ASTRONEER

ASTRONEER

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Jeff Jul 13, 2019 @ 8:52pm
Hardcore Astroneer
1) Empty everything from your backpack

2) Have a friend shuttle you to a landing site on Sylva with no base

3) You get out of the shuttle

4) The shuttle leaves

5) Survive

I've already done this. An hour later I had a base with an Oxygenator.

Insane Hardcore

2) Have a friend shuttle you to a landing site on Atrox with no base

Haven't tried this, but it's not impossible. You can still mine outside the hard rock
(prior to the first level)
Last edited by Jeff; Jul 13, 2019 @ 8:56pm
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Showing 1-15 of 15 comments
PocketYoda Jul 13, 2019 @ 10:13pm 
Why would you make a hard game harder?
Buddha Jul 13, 2019 @ 10:27pm 
He’s a masochist.
PocketYoda Jul 13, 2019 @ 11:03pm 
Originally posted by Buddha:
He’s a masochist.
Seems popular with gamers lately.
Jeff Jul 14, 2019 @ 9:15am 
After you spend over 700 hours playing Astroneer (150+ in last two weeks), you need to make this enjoyable game a little more interesting. Its not enough that the wheels of the rover sink in the terrain when you spin the drill or when your newly assembled large rovers with the extra large shredder goes flying into the sky. I have to take this just eleven or thirty steps forward.

Not the kind of person that wants to beat the game in a couple day. Instead I take this game as far as it can go (like my 26,312 k save file).

This morning I beat "Dawn of War - Soulstorm" against 7 computer opponents at the "insane" difficultly level with high resources in one hour and eight seconds. Now I'm building a single large rover with 8 RTG's and a drill to open all the gate on my big world (one gate and core already open).

I'm 64 years old and been playing PC games since the early seventies.
Last edited by Jeff; Jul 14, 2019 @ 9:17am
PocketYoda Jul 14, 2019 @ 4:45pm 
Originally posted by Diantane:
After you spend over 700 hours playing Astroneer (150+ in last two weeks), you need to make this enjoyable game a little more interesting. Its not enough that the wheels of the rover sink in the terrain when you spin the drill or when your newly assembled large rovers with the extra large shredder goes flying into the sky. I have to take this just eleven or thirty steps forward.

Not the kind of person that wants to beat the game in a couple day. Instead I take this game as far as it can go (like my 26,312 k save file).

This morning I beat "Dawn of War - Soulstorm" against 7 computer opponents at the "insane" difficultly level with high resources in one hour and eight seconds. Now I'm building a single large rover with 8 RTG's and a drill to open all the gate on my big world (one gate and core already open).

I'm 64 years old and been playing PC games since the early seventies.
I'm 46 and well grats i guess.. I kinda hated hard core gaming even as a kid and they were everywhere then.

I prefer todays gaming.
GAMING_Alligator Jul 16, 2019 @ 1:20am 
Originally posted by DanteYoda:
Why would you make a hard game harder?

Astroneer is hard?
Jeff Jul 16, 2019 @ 4:45am 
If all you do is start new games and open up gateways and cores (then quit), then Astroneer is easy. If you build worlds like I do that's another story (current world so far 28.3 megs).
Last edited by Jeff; Jul 16, 2019 @ 4:45am
GAMING_Alligator Jul 16, 2019 @ 5:10am 
Not really sure what the size of your save game has to do with game difficulty?

What do you consider hard about Astroneer? The only threat I can think of is the occasional hostile plant, but I'm happy to accept that I may be missing something.
Jeff Jul 16, 2019 @ 8:23am 
Our multiplayer world had been operating for several months. What is hard is when others are not in the game and I am trying to maintain that world solo. I have two roads under construction (one about 20 miles long and the other halfway around Atrox). Resources got behind and we just converted between medium storage to silos (need hundreds more) and all have to be filled.

Don't get me wrong, I still enjoy it. But I have to keep it going so others will see a fun base to work in.

Most players are on a game a few hours and leave to play somethings else. This makes the game easy.

To me I wanted to see how far you could take it. What I found out made it hard. This is why most players that help here find an excuse not to play. Because it's work!
Last edited by Jeff; Jul 16, 2019 @ 8:37am
Geauxboy Jul 16, 2019 @ 12:36pm 
How are you measuring distance? You say 20 miles of road, but how did you come to that conclusion?
Jeff Jul 16, 2019 @ 2:53pm 
Heh -- I figured that the speed of the large rover was 30 mph. When it takes 2 minutes to travel a distance of road, that would be a mile. I may be off on that speed, but I know its not 60 mph.
Jeff Jul 16, 2019 @ 5:39pm 
Filling up a medium storage with quartz is not that hard. Filling up a silo is a little harder. But filling up 10 silos is 60 batches. This is not easy, but I do it.
Geauxboy Jul 17, 2019 @ 6:43am 
Ok, so it's a guestimation as I suspected. I never bothered to measure distance unless I'm suffocating and still juuuust far enough away knowing that I'm gonna die. I suppose that's the only time measuring distance matters.
GAMING_Alligator Jul 17, 2019 @ 3:14pm 
Originally posted by Geauxboy:
Ok, so it's a guestimation as I suspected. I never bothered to measure distance unless I'm suffocating and still juuuust far enough away knowing that I'm gonna die. I suppose that's the only time measuring distance matters.

To be fair to Diantane, it's a heck of a lot of surface levelling, no matter exactly what the distance is.

I find it frustrating enough levelling a tiny area!!!!
Jeff Jul 17, 2019 @ 7:30pm 
We just drove up on my unfinished road to the north pole -- that was fun! It goes into the land that time forgot on Atrox. Like it was hit by a million meteors.
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Date Posted: Jul 13, 2019 @ 8:52pm
Posts: 15