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The only building games I can think of that have a story goal would be The Forest and Subnautica
Read/ understand and enjoy, also you tuber series if you want to have visuals
I can't really tell you what the current goal is without spoiling the "story"....
But this should get you pointed in the right direction. Find the big purple thing. Now figure out how to turn it on. Now interact with the item that was reveled Should give you an idea where to go next. There's a lot needing to be accomplish.
https://store.steampowered.com/app/361420/ASTRONEER/
As for the "big, purple things", there is more than one on the planet you start on.. and they are on several other planets as well. I've seen them all activated on the starting planet but I'm not sure anyone has activated all planets yet to see what happens.
Mainly what I'd like to see them put more focus in to is the building aspects. Walls, ceilings, floors, doors, windows and all those goodies. Combined with the terrain manipulation if they expanded on these other things it would be amazing what all you could build.
here is the HUGE problem I have with that statement.
The following games have existed looong before Astroneer has
Space Engineers
Medieval Engineers
Empyrion - Galactic Survival
7 Days to Die
From the Depths
Rising World
Stationeers
StarMade
(all of which are far more 'minecraft like' then astroneers)
in addition to the list above non-voxel games that have similar comments of being 'minecraft like' although do not have any voxel based tech in them (like astroneers also does NOT have)
are:
The Forest
Subnautica
Green Hell
CrossWorlds Escape
Bermuda Lost Survival
Stranded Deep
Stars One
Rust
Ark
So this game although might be building based (but NOT voxel based like Minecraft) this is the year 2019, there is zero shortage of building games now
So go ahead and have a "problem" with my statement but nowhere in my statement did I lay down the claim that others haven't done the Minecraft gig before. You're basically fabricating a nitpick for the hell of it.
And "voxel" means little to me. You don't need to be voxel to be like Minecraft and if you ask me Astroneers approach to terrain is superior when it comes to building. We can utilize curvature and natural looking terrain. The only edge the voxel based games have over Astroneers is the potentially "unlimited" aspect whereas Astroneer has clear size limits in regards to the planets.
I have it. It's alright. Haven't played it in a very long time tho.
There is no story to find until you reach a cutscene after blundering into doing something really faffy. I say blundering because you're never given a reason to interact with the things other than natural human stupidity/curiosity.
A better approach would have had breadcrumbs in the form of notes or logs hinting at what things are.