
Last edited by QuantumVoid; Nov 17, 2020 @ 12:36am
duckduckgoosed Nov 28, 2020 @ 12:35am 
Found a pretty large cache, put down an extractor, powered by a full base (extenders), managed atleast 10 large containers, thanks to the 15x bonus vs regular drilling

to expand on whats been said by others;
the bar reads 100% when platform is replaced, but the bar goes does down faster with each haul.
internal programming is set for a specific volume to read as 100%, instead of comparing to the initial starting volume as is customary for % readings
the bar is intended to be read as current density vs a set volume
ie a 100 unit cache = 20%
250 units = 50%,
500 units = 100%
because of the density of the cache, anything over 500 in this example will display 100% for a long time, and as matter is removed the volume, having to actually mine closer to the outside limit of parameters of its given drilling area, the faster and lower the bar gets, and each reset (replacing the extractor) will reset the bar to the new volume
ie the peanut butter stuck to the inside of the jar is still a few grams, but good luck scooping it out with the original postiion of the spoon,(originally perpendicular and easy to get to)

i have noticed my previously original 4000+ cache is starting to disappear (there are less nodules in the ground), so there is a finite amount and ill eventually have to relocate the drill, luckily my nanacarbon/rtg factories have already been completed.
Thanks for that info Duck.
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Date Posted: Nov 14, 2020 @ 7:18pm
Posts: 12