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Not entirely convinced the costings make it worthwhile, although being a sandbox where you have no defined "endgame" the costs are very subjective from player to player.
Moving stuff between platforms was something in the original trailer. The arms are how they've decided to make it happen rather than resource blobs dancing around.
The new resource barrels let me transport a lot more resources back to base without having to mess around with annoying rover trains and such which is a big plus. Even the medium ones hold 32 items and you can fit several on a single large rover.
https://steamcommunity.com/sharedfiles/filedetails/?id=2145202859
Now I can go off and do something else while it works for me and just come back later to collect the results.
Resource cost wise its OK cause you can package it all up and move it elsewhere so you aren't really losing anything.
I was able to use an auto arm to transfer scrap to the trade platform, then use another arm to transfer materials from the trade platform to a storage container. Way fewer clicks.
I was also able to use auto arms to transfer materials from Soil Centrifuge to a container. I'm pretty sure I can automate the soil centrifuge to come on when the container gets low on material, but its easier to just go over and push the button every so often.
- P
This is exactly what I did to fuel my generator on Atrox powering my helium extractor. Put the canister containing carbon on the same platform as the generator with the canister set to enable output. It automatically drains and puts the carbon onto the empty slots on the platform which the generator automatically pulls new carbon pieces from :)
But to what end, I've unlocked everything so there is now no point in research?
I love the game, now have outposts on all the planets etc, unlocked all the research items. Don';t get me wrong I do like the automation update but "what's the point" with no further goals or missions etc?
On the other hand, some problems it could solve weren't. Like, you can't automate printing Small modules and putting them on Medium Silos. Medium Silos full of Small Wind Turbines and/or Small Batteries are a huge upgrade over Medium Storages of the same and work super well with Automated Extractors' need for compact energy generation before you can afford many RTGs. Additional point for how a single Medium Battery can't feed an extractor to full capacity due to 3U/s output, but Medium Storage of Small Batteries can because of 8U/s output.
Indeed, I feel that while automation update gave more uses to underappreciated Zinc, it in general took away more usefulness from Medium energy-related modules. Their only point previously was that they use less resources, which are now much less of a problem.