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Right shoulder = Small Generator with a piece of organic on it.
Two or three other slots on backpack = More organic that auto loads when the generator is empty.
Whenever you need air, turn them both on. Turn them off when filled.
EDIT: I don't use the PO myself, but mostly because I like having a tether line leading me back to base or shuttle.
Unfortunately this still means carrying consumables with me taking up valuable inventory space and I believe that a power cell has greater energy density than a unit of organic in a small generator.
This is a possibility, unfortunately the places where I would find the oxygenator most useful don't have any wind or solar such as deep underground or Atrox.
Considering this is a very late game device it should be superior to all other oxygen supply solutions but in it's current state it's the worst option.
Except not. Organic is found *everywhere*. Even in caves. So unlike tethers where you eventually have to go back and get more (unless you find compound first), you can keep recharging the generator non stop. Also, you don't need the generator turned on all the time. That's why I said put it on your shoulder slot so you can turn it on and off quickly just by using C or V.
That being said, I still prefer tethers because I like using a mess of augments and that stuff needs base power to keep going. But at least with the portable oxygenator, even if you're using tethers, you'll never run into a situation where you drop into a deep cave far from your closest tether and suffocate before getting back up. Cause, again, plenty of organic everywhere.
The portable O2 was never meant to be ON all the time (that's why it has an OFF function), it's a refill mechanism, take an O2 tank, portable O2, and tethers or a windvane and you're good. Since resin exists everywhere too, you always have an emergency supply if you can find it fast enough.
A unit of organic in a small generator can recharge a power cell many times over if that's all you are using it for. I need it to power terrain tool mods as well so it's the handiest thing in the game for me. One unit of organic will even charge a rover and three trailers several times over.
Someone who gets it!!
Whhhoooooohhhoooooo so hard choice, so inconvenient.
I'm not sure how you're using it that you think it's a huge letdown, but I've found it quite handy. Yes, I would've preferred to make a secure tether line form my base to the gateway, but the situation was such that I couldn't, and the portable oxygenator proved to be a lifesaver.
Yeah I would never use it under those conditions. What's the problem with using tethers? And the PO doesn't seem to be intended to run permanently, but, again, to top up your air supply in bursts.
The PO is a late game item (seems everyone generally agrees on this point). As such, it should be an upgrade to the methods used up until obtaining it (i.e. relying on tethers, vehicles, etc). The way it's designed, however, makes it more cumbersome than tethers, vehicles, and crafting oxygen tanks on the fly.
The Oxygenator provides an entire planet with oxygen as long as you tether to where ever it's mounted, be that a vehicle or a base or a platform in the middle of nowhere. Logically, the PORTABLE Oxygenator would free you from this restriction without requiring cumbersome upkeep and interaction. And I can already see people claiming it's not cumbersome...which is what I referred to with my opening line of defending bad design.
As it currently stands, the PO feels more like an early game alternative to tethers than it does a late game item. I will use tethers over the PO 100% of the time as things currently stand, both because it's easier to use tethers and getting the mats for them is both easier and uses less inventory space to achieve what the PO should be doing.