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The winch is awesome. Not sure what you tried to use it on as it pulls just about anything that's able to move. I've literally winched my rover to another rover. Slap it on your rover, dig up one of those huge solar panels. and drag it to your base. I'm assuming whatever you tried pulling was plugged in or needed to lifted out a bit more with drill tool. I've also used it to get my vehicle out of tough spots but be cautious if you do that.
The trailer is... misleading in a number of ways, yeah. It's a good trailer, but doesn't really represent the game 100% accurately.
You're absolutely correct in concluding vehicles are borderline useless on most planets unless you do a whole lot of flattening. On Glacio in particular, however, I'd argue they're perfectly viable if you stick a drill on the front and use it to make ramps up ice walls and ledges. Unfortunately that's problematic due to jankiness in the game's physics, leading to quicksanding, but in theory is a solid solution.
On places like Atrox, Vesania, Novus, they are about 95% useless unless you take a huge amount of time obliterating the terrain and making roads. Terrain generation for those planets simply doesn't work as gameplay. Atrox, I'd argue, isn't nearly so bad as vesania/novus, which are by FAR the worst offenders.
I still enjoy vehicles, or I would if they'd ever fix the handling bug they introduced about a month back, but you're right in saying some planets' terrain generation feel like they were designed by people who've never tried driving on them.
thats why we need some kind of jetpack or small aircraft for mid to late game exploration. A zippy little motorbike would be nice as well.
I'd rather have playable terrain generation than vehicles that are dubiously appropriate.
Seriously though, Velancia, Atrox and Novus are pretty much useless for materials becaue its so difficult to traverse the planet.
A front mounted drill helps, but why bother when there are much easier and more fun planets to deal with.
- P
There is also no real point to smaller vehicles too, just save your bytes for the largest vehicle and exclusively use that. The only time i used a smaller one was to get to where i died due to my first point.
Winches can grab and drag any object you want, just make sure that the object isn't buried.
And yes, cranes and drills are useless.
Yeah, I do the same thing. The tractor is less useless, and I'd argue it has a very particular niche as a cargo hauler for cave mining efforts, but even that is questionable considering how brain-dead easy it is to get huge piles of resources with near zero effort. But that's more of a tuning SNAFU than anything that's the tractor's fault.
The medium rover in particular is utterly, totally useless purely because it's on the same tech tier as the large rover, and fits into the same niche. I.e. it requires you to have the chemistry lab. This wasn't the case in SEA, of course - the medium rover had its own niche and was worth researching. Since this new so-called "v1.0" and the introduction of the tractor effectively replacing the medium rover's niche in the tech tree, it's now totally useless and a waste of bytes to research and resources to craft.
A solution I've proposed elsewhere is giving the medium rover its own niche and putting it into a lower tech tier alongside the tractor, but I'm not holding my breath on that change. It'd require making the tractor slower and more specialized as a cave vehicle, which I don't imagine they're willing to do since all the new players buying the game in the past month or two have gotten so used to using it as a dirt cheap and effortless cheat around having to build what would be a proper entry level overland vehicle - the medium rover - if the game were designed better.
Sorry, I just find it dumb you cannot pick up the small tractor with nothing attached, but you *CAN* pick up a fully loaded large shuttle. Vehicles should be the same as with platforms (can pick it up as long as it is not attached via power cable).
tractors in the early game are very easy to lose, thats why the jump to large rover should be made asap. they fall in holes but if they got a drill on the front, they can get out.
I actually think you nailed it here - after building a large rover with crane and drill yesterday, I realized that it isn't any more useful at getting dirt than doing it by hand.
So basically early game exploration on starter planet and... that is it!
- P