Yooka-Laylee
27 сен. 2024 г. в 8:00
Kickstarter Backer Credits | Name Change Update
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https://steamcommunity.com/ogg/360830/announcements/detail/4674263407969304409
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Сообщения 4660 из 69
♥♥♥♥♥♥♥♥, I thought this was a new game anouncement. I just want MORE Yooka Laylee!!
i would of preferred yooka-tooie. I would even dare say a lot of people would of preferred yooka-tooie:steamsad:
Автор сообщения: Playtonic Steve
Автор сообщения: Lizard Wizard
It's honestly absurd that you're remastering this.

This game was supposed to be a love letter to BK and it did nothing to make good on that. The worlds were empty and the characters forgettable. The game was horrendously buggy on PC (has the input lag been fixed yet???). That's all on top of a terrible KS campaign.

Rather than making another new game like you did with YL:IL, you're just churning out cash grab slop to those uninformed and using the fomo of "We added new stuff to this version!". Imagine if you took the lessons learned and those "new additions" and actually made a good game that would make BK fans proud.

It's quite telling that modders care more about BK and doing it justice than your team.

Yooka-Replaylee exists because the folks here wanted to take a second look at the game, account for a bunch of the player feedback and implement the stuff they wish they could have back then. We've put out a few Q&A videos with old and new devs (On our YT!) that discuss this.

I've seen the "cash grab" and "why not make something new" sentiment thrown around a lot and for what it's worth... We're not just working on this!

We have a team overseeing Yooka-Replaylee while other teams work on other exciting projects! Yooka-Replaylee is an opportunity for old and new devs alike to implement new ideas, work on new tech and share that knowledge and tech with the teams working on other projects.
We appreciate your feedback, I personally don't see this as being as extreme of an issue as some people seem to dramatize. Looking forward to the game, and the eventual sequel :steamthumbsup:. And the JonTron issue, regardless of which side on the topic one might be on, is excessive, hopefully you're not burdened to read all the drama.
Отредактировано TheQcLion; 30 сен. 2024 г. в 16:44
Автор сообщения: Playtonic Steve
Автор сообщения: Lizard Wizard
It's honestly absurd that you're remastering this.

This game was supposed to be a love letter to BK and it did nothing to make good on that. The worlds were empty and the characters forgettable. The game was horrendously buggy on PC (has the input lag been fixed yet???). That's all on top of a terrible KS campaign.

Rather than making another new game like you did with YL:IL, you're just churning out cash grab slop to those uninformed and using the fomo of "We added new stuff to this version!". Imagine if you took the lessons learned and those "new additions" and actually made a good game that would make BK fans proud.

It's quite telling that modders care more about BK and doing it justice than your team.

Yooka-Replaylee exists because the folks here wanted to take a second look at the game, account for a bunch of the player feedback and implement the stuff they wish they could have back then. We've put out a few Q&A videos with old and new devs (On our YT!) that discuss this.

I've seen the "cash grab" and "why not make something new" sentiment thrown around a lot and for what it's worth... We're not just working on this!

We have a team overseeing Yooka-Replaylee while other teams work on other exciting projects! Yooka-Replaylee is an opportunity for old and new devs alike to implement new ideas, work on new tech and share that knowledge and tech with the teams working on other projects.

This is a lot of words to say nothing. It's a waste of time to make these PR statements. Spare us all the nonsensical embellishment of "new tech" and "new ideas". These buzz statements are a dime a dozen in the gaming industry and mean nothing but customer pays more for less.

If you wanted to truly act upon player feedback from the original, then patch the original. You're charging existing owners, some of whom are backers - myself included in this, because you made the conscious decision to NOT implement these "additions" to the original post-launch.

This IS a cash grab. Other "projects" being in the works doesn't remove that fact. If you want to fund those projects, then do so on the merits of the games that are already out. Again this is preying upon fomo/uninformed purchasers. Essentially it's "hey pay us again and more this time for the actual complete game!".

It would seem that Playtonic has forgotten that the original backers are why they have jobs in the first place.
Christ, I didn't really like Yooka-Laylee all that much, but you commenters are insane. Let it go and play new games that you do like instead of complaining that a remake exists. When the franchise gets milked as dry as Pokemon or adds in live service microtransaction BS like any given triple A title then you can start attacking the devs, but a game not living up to expectations yet trying to remain profitable despite that is not worth this level of vitriol.
Автор сообщения: Georgiana
Автор сообщения: Playtonic Steve

Yooka-Replaylee exists because the folks here wanted to take a second look at the game, account for a bunch of the player feedback and implement the stuff they wish they could have back then. We've put out a few Q&A videos with old and new devs (On our YT!) that discuss this.

I've seen the "cash grab" and "why not make something new" sentiment thrown around a lot and for what it's worth... We're not just working on this!

We have a team overseeing Yooka-Replaylee while other teams work on other exciting projects! Yooka-Replaylee is an opportunity for old and new devs alike to implement new ideas, work on new tech and share that knowledge and tech with the teams working on other projects.

This is a lot of words to say nothing. It's a waste of time to make these PR statements. Spare us all the nonsensical embellishment of "new tech" and "new ideas". These buzz statements are a dime a dozen in the gaming industry and mean nothing but customer pays more for less.

If you wanted to truly act upon player feedback from the original, then patch the original. You're charging existing owners, some of whom are backers - myself included in this, because you made the conscious decision to NOT implement these "additions" to the original post-launch.

This IS a cash grab. Other "projects" being in the works doesn't remove that fact. If you want to fund those projects, then do so on the merits of the games that are already out. Again this is preying upon fomo/uninformed purchasers. Essentially it's "hey pay us again and more this time for the actual complete game!".

It would seem that Playtonic has forgotten that the original backers are why they have jobs in the first place.

Dude. This is just a game. And for kids, mind you.

Calm down.
I don't see the problem. I'm excited for it. I was a backer back in 2014/2016... and I'm happy to upgrade to an improved and better looking version of the game.
Playtonic Steve  [Разработчик] 1 окт. 2024 г. в 5:53 
Автор сообщения: Georgiana
Автор сообщения: Playtonic Steve

Yooka-Replaylee exists because the folks here wanted to take a second look at the game, account for a bunch of the player feedback and implement the stuff they wish they could have back then. We've put out a few Q&A videos with old and new devs (On our YT!) that discuss this.

I've seen the "cash grab" and "why not make something new" sentiment thrown around a lot and for what it's worth... We're not just working on this!

We have a team overseeing Yooka-Replaylee while other teams work on other exciting projects! Yooka-Replaylee is an opportunity for old and new devs alike to implement new ideas, work on new tech and share that knowledge and tech with the teams working on other projects.

This is a lot of words to say nothing. It's a waste of time to make these PR statements. Spare us all the nonsensical embellishment of "new tech" and "new ideas". These buzz statements are a dime a dozen in the gaming industry and mean nothing but customer pays more for less.

If you wanted to truly act upon player feedback from the original, then patch the original. You're charging existing owners, some of whom are backers - myself included in this, because you made the conscious decision to NOT implement these "additions" to the original post-launch.

This IS a cash grab. Other "projects" being in the works doesn't remove that fact. If you want to fund those projects, then do so on the merits of the games that are already out. Again this is preying upon fomo/uninformed purchasers. Essentially it's "hey pay us again and more this time for the actual complete game!".

It would seem that Playtonic has forgotten that the original backers are why they have jobs in the first place.

This was by no means a PR statement, it's just a genuine response to the concerns raised by the original poster in the hopes that perhaps I can help shift the sentiment they conveyed or clear up any potential misconceptions. We've had a lot of people say "Why not make something new?" when in fact this isn't a mutually exclusive situation. Both Yooka-Replaylee and "something new" can be in the works.

"New tech" and "new ideas" aren't "buzz statements" either! Playtonic is a much bigger (60+ people) company now than it was when the ~20ish of them made Yooka-Laylee, we have entirely new teams, working with and on technology that they didn't have in 2015. That technology and knowledge can and will be shared across other projects, quite simply, that's just how multi-team development works.

You may think that doesn't mean anything to players but in reality, and in the context of my reply to the original poster, it means that the work on Yooka-Replaylee directly benefits the other projects being worked on internally.

If you're of the opinion that the game is a "cash grab", I'm likely never going to persuade you otherwise, and that's fine, I'm not here to convince you to buy something that you don't want! There's a pretty huge amount of work, by a lot of people, going in to Yooka-Replaylee, with lots more yet to be revealed to the public, and folks need and deserve to be paid for their work.

However, no one is asking for you to pay any more if you don't like what you see, and we certainly haven't forgotten about our original backers, we're doing what we can to ensure that anyone who wishes to update their name in the credits can do so, and, we've confirmed a discount for original owners on Steam so far, with more news to come.

I'm not here to convince folks who aren't happy about this game existing, you're entitled to be unhappy with the product you received initially and not want any part in a remaster, but I'm also not a PR piece. I'm a community manager, one with a passion for honest, transparent conversation wherever possible, and I will try to alleviate misconceptions about the game development process/industry where I can.

To close this out, no one is obligated or expected to be completely satisfied with what we're doing as a company, nor would we ask that. For those who are on board or curious, we hope that what we're doing with Yooka-Replaylee will be a positive sign of what's yet to come. For those who are dissatisfied, I hope we can show you something in the future that turns that around.
Отредактировано Playtonic Steve; 1 окт. 2024 г. в 6:00
Автор сообщения: Playtonic Steve
-snip for brevity-

I am the original poster. The person you originally quoted (Lizard Wizard) copied my message. Mentioning this so we're on the same page. This is a preemptive apology for how long this is...

You and I can agree to disagree on the idea of what's a buzz statement. Based on what has been shown so far, this may be new to your team but it's not new for how games are being made right now. Example: The lightning "upgrade" has been implemented across many titles for a few years now. Again, we can agree to disagree.

Further to the point, if this game is meant to showcase new learnings to your internal teams, why do the players need to pay for that? Why is a vertical slice (which I'm sure the teams are very much familiar with) not a good way to do this? Again then taking these "demos" and lessons learned from the past and focusing on making a new title that will, on its own merits, right the wrongs of the past. Wrongs that have been acknowledged in some capacity in the interview you did.

I also question why the original never got addressed in the first place? Why did it take almost 10yrs? Why not explain to us then that some things could not be fixed due to technical and knowledge limitations (ie input lag on pc)?

Going with full transparency here myself, this whole thing would be less of a sour taste for some if this "remaster" wasn't also selling things that weren't in the original. The original that backers supported and believed in that got left in dust to rot with time. Now if I go completely in good faith here, maybe the team is looking at a way to send a free patch to the original with the long requested bugfixes and the new content related additions.

Obviously such a patch would be minus the graphical and some technical overhauls. Again I want to stress that shipping these newly added things (content related only) in the remaster only essentially tells original owners, especially backers, they paid for an incomplete game. And no, I do not expect things for free. I own plenty of games, both digital and physical. Some I've even purchased multiple times across different platforms. I've supported three kickstarter campaigns. Heck, I own both a digital copy AND a physical copy of YL because I believed in the vision. I purchased YL:IL and thought it was very well done and embraced the things people loved about DK. So I'm not a crusade to get free stuff nor do I want Playtonic to not be able to make a profit.

Hopefully that conveys better what I'm getting at. If this was sequel, the displeasure would be almost nil. If YL:R stood as pure remaster most probably wouldn't care at all. It's the addition of things that should have made it to the original (content related) being sold in addition to an higher box price. And yes, I realize the price hasn't been stated but with the graphical fidelity being a staple point, we both know that this isn't being sold for 20USD - though I'm happy to eat my words and would LOVE to be wrong on this. Quite frankly if the box price was 20USD I'd purchase this remaster as an apology as I find that price to be reasonable for a remaster. Still hold firm with how I feel about the content additions, but at least it would be priced to the original.

Hopefully that expresses more clearly what my personal thoughts are. As I'm sure you can understand, it's quite difficult to try and condense thoughts down to a few sentences to avoid making a wall of text. I apologize for mine. I don't hate YL nor do I fully dislike it. Be kind of weird if I did considering I beat the game. Is hate playing games a thing? If anything I'm sad how things ended up. I enjoyed my time with the game and do think that it's best enjoyed by people who have no expectations going in.
Playtonic Steve  [Разработчик] 1 окт. 2024 г. в 9:03 
Автор сообщения: Georgiana
Автор сообщения: Playtonic Steve
-snip for brevity-

Also snipped for brevity!

First of all, apologies for getting the OP wrong, that confuses the context of my original reply a little potentially but hopefully it largely makes sense!

When we say "new lighting" etc, we're not trying to imply that we're the first to ever do it, infact in both Q&As we've done I think Ed and Mark have both mentioned "This isn't new stuff, we're just now using it when we weren't before"

The development process of Yooka-Replaylee exists for itself, however, what I'm trying to convey is that the development process provides learnings and new ideas and new ways to solve things within software etc *as a by-product* of that process and that that is a positive for devs, players etc. If you disagree with that, fair enough!

I'll be honest, I wasn't around back then, if I had have been, communication with the fans would have been a totally different situation altogether! Part of me joining Playtonic has been to shore up and solidify better communication practices, which is why I'm here! I can't really speak for why they did or didn't do things a certain way back then, but I can assure you, going forward, Playtonic has a totally different stance on communicating!

Thank you for engaging with me respectfully, somewhat a rarity on the internet these days! And for taking the time to share your thoughts. I won't promise that we'll swing your thoughts around but I think you'll be pleasantly surprised by at least some things as we get closer to launch.
Автор сообщения: Playtonic Steve
Автор сообщения: Georgiana

Also snipped for brevity!

First of all, apologies for getting the OP wrong, that confuses the context of my original reply a little potentially but hopefully it largely makes sense!

When we say "new lighting" etc, we're not trying to imply that we're the first to ever do it, infact in both Q&As we've done I think Ed and Mark have both mentioned "This isn't new stuff, we're just now using it when we weren't before"

The development process of Yooka-Replaylee exists for itself, however, what I'm trying to convey is that the development process provides learnings and new ideas and new ways to solve things within software etc *as a by-product* of that process and that that is a positive for devs, players etc. If you disagree with that, fair enough!

I'll be honest, I wasn't around back then, if I had have been, communication with the fans would have been a totally different situation altogether! Part of me joining Playtonic has been to shore up and solidify better communication practices, which is why I'm here! I can't really speak for why they did or didn't do things a certain way back then, but I can assure you, going forward, Playtonic has a totally different stance on communicating!

Thank you for engaging with me respectfully, somewhat a rarity on the internet these days! And for taking the time to share your thoughts. I won't promise that we'll swing your thoughts around but I think you'll be pleasantly surprised by at least some things as we get closer to launch.

Happy to engage as well! And appreciate your honesty about not being able to speak to things back then rather than pulling a line on me. As I said, I'm happy to eat my words and I hope I do. I certainly don't expect my views to always align nor be the change of things. But being able to spark discussions like these is what breeds mutual understanding at the very least.

At the end of the day, if we can respectfully agree to disagree then I feel it was a discussion well spent.

Happy gaming to you and yours!
People in here need to seriously get a grip. Nobody is forcing you to buy the new remastered version.
Автор сообщения: C-Rex
People in here need to seriously get a grip. Nobody is forcing you to buy the new remastered version.
No one has claimed that...
Автор сообщения: Playtonic Steve
Автор сообщения: Georgiana

This is a lot of words to say nothing. It's a waste of time to make these PR statements. Spare us all the nonsensical embellishment of "new tech" and "new ideas". These buzz statements are a dime a dozen in the gaming industry and mean nothing but customer pays more for less.

If you wanted to truly act upon player feedback from the original, then patch the original. You're charging existing owners, some of whom are backers - myself included in this, because you made the conscious decision to NOT implement these "additions" to the original post-launch.

This IS a cash grab. Other "projects" being in the works doesn't remove that fact. If you want to fund those projects, then do so on the merits of the games that are already out. Again this is preying upon fomo/uninformed purchasers. Essentially it's "hey pay us again and more this time for the actual complete game!".

It would seem that Playtonic has forgotten that the original backers are why they have jobs in the first place.

This was by no means a PR statement, it's just a genuine response to the concerns raised by the original poster in the hopes that perhaps I can help shift the sentiment they conveyed or clear up any potential misconceptions. We've had a lot of people say "Why not make something new?" when in fact this isn't a mutually exclusive situation. Both Yooka-Replaylee and "something new" can be in the works.

"New tech" and "new ideas" aren't "buzz statements" either! Playtonic is a much bigger (60+ people) company now than it was when the ~20ish of them made Yooka-Laylee, we have entirely new teams, working with and on technology that they didn't have in 2015. That technology and knowledge can and will be shared across other projects, quite simply, that's just how multi-team development works.

You may think that doesn't mean anything to players but in reality, and in the context of my reply to the original poster, it means that the work on Yooka-Replaylee directly benefits the other projects being worked on internally.

If you're of the opinion that the game is a "cash grab", I'm likely never going to persuade you otherwise, and that's fine, I'm not here to convince you to buy something that you don't want! There's a pretty huge amount of work, by a lot of people, going in to Yooka-Replaylee, with lots more yet to be revealed to the public, and folks need and deserve to be paid for their work.

However, no one is asking for you to pay any more if you don't like what you see, and we certainly haven't forgotten about our original backers, we're doing what we can to ensure that anyone who wishes to update their name in the credits can do so, and, we've confirmed a discount for original owners on Steam so far, with more news to come.

I'm not here to convince folks who aren't happy about this game existing, you're entitled to be unhappy with the product you received initially and not want any part in a remaster, but I'm also not a PR piece. I'm a community manager, one with a passion for honest, transparent conversation wherever possible, and I will try to alleviate misconceptions about the game development process/industry where I can.

To close this out, no one is obligated or expected to be completely satisfied with what we're doing as a company, nor would we ask that. For those who are on board or curious, we hope that what we're doing with Yooka-Replaylee will be a positive sign of what's yet to come. For those who are dissatisfied, I hope we can show you something in the future that turns that around.

Honestly, I've been wanting to give this one another shot. While my initial experience, especially after trying it directly after playing banjo kazooie and Banjo-Tooie back to back, was not the best. I love what you guys did with Impossible Lair. I felt like some of that magic that I felt as a kid was recaptured. I look forward to seeing what you guys can do.
I know right? The Impossible Lair was so freaking good and one of the best 2D platformers I have ever played. Kinda funny since I had no faith because of how much I disliked the original Yooka-Laylee lol
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