ASTRONEER

ASTRONEER

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Werewolf8_8 Jan 21, 2019 @ 6:31pm
Would a round the planet solar array work?
I am thinking of making a huge power extender line around the entire planet with solar pannel basses at 4 points around terran.
This way at least 2 solar basses will be getting power at all times (I know I don't need nearly this much power but I want to do it anyway)
So im wondering if there's any power loss over super long distances or if the solar pannels will not even work if you're way to far away from them.
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Showing 1-13 of 13 comments
Shork Jan 21, 2019 @ 6:33pm 
It should...probably.
You can just make 1 base at the poles and enjoy the 24/7 sun there, though.
Werewolf8_8 Jan 21, 2019 @ 8:00pm 
Originally posted by Wyvyrias|ttv:
It should...probably.
You can just make 1 base at the poles and enjoy the 24/7 sun there, though.
Nahh thats no fun. this will be my project until the game releses :p
Martin Jan 22, 2019 @ 8:52am 
If you balance collection at night with researching/smelting during the day, you find you get alot more done than tryng to create a pretty useless and pointless continous solar base. But, it's up to each of us to decide how best to waste our own time.. so go for it, you want to do it.. you can.

imo I wouldn't.. not worth the effort.
Last edited by Martin; Jan 22, 2019 @ 8:53am
MyProfile Jan 22, 2019 @ 2:20pm 
Getting any semblance of a straight line will be the hard part I think. Sounds like a cool and worthy planetary domination project though, good luck.
Shrinkshooter Jan 22, 2019 @ 8:41pm 
Originally posted by Martin:
snip

The guy asks a simple question, and you respond with sarcasm, judgement, and condescension. For no reason. Holding the opinion that it's a total waste of time and probably pointless in the long run is fine; saying that by way of being an insufferable elitist prick about it is not. And I actually agree with you on this, but I've noticed that you, particularly, stand out as just a snotbag all over these forums.

Last time I saw something about this, you got into a huge argument with someone who did nothing but make a base at the pole of a planet for constant solar power...and called it an exploit, bringing to bear all the derisive snobbery you could. Save the derision for people who actually deserve it, rather than act like a miserable wretch almost all the time.

As far as OP goes, I find it extremely doubtful it would work. The render distance alone on this game looks tiny, and from looking at youtube vids it's pretty clear the game generates chunks like Minecraft. There's no way it's keeping track of all those solar panels ringed around the entire planet, having all those chunks rendered and keeping track of which chunks have sunlight and how much power is being generated where. It would take a whole ton of time and effort and would be very, very unlikely to work at all in the end. Even a small planet. I guess you could test this by doing it on the moon (build a solar panel somewhere, then string extenders halfway around it and see if the yellow arrows every show up).
miketexas6065 Jan 23, 2019 @ 4:48am 
I started such a project once but the frame rate started to suffer and I had a hell of a time finding hte amount of copper to make extenders in the massive quantities I needed.

You are better off having a mix of power sources. Large solar if you can find one, with two panel solar arrays, smaller ones if necessary, the windmills scatter around you base some of which might even be a ways off. Then up to 4 large batteries for the times of no wind. Finally a generator to burn foliage when necessary. I just wish they have a sensor in the game to turn the generator off when the sun rises.
Colton Jan 23, 2019 @ 9:37pm 
Doesn't the game lag to death once you've placed enough tethers? Still happens to me.
miketexas6065 Jan 24, 2019 @ 6:47am 
Originally posted by ♥♥♥♥ Cheney:
Doesn't the game lag to death once you've placed enough tethers? Still happens to me.
Yes it does but I have learned that if I have a tether string I don't regulary use then I remove one tether from it. It does dark and seems to fix the lag problem. Of course collect and reuse tethers you no longer need, that is obvious.
SpiritFire Jan 25, 2019 @ 1:29am 
hmmm.. ive tended to use mostly wind for power. a few in different directions usually always some were working. a couple solars were my backup system.
Last edited by SpiritFire; Jan 25, 2019 @ 1:29am
「wew」 Jan 25, 2019 @ 9:01am 
It does work; you can use Splitters to monitor power to check if there's power drop over distance (really doubt it)
If for practicality, a massive solar farm and battery bank is better
ex0planetary Jan 25, 2019 @ 3:51pm 
I remember Z1 Gaming tried it a while back and (mostly) succeeded. Of course it's way less work to just go to the north pole but if you want a long project it will definitely work.
Malarkey Jan 28, 2019 @ 4:25am 
Here's the link that Epic312 was referring to , if you can get past Z1 Gaming's' repeated use of "Oh my gosh, I love it!"

https://www.youtube.com/watch?v=F7IKZEnebFo
Zarinthal Jan 28, 2019 @ 4:11pm 
I got a little over halfway around barren doing medium solars on the 1 resin small B table, stopped when I measured constant power with a minimum 20 units of power lol but that was back when you could dirt farm for copper and lithium and I had tons of batteries to run several extractors. I can't imagine doing it now that you have to scrap or harvest only
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Date Posted: Jan 21, 2019 @ 6:31pm
Posts: 13