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Do hope this one gets nerved later on, until then I do call the trading post "poor man's creative mode" :D
This. too boring. I'll use it in a pinch, but generally it's too dull sitting and waiting for a full set of hydrazine.
I'm glad the trading post exists, it's too bad it doesn't take the smaller power devices that your little guy can make. I put in a bunch of my excess solar panels and it wouldn't trade for anything.
in first planet you have all, and if you go to desert planet (the red) titane and lithium are a lot on surface...
Its the players choice if they want to "ruin the game" by over using the trading post.
Personally think the devs should leave it alone for the current time (and put it back to the way it was in the original build - before they nerfed the value of Hydrazine); At least until the implement a "creative" mode (if thats in the development path of the game.)
It gives those players that just want to build/create the ability to turn any research into the ones they need. Ex I had 5 storage shelves full of Hydrazine(from harvesting, not from exploiting the fuel condensor), but zero compound which I needed as I pretty much harvested all within 100 miles of my "home" base...
Without the trade post I wouldn't have been able to wrap the entire planet in tethers (going from north to south.)
They nerfed the value of Hydrazine, but didn't rebalance anything else; With 8 Hydrazine you can either get 2 Copper OR 4 Malachite - which you can just smelt into 4 Copper.. doesn't make much sence (same for Laterite.) Also for how quickly coal is used, and very rare on some planets, getting only 1 Coal for 8 Hydrazine seems like a rip off.
They should have kept the current value, but placed a "use" limit on it. Only use it once every 12 - 24 hours.
Anyways, like I said, its the player that chooses to ruin their own experience, so if you are smart and want to enjoy the game then simply don't take advantage of any "possible exploits"