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Some plants drop small amounts of byte-able things but again its a trickle.
The regular pods that you put into the station seem to have been nerfed pretty heavily, presumably to push folk into aimless wandering but downside is the pace is almost too slow and you have to spend a long time wandering to get the basics unlocked. They do go up in value depending on where you got them from, so deeper down or the "rocky" terrain gives more but not by much.
I did not know you could get bytes out of smelted ore, though. Welp, time to strip all the dirt off the planet and turn it into science I guess?
but then you have to micromanage the crap out of the research chamber. im not convinced its more productive to stay at base and keep swapping in new ones than it is to just be out adventuring. the little consumable bytes are so common, youd probably get more just exploring and consuming than you would staring at the chamber.
I am going to test the rest of the stuff you can centrifuge. Unless I find something that gives me more bytes, then I am going to be one HELL of a scientific expert on Ceramic.
This is worse than the trading station balancing issue from many versions ago. (Why leave the base, when I can just trade dirt for Titanium?)
Update: Mharr is right. Dirt > Clay > Ceramic. 3x per canister, 300 bytes per ceramic so a total of 900 science. Most bang for your buck. It's tedious shifting the resources around, but far more fruitful than combing miles of tunnels or surface, or collecting little science dingies.
For me, I was 2 hours in and drowning in pods, I even stopped collecting them because I now have over 25,000 Bytes and still have a storage full of pods.
I've found resources are best, until you find the locked chests.. some of the better ones drop tech pods to research worth 2-3k each. Hell if i can remember the name.. aluminium raw is worth about 450.. and is pretty quick. even compound is 100, 4 research modules.. that's pretty easy research. The avg pods, esp seeds i find are like 250-350 ish. And you can only carry em one at a time. resources you can carry a load at a time.
You can also carry the medium storage, so with backpack thats around 18 or so resource items per run, which is often much faster than waiting for centrifuge to spin up/down, plus all the time you spend digging dirt.. much faster just to get resources directly.
That has to be about the most boring way imaginable of playing the game, but whatever floats yer boat.
That said, would be nice if resources autoloaded onto research modules. I'm finding them very fiddly to get the resources to clickin.
You'll still need to leave the planet to get the resources to make the scrapper and the trader.. so you won't be trading dirt for titanium any time soon. I'm sure you'll get everything researched.. if you can find copper to make the solars or a nice windy spot.. (yeh i saw you said you found them, I've found a few as well, not as many as I'd like and not as good as a solar farm)
If other people are finding science more readily, then there's something whack with the resource generating system. I've never had a problem in prior versions with getting a "bad seed," I was always able to make it work no matter where I started from.
It feels like they made it 100x easier to find research with this update.
no, its an illusion. you used to find research objects that would give you 1500 bytes easy. sometimes cool ones that would be like 3,000 or more.
the crappy ones in the trees are worth like 300.
easier to find them, maybe...but you used to really easily find 3-4 pods in a cave, haul them up and be good for a while. now with these crappy 300 joke pods you have to micromanage the crap out of the chamber and do more lame busy work.
But I've found tons of them overall, I have a big pile of like 10-12 of them sitting next to my research device waiting to go, and I run across tons more while I'm out and about exploring.. I usually ignore them because they are so easy to find, so I really don't need to stockpile more than a few at a time. But I haven't found any that were worth 12,000 bytes and such like there used to be... Most I've found are between 300-500 bytes.
Also, hazardous plants drop small research objects when you destroy them... They also drop seeds, but the research parts look different, and they don't always drop, but usually so for me...