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wildwinds 2019 年 2 月 22 日 上午 11:14
Portable Oxygenator is a HUGE let down!!!
So I finally managed to get everything together and crafted a portable oxygenator and boy was I disappointed when I did.

It consumes a prodigious amount of power so I'm still reliant on carrying consumables around with me, either power cells or small batteries. Or be stuck to a tether which defeats the object of a portable oxygen source.

Considering the abundance of resin on every planet it's better to just craft oxygen filters and / or stick with a vehicle.

When you factor in the absurd research point cost and the amount of effort it takes to build the infrastructure and gather the necessary materials to create a nanocarbon alloy, the portable oxygenator is a big let down and a bad joke!!!! It should be power free like the full size oxygenators and vehicles.
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正在显示第 46 - 60 条,共 67 条留言
OKOK 2019 年 2 月 26 日 上午 12:12 
Hey dont push it the wrong way. Else oxygenator will consume power and you can rename the game as

"Oxygen not included."

Seriously i recommend u play this game.
U will understand.
Astroneer designer is really nice to u. Unlike designer of
"oxygen not included".
wildwinds 2019 年 2 月 26 日 上午 12:45 
引用自 OKOK
Hey dont push it the wrong way. Else oxygenator will consume power and you can rename the game as

"Oxygen not included."

Seriously i recommend u play this game.
U will understand.
Astroneer designer is really nice to u. Unlike designer of
"oxygen not included".

I'm a huge fan of ONI but it's a completely different type of game to Astroneer, however in the late game ONI oxygen management becomes trivial to the point you can ignore it. So not the best comparison.
nottrusted 2019 年 2 月 26 日 上午 12:55 
I'd like to see another "endgame" item introduced, a Personal RTG, also only useable in the backpack. Should provide ~1A power to support the PO and the Terrain Tool with a mod at the same time.
Probably another step in the crafting chain could be added to make it really difficult to build to justify its usefullness.
wildwinds 2019 年 2 月 26 日 上午 3:31 
I wouldn't even complain if the power requirement for the PO weren't so high but a full backpack charge for a full air tank is unreasonable.
Thomas Croft 2019 年 2 月 26 日 上午 5:06 
Instead of a small portable RTG I would say a weird alien portable power source would be endgame, really cool, and very useful at the same time plus it would make the POG useful too
Eternal 2019 年 2 月 26 日 上午 9:25 
Just add a small wind turbine, u need to use oxigenator for 2-3 sec to fill, and that turbine slowly will fill your batery wherever u are...
wildwinds 2019 年 2 月 26 日 上午 9:33 
引用自 Eternal
Just add a small wind turbine, u need to use oxigenator for 2-3 sec to fill, and that turbine slowly will fill your batery wherever u are...

The wind turbine is not a reliable power source and the PO takes a full backpack charge to refill a single air tank.

There are enough power demands to worry about with terraformer tool mods without adding the PO to the equation. The PO requires too much power to use and there is no late game portable power generator.

My original point that the PO is a big let down stands.
Xilo The Odd 2019 年 2 月 26 日 上午 9:49 
引用自 wildwinds
I wouldn't even complain if the power requirement for the PO weren't so high but a full backpack charge for a full air tank is unreasonable.
one way to think about it, you dont need power to live, but you DO need oxygen to live.

so rather than a O2 Tank, you can have the portable oxygen generator.

if you want to fuel it, my best recommendation is pack Zinc around, you can make disposable power cells to run it and charge your backpack as needed. 1 power cell is more than just 1 backpacks worth of energy resulting in far more oxygen than using filters made from resin. though resin being plentiful in most cases.
Zarinthal 2019 年 2 月 26 日 上午 10:55 
you do not need extra air tanks with a POG, thats lazy and wasteful. it takes 6 slots tops to have unlimited air, 4 in most cases. so 1/3 to 1/2 your inventory. this is perfect for resource gathering. if you need more than that, use the extractor and/or trade tower. i rarely use work lights on backpack anymore. 2 turbines and a battery is all you need to power POG on pretty much any planet (even underground) except radiated and arid MAYBE need a 3rd turbine or solar or small gen. thats all ive ever needed for unlimited exploration. if youre trying to gather resources, scout using POG, should still have room for a few pieces, drop a beacon, then go back with tanks/tethers.

of course it doesnt mix with mods well, but thats really obvious and asinine to point out. guess what though: i dirt farm with a POG all the time, 4 canisters at a time. otherwise if you have the means for unlimited air, why ruin it with mods? even a drill is pointless unless youre core diving because you have time. without mods you have all the time in the world, so its pointless to speed up digging just to halt the whole operation on power (again unless dirt farming). when i core dive, it only takes 3 or 4 turbines, a battery or 2 and a drill. dont equip the drill til you have to, and youre fine, just take breaks. if you have a hard time "finding wind", get better at it, its a game mechanic. POG is really well balanced once you have the experience to make it work, until then, stop acting like your opinion is a fact that matters to people, because youre wrong lmao good day. my last core dive, i brought up 6 pieces of astronium without a rover. how did I do that with a useless letdown? i dont know, maybe its not useless at all since ive completed the entire game and did every planets core with a POG. so useless. maybe you should get better at the game before criticizing tools.

I'll tell you, if you write off the POG just because you couldnt figure it out, maybe you let yourself down. stop blaming auxiliaries when your unreasonable simplistic expectations arent met. all youre doing is limiting your game experience because of your own issues. a whole 4-6 slots for unlimited air isnt good enough? woah. i have no feeling of entitlement to a response, but its so funny, sad and dumb to watch people complain about things that have already addressed because they dont read before posting, or are just to stubborn to have a real convo without whining and passing off their super limited observation based opinons as facts, so here i speak their language. the devs shipped a broken game, and all people can do is whine about the one item that almost makes up for the almost entirely broken tether system, which the entire gameplay system is supposed to be based off of, amazing.
impetus_maximus 2019 年 2 月 26 日 下午 1:02 
引用自 wildwinds
The wind turbine is not a reliable power source and the PO takes a full backpack charge to refill a single air tank.

There are enough power demands to worry about with terraformer tool mods without adding the PO to the equation. The PO requires too much power to use and there is no late game portable power generator.

My original point that the PO is a big let down stands.
put the boost mod down.
Kaybe 2019 年 2 月 26 日 下午 2:09 
Even if it's an endgame item, it doesn't mean it needs to be overpowered. The RTG is also an endgame item ... and it's not like you can just put it on your backpack to provide unlimited power to you. You still need to place it on a medium mount and connect to it via tethers. It does has limitations, regardless of how many mats are used to craft it.

So does the portable oxygenator. It's not there to completely replace tethers. It's there to allow players to avoid using tethers if they just want to grab something not too far without worrying about oxygen. It allows players who are exploring caves to not worry if they accidentally fall into a lower level far from available tethers. It's basically there to safeguard against dying of asphyxiation.

For it to be considered 'balanced', an unlimited air PO would likely require a stupid amount of valuable mats, the kind of thing that's only found in the deepest caves of Atrox or something. And it you end up dying and not able to recover your body, it should hurt A LOT.

So in the end, you have to decide how much you are willing to invest in this thing.
Xilo The Odd 2019 年 2 月 26 日 下午 5:50 
引用自 Kaybe
Even if it's an endgame item, it doesn't mean it needs to be overpowered. The RTG is also an endgame item ... and it's not like you can just put it on your backpack to provide unlimited power to you. You still need to place it on a medium mount and connect to it via tethers. It does has limitations, regardless of how many mats are used to craft it.

So does the portable oxygenator. It's not there to completely replace tethers. It's there to allow players to avoid using tethers if they just want to grab something not too far without worrying about oxygen. It allows players who are exploring caves to not worry if they accidentally fall into a lower level far from available tethers. It's basically there to safeguard against dying of asphyxiation.

For it to be considered 'balanced', an unlimited air PO would likely require a stupid amount of valuable mats, the kind of thing that's only found in the deepest caves of Atrox or something. And it you end up dying and not able to recover your body, it should hurt A LOT.

So in the end, you have to decide how much you are willing to invest in this thing.
heh or fly up through a cave layer thanks to the terrain bug. that happened to me once and i barely survived it. didnt need portable oxy but i had a small tank. right when my supply completely ran out i found my tether line.
Del 2019 年 2 月 26 日 下午 5:52 
引用自 wildwinds
引用自 Eternal
Just add a small wind turbine, u need to use oxigenator for 2-3 sec to fill, and that turbine slowly will fill your batery wherever u are...

The wind turbine is not a reliable power source and the PO takes a full backpack charge to refill a single air tank.

There are enough power demands to worry about with terraformer tool mods without adding the PO to the equation. The PO requires too much power to use and there is no late game portable power generator.

My original point that the PO is a big let down stands.

I use a boost mod and a wide mod with a small oxygen tank and a small battery. My power source is a small generator. One organic gives me enough power for several refills of oxygen and keeps my battery topped up while I mine or deform terrain nonstop.

There are people on both sides of the fence on this. Your original point doesn't stand for those of us who have figured out ways to use the PO sensibly and effectively.
wildwinds 2019 年 2 月 27 日 上午 1:15 
引用自 3delinquent
I use a boost mod and a wide mod with a small oxygen tank and a small battery. My power source is a small generator. One organic gives me enough power for several refills of oxygen and keeps my battery topped up while I mine or deform terrain nonstop.

There are people on both sides of the fence on this. Your original point doesn't stand for those of us who have figured out ways to use the PO sensibly and effectively.

Just because you're happy with the solution you've found doesn't mean the rest of us are nor does it invalidate our opinions.
impetus_maximus 2019 年 2 月 27 日 上午 1:38 
we all have different opinions. game balance is such a tricky problem for developers to tackle because of this.

cheers
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发帖日期: 2019 年 2 月 22 日 上午 11:14
回复数: 67