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All games ever made are like this, the hassle is progression. To progress in astroneer you need to leave the home planet and explore. Like going to the beach.. you need to find the toilets, the coffee shop, the best part to get the sun or go swimming.. you need to explore. It isn't a hassle it's part of the gameplay.
This suggests that if something is a part of the gameplay, it can't be considered a hassle, which is patently untrue. Annoying game mechanics are also a part of almost every game ever.
hmmm steam is flagging that link as bad and blocking it for me?
Both spotted in under 5 minutes on first trip with the shuttle to Barren, the Terran moon. On the surface. Had to explore caves for a while to find any resin to build platforms though. So it's just RNG.
That's our current issue on our world. Currently grinding enough ammonium and aluminium for another trip, Tundra this time.
Ignore that. Just copy&paste the URL. Guess Steam doesn't allow Google Docs in general I would assume.
Maybe a probe would be a good idea. You could launch it to gather basic data on another planet you want to explore!
Yup, just steam being an idiot again.
They've hated google docs for about as long as goolge docs has existed.
That's just your opinion though. For many others, what you refer to as hassle, are interesting gameplay mechanics.
Well... yes, it is my opinion. I'm not claiming in any way that everyone has to feel the way I do. But I have seen other threads mentioning it, and was putting in my own to support the concept that maybe some of the more essential resources shouldn't be quite so hard to obtain, such as zinc.
I'm ok with space travel becoming more integral to the game. But I still firmly believe that the more necessary a mineral is to progression, the more common it should be, even on the main world. If they want to use it to encourage space travel, then it shouldn't be something that, for example, prohibits crafting mods that would make offworld mining easier and quicker.
This is *absolutely* my opinion, and I want to reiterate that I'm not trying to tell people how to play or think, merely stating that opinion. I hope for some other people to agree or disagree, and to maybe explain in some detail why they think what they do.
What? Hey we can't have rational discussion on the Steam forums! Quick, somebody call somebody a troll or SJW or something!
But seriously... I started out being annoyed by future progression being locked behind other planets, but then thought about what was really happening. Many games do something similar. Think of it as moving on to the next chapter - In chapter 1 you land and get settled in. Chapter 2 you expand and explore, building some of the more advanced items. Chapter 3 is leaving the nest, to brring back resources from other worlds in order to advance to endgame.
You don't NEED those off-planet resources... You could do fine with nothing more than low to mid tier vehicles and facilities to work with. But if you want the top level equipment, you need to advance, and that requires taking that next step (off-world.)
That's my opinion, anyway.