Mafia III: Definitive Edition

Mafia III: Definitive Edition

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An odd discovery: Excursions from seized rackets.
I feel somewhat obligated to put this down somewhere before I forget. Not the biggest thing, but I've noticed some of "my" gangsters filing out of a racket "base" that has already been taken over and running towards enemies in a yet-to-be-determined radius.

It happened twice that I've seen; the first one involved a bunch of my guys--including a turned racket boss--running all the way from the Trash racket in Barclay Mills to catch both me and the informant (Hollace Etherington; the one by that "armory-sized" weapons cache a little ways Southeast) by surprise. Not entirely certain why the boss I had just spared decided to commit a suicidal assault at the head of the pack, but it didn't really do any harm. RIP "Puppy", ya brave idiot.

The next occurrence came after I had finished the Construction racket and was going around grabbing the Blackmail racket's dead-drops, which led to the rather funny scene of yet another one of my guys (with more in a kill-squad-conga-line further back) running up to the lone guard by one of said drops (just down the street), blasting the unsuspecting sap away point blank with a shotgun before seemingly teleporting back to the racket along with the rest of them.

Now, I have no idea why exactly this happened or how it works, but my best guess is that it has something to do with wire-tapping the districts. Because you can see the location of enemies on the map when the relative boxes/sections have been tapped, presumably this means that YOUR guys also get this knowledge as well and their combat AI kicks in. I'm not exactly certain what compels the entire racket to march off on the warpath or what the actual "radius" of such activity is, but it's still kind of interesting to think about.

A darn shame you can't do that sort of thing deliberately.

EDIT: A small update, as I have now witnessed it occuring for a THIRD time. Admittedly, this one made a bit more sense. The Hatians at Perla's recently just converged on one of the "Dixie Patrols" near Perla's during a new playthrough. Go figure.
Last edited by TheJustlyParanoid; Feb 14, 2023 @ 11:22pm
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Showing 1-3 of 3 comments
WillieSea Feb 19, 2023 @ 12:36pm 
In my 360 hours of play time I can safely say I have NEVER seen that behavior.

The ONLY time I have seen any of my guys in a racket attack anything is when the 'enemy' is right outside the door of the racket.

Are you using mods or hacked files? Cheaters like WeMod or Cheat Engine? Any of these can cause instabilities in the game.
TheJustlyParanoid Feb 19, 2023 @ 5:23pm 
Originally posted by WillieSea:
In my 360 hours of play time I can safely say I have NEVER seen that behavior.

The ONLY time I have seen any of my guys in a racket attack anything is when the 'enemy' is right outside the door of the racket.

Are you using mods or hacked files? Cheaters like WeMod or Cheat Engine? Any of these can cause instabilities in the game.
Nope. No cheats or hacks, for I am a paranoid soul that lacks the money to cover potential system damage by a third-party program. Just the standard DE package with the DLC and a linked 2k account for that glorious suit-coat.

My best guess is that this is some sort of bug relating to wiretapping the districts and the combat AI--I generally make a point to tap the whole thing before starting either of the rackets, y'see.

Now, you know how once you're in "combat", all enemies know your location (at least until you slip out of sight for long enough)? Well, my best guess is that because wiretapping makes the location of all enemies visible to yourself, allied AI gangsters also benefit from this knowledge, and if both enemies and allies are within loading distance, the combat AI kicks in and they just converge in the same manner that enemies beeline towards the player. Similarly, shooting within earshot of enemies across the road or further down the street can still draw them towards you, begging the question on what the actual "limit" of the AI's aggro distance is.

The inconsistencies start cropping up with a few smaller examples, however, when I've seen instances of allied and enemy gangsters across the street from each-other (albeit with something or other in the way to block vision) post-district-takeover without any of this behavior.

The only consistent criteria that I can think of in all situations are thus:
1. The district was wiretapped.
2. The assault only comes from the "base" of a taken-over racket.
3. The attacks occur within an indeterminate radius surrounding the racket "base".
4. The attacks occur within a district that has not had both rackets taken over.

So... bug, or bare-bones gang-war feature that flew under the radar. Sadly, it's not something that I can effectively test.
Last edited by TheJustlyParanoid; Feb 19, 2023 @ 5:25pm
WillieSea Feb 20, 2023 @ 12:55pm 
I wiretap every single junction box there is. Even 'before' I am attacking the district.
So that is not the issue.

Have you verified game files?
Perhaps you have W11 or something that causes issues.
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Date Posted: Feb 12, 2023 @ 5:46pm
Posts: 3