ASTRONEER

ASTRONEER

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XYZCHiiLD  [developer] Dec 20, 2016 @ 9:00am
STEAM PATCH NOTES - Mega Thread
Starting a new MT for Patch Notes. This post will be updated with new patch notes as they arrive.

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DECEMBER 29th, 2016 - 0.2.115.0 (Steam only, Xbox users can expect Xbox to be updated in the coming weel)

http://steamcommunity.com/games/361420/announcements/detail/654544639714324835

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DECEMBER 22, 2016 - 0.2.111.0

  1. Fix invert Y for gamepad applying to cursor motion
  2. Controls screen accessed from pause menu now correctly displays controller buttons when using controller.
  3. Fix host's gamepad cursor becoming bugged when a client joins
  4. Fix ability to pick yourself up while in a seat, and being unable to leave seat.
  5. Fix bug where after loading a save, unplaced dropships would freak out.
  6. Add ability to enter seat even when it's detached from a vehicle
  7. Add ability to sit in a dropship while mounted on a vehicle
  8. Allow the 2 expansion slots on backpack to use Filters, Tanks, and Tethers
  9. Fix exploit allowing player to trade for infinite resources by thieving the item like a pirate while launching
  10. Fix bug that would not allow a full oxygen tank to save an Astroneer from suffocating
  11. Cut value of Fuel in half on Trade module
  12. Double power requirement and production time of Condenser
  13. Fix known physics problems when attaching things to large storage on truck
  14. Fix bug allowing player to make building platforms after a conduit hub has already been branched.
  15. Change the Shuttle/Spaceship conduit hub type to the same as the habitat
  16. Allow Shuttle/Spaceship to reattach to previously created hubs
  17. Fix algorithm that picks the height of new base platforms, so that flat terrain makes flat bases
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DECEMBER 20, 2016 - 0.2.108.0 Steam (Xbox/Win 10 Store Users should expect these changes in the next patch, aiming for this week).
  1. Fix deadlock causing freezes on many people's machines, especially those with dual core CPUs.
  2. Fix 10 different crash issues affecting save reloads, multiplayer joins, and general gameplay.
  3. Decrease performance impact of distant objects
  4. Fix certain performance problems that appear after loading a save.
  5. Optimize tether networks to significantly improve framerate performance.
  6. Tethers now go dark when disconnected from their sources.
  7. Properly disable VR plugins
Last edited by XYZCHiiLD; Dec 29, 2016 @ 2:31pm
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Showing 1-15 of 504 comments
Qzzz Dec 20, 2016 @ 9:04am 
Are you planning to do anything about the c++ bug ?
Does this aim to fix AMD Processor optimization? My FX-8150 is crying haha
Silma Dec 20, 2016 @ 9:05am 
Hei, Put an option to unstuck please !!
gans Dec 20, 2016 @ 9:05am 
Noice.
NegentropicNomad Dec 20, 2016 @ 9:05am 
This one fixed my hangup issues! Time to streammmmm!
Tanuki Dec 20, 2016 @ 9:05am 
Awesome! Good job! :D
GentleWaifu Dec 20, 2016 @ 9:06am 
1. Fix deadlock causing freezes on many people's machines, especially those with dual core CPUs.

Love you..i can play now hours without freeze <3 thanks for your hardwork ^^
Wolfgang Dec 20, 2016 @ 9:06am 
Keep up the great work guys.
Loving the game
Nyx Dec 20, 2016 @ 9:07am 
You guys are the best!:steamhappy:
GentleWaifu Dec 20, 2016 @ 9:07am 
Originally posted by ra5 the Shotgun Catfish:
Does this aim to fix AMD Processor optimization? My FX-8150 is crying haha
i think yes cuz i'm AMD too and can play hours now without freeze <3
RamyW Dec 20, 2016 @ 9:07am 
You really need to add a GPS/Map system for people to find their way home on land! it is really important.

and a Quit button on main menu :)
mochoPAC Dec 20, 2016 @ 9:09am 
fix de fps , i start exploring with the explorer and lowering de framerate til 8/10 fps...i still playing cause the game rocks!! but fix that please!! when i start the game i have 60 fps/ but then...
NoThisIsPaTRiCk Dec 20, 2016 @ 9:10am 
YES! I like to see crash fixes!! Now we need multiplayer crashes and connection issues to be patched!
Last edited by NoThisIsPaTRiCk; Dec 20, 2016 @ 7:41pm
Horus Dec 20, 2016 @ 9:11am 
nice! keep up the great work! The last patch fixed a good chunk of issues for me. Hope this does as well.
David Dec 20, 2016 @ 9:11am 
Hi dev- should this megathread be here or in general discussion? Used to seeing it in g.d., even if this is pre-alpha.

What about a thread for what's in the beta branch?
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Date Posted: Dec 20, 2016 @ 9:00am
Posts: 504