ASTRONEER

ASTRONEER

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Ketamarine Mar 23, 2019 @ 8:31am
What is the purpose of the vehicles in this game?
They fall into the tiniest crevices and you can never get them out. I lost 2 tractors on the starter world to basically invisible crevices as the ground has no texture and there are just random cracks everywhere.

I can't see the vehicles being useful in ANY way underground as is shown in the trailer. You would just be spending all of your time levelling terrain and trying to get them out of holes.

And on the surface of anything but the first 1-2 planets, the same is true. Novus, Glacio, Astrox, Venus (or whatever it is called) - there is LITERALLY NO WAY that the dev team tested using vehicles on these planets. It's like they built the whole game for Sylva and then realized it would be boring as ♥♥♥♥ to play on a planet that flat and then made the others without adjusting any of the mechanics.

The ONLY use I ever had for a vehicle was to tractor back some research samples on Sylva - which is pointless as you can get little plant buds on other worlds worth more research than a huge thing you have to research in a machine on sylva.

And what are you supposed to use the winch and crane for? The winch can't drag anything I've found that is bigger than the slot it sits on. And it is buggy as all hell. As far as I can tell, you can't use it the way a jeep uses a winch to get yourself out of crevices... so... WTF?

And I haven't even bothered with the crane after seeing what it does in a video... it... mines dirt slightly faster??? Seriously?

I'll stand next to a deposit with my boost mod and hand dig out a deposit and you start right next to me and move the stupid vehicle around to get all the deposits you can't reach... $20 I get more ore...

Just poorly thought out game mechanics. The space flight is HORRIBLE too.

Including the bugs, this game is NOT a full release - it should have been in early access for at least another 6 months.

Sad as it has so much potential!

I see why it is hovering on a mixed review and I think imma go thumb it down myself for all these reasons.
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Showing 1-15 of 37 comments
LIMP BISQUICK Mar 23, 2019 @ 8:48am 
Can store a ton of stuff on vehicles to avoid back and forth trips. I like to use the drill on vehicle and inhibitor mod to clear out spaces, I also build bridges on drops so I can get around easily with the rovers.

The winch is awesome. Not sure what you tried to use it on as it pulls just about anything that's able to move. I've literally winched my rover to another rover. Slap it on your rover, dig up one of those huge solar panels. and drag it to your base. I'm assuming whatever you tried pulling was plugged in or needed to lifted out a bit more with drill tool. I've also used it to get my vehicle out of tough spots but be cautious if you do that.

Bomoo Mar 23, 2019 @ 9:25pm 
Originally posted by Ketamarine:
I can't see the vehicles being useful in ANY way underground as is shown in the trailer. You would just be spending all of your time levelling terrain and trying to get them out of holes.

And on the surface of anything but the first 1-2 planets, the same is true. Novus, Glacio, Astrox, Venus (or whatever it is called) - there is LITERALLY NO WAY that the dev team tested using vehicles on these planets. It's like they built the whole game for Sylva and then realized it would be boring as ♥♥♥♥ to play on a planet that flat and then made the others without adjusting any of the mechanics.

The trailer is... misleading in a number of ways, yeah. It's a good trailer, but doesn't really represent the game 100% accurately.

You're absolutely correct in concluding vehicles are borderline useless on most planets unless you do a whole lot of flattening. On Glacio in particular, however, I'd argue they're perfectly viable if you stick a drill on the front and use it to make ramps up ice walls and ledges. Unfortunately that's problematic due to jankiness in the game's physics, leading to quicksanding, but in theory is a solid solution.

On places like Atrox, Vesania, Novus, they are about 95% useless unless you take a huge amount of time obliterating the terrain and making roads. Terrain generation for those planets simply doesn't work as gameplay. Atrox, I'd argue, isn't nearly so bad as vesania/novus, which are by FAR the worst offenders.

I still enjoy vehicles, or I would if they'd ever fix the handling bug they introduced about a month back, but you're right in saying some planets' terrain generation feel like they were designed by people who've never tried driving on them.
Last edited by Bomoo; Mar 23, 2019 @ 9:26pm
:D Mar 23, 2019 @ 11:08pm 
OP makes a valid point.

thats why we need some kind of jetpack or small aircraft for mid to late game exploration. A zippy little motorbike would be nice as well.
Bomoo Mar 24, 2019 @ 12:31am 
Originally posted by :D:
OP makes a valid point.

thats why we need some kind of jetpack or small aircraft for mid to late game exploration. A zippy little motorbike would be nice as well.

I'd rather have playable terrain generation than vehicles that are dubiously appropriate.
Pahbi Mar 24, 2019 @ 6:48am 
Obviously vehicles purpose of is to fill in cracks. :steamhappy:

Seriously though, Velancia, Atrox and Novus are pretty much useless for materials becaue its so difficult to traverse the planet.

A front mounted drill helps, but why bother when there are much easier and more fun planets to deal with.

- P
Last edited by Pahbi; Mar 24, 2019 @ 2:01pm
Ketamarine Mar 24, 2019 @ 7:22am 
I built my main base on Novus as I thought it had a good mix of gasses and ores... a choice I now regret as it is a massive pain to navigate and super hard to find scrap...
Digital Hero Mar 24, 2019 @ 11:12pm 
After numerous "losses" of backpacks and vehicles Im playing pretty "safe" today - meaning - slow progress - preparation and paitience are key for me. But if you like to "vacume" and spray dirt its no problem :)
Tat011 Mar 25, 2019 @ 3:51am 
I died like 4 times already because the rover doesn't care where you spawn when you leave it and can spawn you in the air.
There is also no real point to smaller vehicles too, just save your bytes for the largest vehicle and exclusively use that. The only time i used a smaller one was to get to where i died due to my first point.

Originally posted by Ketamarine:
And what are you supposed to use the winch and crane for? The winch can't drag anything I've found that is bigger than the slot it sits on. And it is buggy as all hell. As far as I can tell, you can't use it the way a jeep uses a winch to get yourself out of crevices... so... WTF?
Winches can grab and drag any object you want, just make sure that the object isn't buried.
And yes, cranes and drills are useless.
Last edited by Tat011; Mar 25, 2019 @ 3:51am
Bomoo Mar 25, 2019 @ 9:34am 
Originally posted by Tat011:
I died like 4 times already because the rover doesn't care where you spawn when you leave it and can spawn you in the air.
There is also no real point to smaller vehicles too, just save your bytes for the largest vehicle and exclusively use that. The only time i used a smaller one was to get to where i died due to my first point.

Yeah, I do the same thing. The tractor is less useless, and I'd argue it has a very particular niche as a cargo hauler for cave mining efforts, but even that is questionable considering how brain-dead easy it is to get huge piles of resources with near zero effort. But that's more of a tuning SNAFU than anything that's the tractor's fault.

The medium rover in particular is utterly, totally useless purely because it's on the same tech tier as the large rover, and fits into the same niche. I.e. it requires you to have the chemistry lab. This wasn't the case in SEA, of course - the medium rover had its own niche and was worth researching. Since this new so-called "v1.0" and the introduction of the tractor effectively replacing the medium rover's niche in the tech tree, it's now totally useless and a waste of bytes to research and resources to craft.

A solution I've proposed elsewhere is giving the medium rover its own niche and putting it into a lower tech tier alongside the tractor, but I'm not holding my breath on that change. It'd require making the tractor slower and more specialized as a cave vehicle, which I don't imagine they're willing to do since all the new players buying the game in the past month or two have gotten so used to using it as a dirt cheap and effortless cheat around having to build what would be a proper entry level overland vehicle - the medium rover - if the game were designed better.
Xilo The Odd Mar 25, 2019 @ 10:35am 
Originally posted by Ketamarine:
I built my main base on Novus as I thought it had a good mix of gasses and ores... a choice I now regret as it is a massive pain to navigate and super hard to find scrap...
yeah the moons are small and very rocky, this CAN be bypassed by making drill tunnels at the average low point for the surface layer. by the time your to novus, you should be able to get a large rover and all kinds of bells and whistles for it. heck by desolo i had a large rover on it too, made navigation a breeze.
SynaGl0w Mar 25, 2019 @ 10:38am 
The main purpose is to have an object that you cannot pick up when deployed. It has wheels and YOU WILL USE WHEELS TO MOVE IT AROUND AND YOU WILL LIKE IT.

Sorry, I just find it dumb you cannot pick up the small tractor with nothing attached, but you *CAN* pick up a fully loaded large shuttle. Vehicles should be the same as with platforms (can pick it up as long as it is not attached via power cable).
Xilo The Odd Mar 25, 2019 @ 10:41am 
Originally posted by SynaGl0w:
The main purpose is to have an object that you cannot pick up when deployed. It has wheels and YOU WILL USE WHEELS TO MOVE IT AROUND AND YOU WILL LIKE IT.

Sorry, I just find it dumb you cannot pick up the small tractor with nothing attached, but you *CAN* pick up a fully loaded large shuttle. Vehicles should be the same as with platforms (can pick it up as long as it is not attached via power cable).
yeah till then, its why i always carry a packager.

tractors in the early game are very easy to lose, thats why the jump to large rover should be made asap. they fall in holes but if they got a drill on the front, they can get out.
SammyToeJr Mar 25, 2019 @ 3:10pm 
One word AIR!!!!!!
Ketamarine Mar 25, 2019 @ 4:50pm 
Originally posted by Mikehoff890:
One word AIR!!!!!!

I actually think you nailed it here - after building a large rover with crane and drill yesterday, I realized that it isn't any more useful at getting dirt than doing it by hand.

So basically early game exploration on starter planet and... that is it!
Pahbi Mar 25, 2019 @ 5:13pm 
the crane is a huge disappointment. All that hassle, effort and aggrevation to place the rover so you can crane stuff out is just so inefficient. :steamsad:

- P
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Date Posted: Mar 23, 2019 @ 8:31am
Posts: 37