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If it's CPU it's likely the game's physics are limited to one core, like most physics engines.
A. The game isn't that demanding on the GPU, it's likely CPU bound more than anything.
B. A game only uses so much RAM, it's not really a measure of performance, it's a binary thing; you either have enough or you don't.
Long story short; Your single core performance on your CPU is likely bottle necking the game.
4 cores and 8 threads, and it's likely only using one of them.
So you're never gonna see 100% usage or anything close obviously.
However, you shouldn't be getting performance that low on that CPU. It's the same one I have and the game plays at a locked 60 on Ultra 1080p, whilst playing with 2 friends.
Do all your friends have work lights?
Not only are light sources very intensive, but the shadows they cast even more so.
The only time I see frame dips is too many lights in a close area.
Hmm...I'm not sure?
Do you guys leave a lot of items lying around? I've heard that can bog the game down.
Experimental clouds are a pretty big FPS hit, I was getting 60 on 4k but with the alternative clouds I had to drop it back to 1080.
Not much else I can suggest.
but the thing is when my friend leaves it jumps back to 60 fps but if he joins back it drops back to 10- 15 fps i have no idea why it does that