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Btw 40 hours is nothing dude... Try 430 Hours (330 hours since 1.0 launch) And thats with about 15 saved games plus the games ive joined. So before you harp someone maybe you should actually dive into the game play 400 hours play with many other people with many saves.....
...This - is - totally - ♥♥♥♥♥♥♥♥....
Amazing - MP was always broken on this game - it never worked well - never
Here's what has completely flown over your head in terms of comprehension:
When someone reports a bug, it is purely counter productive for someone who hasn't encountered said bug to chime in with "I've never experienced this.....", especially when followed by any passive-aggressive remark designed to minimize the bug report.
If you've never experienced said bug or game-play issue: great. Pat yourself on the back & move on. nothing more for you to see or do here. Otherwise you just muddy the waters. And before it crosses your mind, don't even bother with the argument "Oh, but if I say I've never experienced the issue while pointing out the differences in my use-case, then that can help narrow the cause of the issue". The reality is, it is way quicker to pinpoint the cause of the issue by noting the similarities between all use-cases experiencing the issue, rather than the differences from the minority of cases that don't experience the issues.
Bug fixing 101: Reproduce the bug before attempting to posit a fix.
So if you can't experience the issue when you play the game, keep your mouth shut & move on so that the people who are experiencing the issue can report it, discuss it, & collaborate to fix it.
Now back on topic. As to @(ARG)DonkeyKong: Please post your system specs here. CPU and video card. I think we need to have everyone that is experiencing bugs to post their system specs so we can get some sort of consensus on what's causing this.
Also to @☣ Bones: If you're having this bug too, please post your system specs as well.
To be clear here moving forwards: Are you actually experiencing the re-appearing terrain after deforming it bug (in multiplayer) described in the first post in this thread? "Lags" is not on topic here, we're discussing the terrain bug in multiplayer, not "Lags".
I am running
amd fx 8350 4.0ghz (turbo disabled)
Asus ROG Crosshair Formula V
16GB Kingston HyperX 2100
Samsung 1tb SSD (2.5")
Raptor 1TB (x3)
XFX R9 290x (x2)
thermaltake 1200W PS
100MB Down 5 Mb UP
I have been told by people that have joined one or more of my games that the terrain does act normal but the large rock sheets and the boulders (sometimes) either don't go away for them or they respawn once we have come back to the area.
You're the opposite of helpful.
CPU: i7-5820K Minimal OC @ 3.5Ghz
GPU: 1080Ti 11Gb
Driver: 419.35 (latest)
RAM: 32Gb DDR4-2400 (Quad)
OS: Win 8.1 Pro x64
Drives: 2x Samsung SSD 850 Pro (win & steam on diff drives)
Not low end, am experiencing the desync.
the devs and others have repeatedly iterated that this is a known issue. if it bothers you that other bugs are being fixed, and other content added, before this obviously greater issue is solved, you are missing how the process works. to put it simply, most of the team isnt qualified or skilled to even begin to work on this. on top of that, having 20 people in the room isnt going to make it 20 times faster to fix than it would be for just 1 person, even if they were all qualified. so there it is, saying the whole programming team should stop everything to work on this is just ignorant.
all that being said, there is a lot you can do to try and alleviate the load on your system. programs that autostart and/or run in the background, for instance, as well as free disk space. also, run an ookla internet speed test and look into how to optimize your systems connection. I personally overclock the heck out of my CPU and GPU but have to tone it down on the GPU for Astroneer or it gets unstable as hell and will inevitably crash.
there is a ton of information online about optimizing your computer for gaming, and i personally would never rely on steam forums for that information except as suggestions for starting points for real research. You may as well ask The Verge (just dont forget your allen key) I cant remember where I read it, but it seems one of the biggest issues with this type of procedurally generated game, one of the biggest factors is the graphics card. most "sys req" will say 2GB VRAM (graphics card RAM) but dont specify if 2GB of DDR3 is sufficient or if it requires DDR5 to function. they DO give a card model to compare to, which sort of covers that for GPU core count and VRAM type, but its not a guaranteed slide.
early access glitches got a lot better when I went from a card with 2GB DDR3 to a card with 2GB DDR5 but the new card also had a wildly superior GPU (GT 710 2GD3 to a R9 270 2GD5). that seemed to help reduce glitching a ton with single and multiplayer, but there were several updates and such as I was continually upgrading my system, part of the reason other people's experiences are almost entirely irrellevant, you dont know what they arent telling you as far as timeframe compared to updates and actual hardware specs, optimization and use, let alone whether they are even being honest.
personally I only get bad glitching now in multiplayer but I dont know the specs of all the people I play with. I know one uses a DDR4 laptop with integrated graphics and when 1.0 launched, the game became totally unplayable for him even in single player (faling through dirt, launching, desynch etc) where I got a performance increase. Even if I host, he cannot play for more than 5 minutes before cascade glitches halt his ability to play almost entirely.
FX6300 @ 4.1GHz
16GB RAM
M5A97 EVO 2
gigabyte R9 270 @ 1100MHz GPU and 1500MHz VRAM
game plays off a cheap basic kingston 240GB SATA SSD
30-40 FPS on 1080 all ultra
70-80 FPS on 720 all low