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Not really. Modular building is not unique to minecraft or space engineers.
Tons of games, including the latest Neverwinter Nights, give players modular assets to make their own creations.
Astroneer would benefit a LOT from modular basebuilding.
This. It's the single biggest issue with Astroneer. It's entirely too simple and lacks any tools or systems that allow for any degree of creativity on the part of the player.
Space Engineers allows for extreme levels of creativity when building ships, and also requires a great degree of innovative thought to create effective designs. Routing conveyor systems through your vessel, protecting important systems, balancing mass and thrust - it's all at least a little challenging.
Kerbal Space Program is similar, but far more technical. Tons of design and challenge to be had here, and the sky really isn't the limit.
Stationeers is another game quite similar to Astroneer. Thing is though, this one is technical on a level nearly rivaling KSP and even more so in some respects. Creating working power systems, automated systems, and generally having so much as a breathable atmosphere is a serious challenge that feels like a real accomplishment when completed.
Astroneer.. doesn't have any of that. I walk around, suck things up, then make them into other things. Quite quickly I run out of things to make, and then that's pretty much that. It just doesn't have the tools required to really allow a player to express their creativity or properly challenge a player on a technical level.
Astroneer on the other hand is exactly on the opposite end of the spectrum. You explained it perfectly, just suck things up build a tiny number of platforms and modules that don't really affect the game in any way. Then suddenly get bored and exit to desktop. If you ask the team however, I mean we can't but when you look at their videos, they will on occasion indirectly defend the content in the game by saying players can build anything they want... out of soil. Dude seriously? I mean I watched some cool videos on youtube of people building massive ramps to that orbiting station near terran (the one in the menu that you launch from), I 've seen people set up actual base platforms near that satellite in the sky, I've seen people build ramps and try launching into the moon (and they did), it's all amazing for 5 minutes but it doesn't give any value to the game really. I really dislike that System Era hides behind this simple soil mechanic. It's an illusion for massive creativity because it gets boring fast.
Sure I can build a statue of Abe Lincoln or something but why? You can't just pack up the game and ready to go because you got the soil mechanic. The content in this game needs to be tripled and quadrupled.
It's always the same for me with every cycle: Haven't played Astroneer in a while> urge to play> start playing> initial tech tree climbing is very fun> made first base> what now?> bored, exit to desktop. And yeah I kill 3-4 hours while I do this and that racks up to 150 hours in the long term, but that doesn't justify the game's quality, it only justifies play time. Is SE aiming for quality or playtime?