Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The ONLY time I have seen any of my guys in a racket attack anything is when the 'enemy' is right outside the door of the racket.
Are you using mods or hacked files? Cheaters like WeMod or Cheat Engine? Any of these can cause instabilities in the game.
My best guess is that this is some sort of bug relating to wiretapping the districts and the combat AI--I generally make a point to tap the whole thing before starting either of the rackets, y'see.
Now, you know how once you're in "combat", all enemies know your location (at least until you slip out of sight for long enough)? Well, my best guess is that because wiretapping makes the location of all enemies visible to yourself, allied AI gangsters also benefit from this knowledge, and if both enemies and allies are within loading distance, the combat AI kicks in and they just converge in the same manner that enemies beeline towards the player. Similarly, shooting within earshot of enemies across the road or further down the street can still draw them towards you, begging the question on what the actual "limit" of the AI's aggro distance is.
The inconsistencies start cropping up with a few smaller examples, however, when I've seen instances of allied and enemy gangsters across the street from each-other (albeit with something or other in the way to block vision) post-district-takeover without any of this behavior.
The only consistent criteria that I can think of in all situations are thus:
1. The district was wiretapped.
2. The assault only comes from the "base" of a taken-over racket.
3. The attacks occur within an indeterminate radius surrounding the racket "base".
4. The attacks occur within a district that has not had both rackets taken over.
So... bug, or bare-bones gang-war feature that flew under the radar. Sadly, it's not something that I can effectively test.
So that is not the issue.
Have you verified game files?
Perhaps you have W11 or something that causes issues.