How to Survive 2

How to Survive 2

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VanMeilleur Aug 23, 2016 @ 9:06am
What the point ?
First thing: i apologize for my bad english, i try to make myself clear.

I dont understand the point about building a camp, i know where are supposed to play with 3 other people but .... im felling totally alone, why cant whe recruit/find pnj to place in our camp ? whe are a badass who can survive alone, i think it could be nice to save other pnj for live in our camp ( they could guard ou base, repair, gather wood and other basic stuff or take care of our crops (maybe in the futur ?) At this point its really look like playing to diablo without the loot.

I dont understand the point about levelling so much : ok whe can build stronger weapon ( always the same, by the way) but zombie become tougher, ok whe can craft tougher armor but zombie become stonger, what the difference from lvl 10 to lvl 50 ? i know whe can craft more upgrade for our weapon and better ammo but.... its only for fighting the same enemy only with more HP. I know the game is only in early access and more variety will come later but, at this point i feel like this way of levelling isnt the good one.

I dont understand the point about "survival": whe find a lot of food and lot of berries for make juice, whe care about "survival" for only 2 minit after that the need of food and drink is more boring than a interesting gameplay mechanic. Food and water should be "rare" whe should take time for collect them, its a "survival" game, zombie should be only half of the danger : whe should fear to get sicks because whe are starving under a cold rain ! whe should build rain trap ( for collect water, i dont know how to say this in english), build pit and whel like those in "how to survive 1", build trap for catch little animal, farm crop and livestock. Whe are going to NEED to recruit NPC (thx to Carthes for this little error ) for help us, they could hunt rabbit, water our crop, scavenge basic material, while whe are in mission.

The mission whe do are boring : its only "go kill zombie and scavenge everything you can" , i know its hard to do something else in this kind of game but "How to survive 1" was able to do it really nicely, was nice and fun to follow the story. Here i dont feel like im following a story but only do the dirty work for some people who dont look to need my help.

I have some other thing to say but i need to think a bit more about them for make something usefull :demoticon:
Last edited by VanMeilleur; Sep 13, 2016 @ 7:25pm
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Showing 1-15 of 15 comments
Nekoborg Aug 23, 2016 @ 9:37am 
I suggest you take your ideas to a developer and make a survival game where people have to hunt for food and clean water while fighting or cooping with other scavengers.
boat Aug 23, 2016 @ 11:06am 
Originally posted by Nekoborg:
I suggest you take your ideas to a developer and make a survival game where people have to hunt for food and clean water while fighting or cooping with other scavengers.

I hunt for clean water all the time. I bucked up about 3 gallons of it in my bucket the other day. It was a good hunt.
Nekoborg Aug 23, 2016 @ 11:09am 
Originally posted by Ellipsis:
Originally posted by Nekoborg:
I suggest you take your ideas to a developer and make a survival game where people have to hunt for food and clean water while fighting or cooping with other scavengers.

I hunt for clean water all the time. I bucked up about 3 gallons of it in my bucket the other day. It was a good hunt.
giggles :steamhappy:
VanMeilleur Aug 24, 2016 @ 9:26pm 
nobody have something smart to add ?
erikem Sep 13, 2016 @ 3:31pm 
Actually a very valid point made here (I suppose necro is ok when game is about zombies).

Game has a nice mechanics but balance is poor:
- Every time I get stronger the world gets almost equally stronger. Do I really care for the name of my pistol if performance is the same?
- 95% of missions are loot'n'kill with very little twist to 'em
- Loners camp seems... lonely =)
- Repeatable quests encourage grinding too much (even random quests to gather supplies would be better)

As of now I'm here - sitting in my camp and thinking: "what's the point in moving on? what's gonna change?"

And please shoo away with comments like "go on make a better game" or "find urself a dev and do a proper game"
Carthes Sep 13, 2016 @ 6:25pm 
Good points... I am new (lvl 10), but I feel like I should be farming XP with new profiles with equipment I give them to kill everything faster (in missions). It seems more efficient to do this rather than level up my character, because of the associated difficulty increase. The mobs become hitpoint sponges and this multiplies the difficulty within a mission without seeming to give a significant benefit.

Btw, PNJ = NPC in english (personnage non joueur = non player character)
VanMeilleur Sep 13, 2016 @ 7:43pm 
In how to survive 1 whe wasnt able to craft a lot of different weapon but, i make great use of molotov , bomb and fresh meat: whe was able to play different way, all weapon was good and efficient , some situation make a weapon better than another but all was working great.
Whe all play the same character, in the end whe all unlock all the skill and use the best weapon and armor ( i havent reach lvl 50, maybe im wrong ? ) i lack the choice : if i take this skill i cant these other ... if i take the "heavy armor skill" i cant take the "light armor skill".... something about create different character. Whe only have 4 c'haracter in "how to survive 1" but each got a different talent tree and unique skill, and i think its nice to do choice for build a character the way whe want : weak runner with bow skill, heavy tank with 2 hands weapon ,...... nothing fancy but i think this could be a good start.
I think i could use more brawling weapon too, whe unlock them really slowly : almost 1 ranged weapon unlock per level, but brawling look to be "rare" ,im only lvl 10 but i have to keep to my dual knive, i can craft heavy weapon but i dont like them, so im gonna use 2 ranged weapon. I think its another strange game design.
Buzzerker Sep 13, 2016 @ 8:38pm 
this game rocks , I haven't gotten tired of blasting.zombies of all kinds , even Zombie Turkeys, hordes of em , with an assualt rifle. Don't even mess with them zombified turkeys if you don't have one , they are the meanest zombified creature in the game! Gooble gobble ...gobble gobble..I now spell fear ...T U R K E Y.... lol.... I got 145 turkey feathers , 21 eggs and 5 turkey carcasses off of one quest! Took 900 rounds of 8mm with me and had 300 left at the end of the mission...
Last edited by Buzzerker; Sep 13, 2016 @ 8:42pm
Buzzerker Sep 13, 2016 @ 8:43pm 
What's the point? The point is HOW TO SURVIVE.....2 ....... learn how or be zombie poop!
Last edited by Buzzerker; Sep 13, 2016 @ 8:43pm
Carthes Sep 13, 2016 @ 9:46pm 
Yeah VanMeilleur, I think your point is to limit character development choices to a tree so it is not just a case of upgrading -EVERYTHING-, so you have reason to develop different profiles and build around certain themes instead of being exactly the same. It certainly reduces replay value if one can do it all with the same character.

Perhaps devs could look at videos of Dead Island: Epidemic... it was a failed attempt at a top down co-op game (though that part of it was pretty fun: Left for Dead in isometric view), but besides not being as monochromatic, it also had some cool character design / abilties. Perhaps it was a bit too arcade to fit into H2S, but there was some good work done that was overshadowed by how the game failed as a MOBA and was ultimately shut down.

Buzzerker, compare it to some older action RPG games where every time you level up, the enemies are automatically scaled to your level (I think Skyrim originally had that problem near release, or maybe it was Oblivion). So, it felt like no matter how much you advanced, the challenge was always the same. This is "good" in theory because it keeps the game from feeling too easy, but it also feels very artificial—especially when the enemies look identical as before: when they previous only took one headshot to kill. It doesn't feel so much that you are getting more skilled or experienced.
Nekoborg Sep 13, 2016 @ 9:46pm 
Originally posted by Buzzerker:
Took 900 rounds of 8mm with me and had 300 left at the end of the mission...

You need to learn how to aim if you need 900 rounds to kill 100 young turks :steammocking:. I only shoot the fat exploding ogers, use melee on the rest. On average I am getting 15 to 20 pieces of meat besides the eggs. +25% Extra loot from head gear. Giggles :steamhappy:
Carthes Sep 13, 2016 @ 9:48pm 
Erikem, random resource quests that spawn things in the Camp level would be nice (I imagine nothing like that happens later, you just keep using the quest givers as grinding mission hubs?)
PengButt Sep 13, 2016 @ 9:53pm 
they should have a hourly raid or something on our main camp, so it makes it worth while going out finding new items to improve our base.
Nekoborg Sep 13, 2016 @ 10:12pm 
Originally posted by Little Mavis:
they should have a hourly raid or something on our main camp, so it makes it worth while going out finding new items to improve our base.
No
Kashra Fall Sep 13, 2016 @ 11:14pm 
Originally posted by Little Mavis:
they should have a hourly raid or something on our main camp, so it makes it worth while going out finding new items to improve our base.


My camp gets raided all the time, albeit mainly at night from nocturnals mind you. I get bears, rabbits, random crawlers and zombified deers all the time though and the point of upping your defense is for pylon defense missions.
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Date Posted: Aug 23, 2016 @ 9:06am
Posts: 15