ASTRONEER

ASTRONEER

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Synk Dec 26, 2016 @ 9:02pm
trading post ruins game for anyone else?
I love this game to death, dont get me wrong... FPS issues and performance degrading over 2+ hours of gameplay aside... this game is absolutely AWESOME... BUT

Does getting the traing post not ruin the game kind of for others? You don't even need to leave the base once you have one and you've built enough fuel generators, so you can just keep making fuel and trading it for resources to build more stuff.... No need to explore after having it. Anyone else? Or am i missing something?
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Showing 1-12 of 12 comments
Shork Dec 26, 2016 @ 9:06pm 
Certainly, the trading post is something that needs some rebalance before all other things (just talking about balancing, performance issues are the #1 priority now). I am sure it'll be way harder to use once the developers get to that point, though. Longer cooldowns and other restrictions would turn it into a nice addition to increase your stock on certain resources, but only after long periods of waiting time, thus preventing you from using it as sole mean to gain resources.
SourceUnknown Dec 26, 2016 @ 9:08pm 
I only use it in a pinch if Im short on a bar or two of a resource. Besides it doesnt give that much for hydrozine. Youll time sink making that stuff than what you get out of it.
tons0phun Dec 26, 2016 @ 9:10pm 
I think the trading post is good.
SillyBits Dec 26, 2016 @ 9:25pm 
Way too easy as of now, even if one isn't using the fuel method already, solely turning in those returns from research pods will last quite some time ..... enough to build some REALLY huge power & fuel production :steammocking:
Do hope this one gets nerved later on, until then I do call the trading post "poor man's creative mode" :D
Azirahael Dec 27, 2016 @ 1:18am 
Originally posted by SourceUnknown:
I only use it in a pinch if Im short on a bar or two of a resource. Besides it doesnt give that much for hydrozine. Youll time sink making that stuff than what you get out of it.

This. too boring. I'll use it in a pinch, but generally it's too dull sitting and waiting for a full set of hydrazine.
Gehaktman Dec 27, 2016 @ 2:16am 
It would be better if you could only trade specific resources for other specific resources. Like power can only be traded for oxygen and the other way around
Vind Dec 27, 2016 @ 3:28am 
The playstyle is entirely up to the player, if u choose to hydrazine farm then don't complain about it, choosing to explore would sound exciting then go ahead, right now im choosing to build a platform on top of the atmosphere and see whether space ship will land properly or crash~ huu huu
Lil Puppy Dec 27, 2016 @ 4:26am 
My starting world needed a trading post, all the resources on my world are few and far between. I've watched plenty of youtubers on their worlds and I know my world is resource limited so I have to trade fuel for stuff. I have tons of copper(or the base material) that I also trade for things that are considerably more limited like the common stuff (sounds odd to say that but the two that are super common on other worlds are almost non-existent on mine). I have some of the generator nodes for them but it's faster to farm the fuel than to wait for the spawners to recharge.

I'm glad the trading post exists, it's too bad it doesn't take the smaller power devices that your little guy can make. I put in a bunch of my excess solar panels and it wouldn't trade for anything.
Last edited by Lil Puppy; Dec 27, 2016 @ 4:27am
Nours Dec 27, 2016 @ 5:05am 
i never use that... no really need, i use this as storage...
in first planet you have all, and if you go to desert planet (the red) titane and lithium are a lot on surface...
Last edited by Nours; Dec 27, 2016 @ 5:08am
Smpl Dec 29, 2016 @ 12:08am 
Originally posted by Synk:
I love this game to death, dont get me wrong... FPS issues and performance degrading over 2+ hours of gameplay aside... this game is absolutely AWESOME... BUT

Does getting the traing post not ruin the game kind of for others? You don't even need to leave the base once you have one and you've built enough fuel generators, so you can just keep making fuel and trading it for resources to build more stuff.... No need to explore after having it. Anyone else? Or am i missing something?

Its the players choice if they want to "ruin the game" by over using the trading post.
Personally think the devs should leave it alone for the current time (and put it back to the way it was in the original build - before they nerfed the value of Hydrazine); At least until the implement a "creative" mode (if thats in the development path of the game.)

It gives those players that just want to build/create the ability to turn any research into the ones they need. Ex I had 5 storage shelves full of Hydrazine(from harvesting, not from exploiting the fuel condensor), but zero compound which I needed as I pretty much harvested all within 100 miles of my "home" base...

Without the trade post I wouldn't have been able to wrap the entire planet in tethers (going from north to south.)

They nerfed the value of Hydrazine, but didn't rebalance anything else; With 8 Hydrazine you can either get 2 Copper OR 4 Malachite - which you can just smelt into 4 Copper.. doesn't make much sence (same for Laterite.) Also for how quickly coal is used, and very rare on some planets, getting only 1 Coal for 8 Hydrazine seems like a rip off.

They should have kept the current value, but placed a "use" limit on it. Only use it once every 12 - 24 hours.


Anyways, like I said, its the player that chooses to ruin their own experience, so if you are smart and want to enjoy the game then simply don't take advantage of any "possible exploits"
Last edited by Smpl; Dec 29, 2016 @ 12:10am
hoffelhass Dec 29, 2016 @ 1:25am 
Playing the game ruins the game. There, I've said it.
Vind Dec 29, 2016 @ 2:31am 
enough said, we shall let the amateurs cry for little thing, we need to focus on improving the game as Pre_alpha is heavily rely on our support.:steamsalty:
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Date Posted: Dec 26, 2016 @ 9:02pm
Posts: 12