How to Survive 2

How to Survive 2

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Ningen May 19, 2016 @ 3:58am
moving camp places
i feel like we should be able to move camps beacouse this new kovac challenge requires defenses and my camp is really vulnerable due to my camp having 4 enter sections into it, so what i suggest is in the menue of the building there is this destroy button,what if you add a "store" option into it,i cant destroy it and put it back in another place beacouse each building is level 30 or higher and for me i have problems finding meterials to build them back, and me building tons of defenses for the kovac challenges seems very expensive and zombies dropping off cliffs also is very annoying and there is no way to stop it, so storing camps to move them would be a good idea in my oppinion.
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Showing 1-15 of 16 comments
Royal Deluxe May 19, 2016 @ 5:28am 
Maybe to give more items back.
But on the other hand is it your job to build your camp from the beginning on sensefull
CrazySerbian May 27, 2016 @ 9:44am 
Completly agree with you skullhead.
For exemple when i start to create my camp i didn't explore the entire map, so first i put it on kovac bunker enter, then i destroy it and put it near cliford a his brother's houses, and now when i discover the entire map i found a better place ( above fans camp, it has only one enter section), but i have all building level at 25 and i have problems with materials for leveling them up now, it is unthinkable to rebuild them over.
Savino Jun 2, 2016 @ 5:29pm 
It will remove a lot of strategy from the game!

CrazySerbian suits us as an example of that! You shouldn´t lay you camp with exploring a bit, or build anywhere without studing what can come in your way or how much material you will have to use to protect yourself.

You must pay for your mistakes, and the game already gives you a fair amount of materials when you destroy something and almost gives you the same amount used for rare material.

Last edited by Savino; Jun 2, 2016 @ 5:29pm
Cy Jun 4, 2016 @ 12:13pm 
you are being thrown into building your camp by quest line very early on. I think that both sides are right. If you choose the wrong place it is your mistake but that mistake should not become a reason to abandon the idea of having a base camp nor should it tend to make the player quit the game at that point ( i can imagine some people being to frustrated about that aspect). Thats why there should be a possibility to create another camp on a new location faster if the player is willing to scrap the old camp in way that its actually a bit of work but not as much as starting a camp from 0 again.

Barricades mode form HTS1 got a little similarity to the camp building in HTS2. I had no problems to start all over again again and again to pass my record. One thing that could be said about zombie invasions on camp is that these raids shouldnt become monotone. These attacks need variety and not just hordes of zombies invading the camp. I mean it would be hell of a defence trip if there is a chance of 0.01% of a random epic invasion that has a random structure to it every time it occurs. The player will never know what hits them. At the end of the Night the survivors will celebrate that epic moment and still being alive, if they managed to stay aiive that is. Games like these need very difficult challenges to become a shining jewel.

I wish i could have affected this games developement much more with my ideas and desires. Its certain that i did what i could have done and definitly affected the developers decisions and the games developement for good. Yet i gave up at some point since my vision of this game varied to much with a part of the community and the developers. Cant wait to see how the game will be when its done ! ( i have not peeked in since february but i read a little from the patch notes and can say i read good stuff =D )

When the game will have the official full release it will be time for me and my gf to play through and she is not the smartest strategic thinker. I dont want to do all the planing myself since that is part of the fun and we both will most likely suffer in defence by her planing. xP
Last edited by Cy; Jun 4, 2016 @ 12:28pm
Savino Jun 4, 2016 @ 12:54pm 
The only point I think that is acceptable is the building returns you more materials if you upgraded it.

Right now it only gives you the materials you used to build it for the first time, if you upgrade it up to level 45 and destroy it, you will be very mad...
Darqflame Jun 4, 2016 @ 1:54pm 
Originally posted by Savino:
The only point I think that is acceptable is the building returns you more materials if you upgraded it.

Right now it only gives you the materials you used to build it for the first time, if you upgrade it up to level 45 and destroy it, you will be very mad...

I am pretty sure this is on the discussion table currently. I will come back with an update or post in and update thread if changes are made.
Royal Deluxe Jun 4, 2016 @ 3:11pm 
but be carefull, if defence buildings give all materials back more people will join empty server and attract zombies into the camps to loot the destroyed assets.

Sp please before you think about that we need a watchtower with a gunner, something that can kill small amounts of attracted zombies without taking damage, else all you would need are some Bombers.
They kill every actuall Defense over the time.
Last edited by Royal Deluxe; Jun 4, 2016 @ 3:13pm
Cy Jun 4, 2016 @ 3:57pm 
@ Royal Deluxe

i would not understand why people could carry over stuff from one hosted game to another hosted game at all or in different words form 1 server to another. I as well dont understand why anyone wants to play on a game where everyone could join.

The only thing that would want make me visit another camp is to see how they have built their camp. the Playthrough is kind of broken in my opinion when random people come into your game and give/ take stuff to help you progress just by doing that. The point of playing together without pvp in hts 2 would be to build a camp up, play through and explore together.

So that issue only exist to those view that decide to host an open camp. I from my part will never do that. I rather find myself people to play with and hang around with them. I mean who is not suspicious about strangers especially when you can not communicate with them.

Its is an unneccesary feature to have open games for everyone to join. The only thing that makes sence is a group finding function for players that dont want to roam around in the forums to find people to play with. So basicly there would only be private camps that you can pay a visit to have a view of it. But to actually play in a private camp u would have to be part of it from the start.

This "lets make this game online" has gone way to far at the cost of the games quality itself in my opinion. It is simply 1 of the points where the devs had wrong focus and maybe missleading expectations and plans for the game in regards to that.

I would have loved to see HTS 2 shine with much more focus on being a game made for singleplayer with the ability to do it all with up to 3 friends local / online as a multiplayer idea. INstead they adjust alot for that online part of the game.

What i am trying to say is that this game could be much greater then it will be when it had taken a different direction.

I currently think of this game as a camp building isometric zombie shooter. While HTS 1 is an isometric "craft and explore" zombie survival game whih is a big difference hance the focus in each of those.
Royal Deluxe Jun 4, 2016 @ 4:33pm 
My point of view is nearly the opposite.

I started by a offline game, and switched to Multiplayer after around 3 Hours. And i never regret it (at least until now). I have known nobody playing this game before, and so i played online. Joined foreign Camps, played with others without Chat, or helped people who asked in forum for it.
Now i have 12 People Playng this game on my Friendlist and play from time to time with them.

For me without multiplayer i would have stopped playing after a week or so.
To help other makes fun, and together you can have often much to laugh.

That others can take items from your trunks you can forbid.
Sadly not that they can put thinks inside your trunks. (Would be nice to have a restricted Guest role (Same about upgrade your buildings, not fine if they use the wood you want for arrows to upgrade walls you want to destroy later)) but until now i had never problems with that (and since i had my Lvl 100 char with complete lvl 40 Camp and so full stocks it is no problem if others use my wood to upgrade my camp) Ahh and btw its bad that others can upgrade your camp, if you are lvl 1 and someone make your camp lvl 10 you have a problem.

So finally we see the game from very different experience. All i would change (besides the Restricted Guest Role) would be to delete the Private Camp option and instert instead a option to make a Publik camp temporary private / Private if you are offline. if you play you can kick others or set the max player to one if you want no guests.
Last edited by Royal Deluxe; Jun 4, 2016 @ 4:34pm
Cy Jun 4, 2016 @ 5:35pm 
You missunderstood me there. The Ability to play together with others is great ofcourse ( local coop was the reason i found and bought HTS at all). I just pointed that the focus to make the game viable to be played by many people on the same hosted game takes the focus away from more important things.

Such as things that i liked about HTS 1 which are gone for no valid reason (crafting, skill system and other things).

The Camp plays a to huge role in my Opinion the game got much more to it then just that camp. It is like they made a sequel for barricades mode of HTS1 and not specifically for HTS1 itself.

I dont want to sit in the camp 24/7 to fight zombies that eventually come to run over the camp. I want to do alot of exploration like in HTS1 ofcourse with player that acompany me =D. But i dont think i would ever want to scavenge with a group that is bigger then 4 men.

Zombies should not simply be obstacle to get around but actuaööy real threads that make a challenge when outside your camp.

I f you were to grab a friend and play HTS1 storyline in kovacs way difficulty after playing hts 2 you would experience a whole new challenge fighting the zombies. There is no point where you can say you are rambo over extend and you get eaten =D
Royal Deluxe Jun 4, 2016 @ 7:47pm 
One point i share, HTS1 was beatifull because it feeled more like survival.
This should get more Priority. But i think for something like this we should talk about a Hardcore DLC if HTS2 is a Success.

But not alone Survival of one Human, Survival is about Community too.
https://en.wikipedia.org/wiki/Maslow's_hierarchy_of_needs
I would like it if in such a hardcore mod, it would be more about managing his Camp and the needs of the camp.
Means Buildings with NPC´s you need to give Food, Equipment, Ammonition ....
And Quests at this buildings
Kitchen want Coal, give you a quest
Kitchen want Food give you a quest
Armory has the task to produce Weapons, so you need items, and maybe a quest about a recipe.

Finally they could make it so that your Different Characters from your Profiles can mann the Camp + 2 Other NPC taking the Positions of the Avatars you play actually.
And a Group of nameless NPC it is your task to Protect.

And then add a Pointsystem where the player can try to build the best camp which get the most Points. (More people = more Points but more Food, Energie and Equipment need.
If people from the Camp die you get a big penalty. So you need to know how many you can Protect.
Controled over playtime, means it counts only if you play, if you not play the camp stays as it is.)

This would be a Endgamecontent the Game actuall lack of.
Last edited by Royal Deluxe; Jun 4, 2016 @ 7:58pm
Cy Jun 5, 2016 @ 1:18am 
those are nice ideas. I think that the camp building and expansion is end game content.

I hope HTS 2 will have a nice story to play through that will guide the player through some areas but not all and has a nice surprice at the end like in HTS1.
Royal Deluxe Jun 5, 2016 @ 11:46am 
Should be both, small camps to survive alone at the beginning.
Big Camps with a competition at the end.
Cy Jun 5, 2016 @ 12:03pm 
an actual findable map for the main map would be great, so you can actually look at the map and then decide where you want to build the camp. If you make a mistake then its truely your fault alone and you could not do any better at that time anyway
Royal Deluxe Jun 5, 2016 @ 12:41pm 
At my first start i builded "Mountains Top"
What means from Startposition right to the east on the Hill/Mountain
That was the best spot so far. (and is not a bad spot, need to make some Screenshots for my guide about it) http://steamcommunity.com/app/360170/discussions/0/357287935543532456/#c357287935543534273

The time to scout all and evaluate the hole map i have done much later. So much later that you can say after i have collected enough stuff to build 2 additional camps.
So yes i understand how painfull it is to build a new camp, but on the other hand you will Collect so much that it is no problem at least actuall with a levelcap of 40 (45)
Last edited by Royal Deluxe; Jun 5, 2016 @ 1:31pm
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Date Posted: May 19, 2016 @ 3:58am
Posts: 16