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I hunt for clean water all the time. I bucked up about 3 gallons of it in my bucket the other day. It was a good hunt.
Game has a nice mechanics but balance is poor:
- Every time I get stronger the world gets almost equally stronger. Do I really care for the name of my pistol if performance is the same?
- 95% of missions are loot'n'kill with very little twist to 'em
- Loners camp seems... lonely =)
- Repeatable quests encourage grinding too much (even random quests to gather supplies would be better)
As of now I'm here - sitting in my camp and thinking: "what's the point in moving on? what's gonna change?"
And please shoo away with comments like "go on make a better game" or "find urself a dev and do a proper game"
Btw, PNJ = NPC in english (personnage non joueur = non player character)
Whe all play the same character, in the end whe all unlock all the skill and use the best weapon and armor ( i havent reach lvl 50, maybe im wrong ? ) i lack the choice : if i take this skill i cant these other ... if i take the "heavy armor skill" i cant take the "light armor skill".... something about create different character. Whe only have 4 c'haracter in "how to survive 1" but each got a different talent tree and unique skill, and i think its nice to do choice for build a character the way whe want : weak runner with bow skill, heavy tank with 2 hands weapon ,...... nothing fancy but i think this could be a good start.
I think i could use more brawling weapon too, whe unlock them really slowly : almost 1 ranged weapon unlock per level, but brawling look to be "rare" ,im only lvl 10 but i have to keep to my dual knive, i can craft heavy weapon but i dont like them, so im gonna use 2 ranged weapon. I think its another strange game design.
Perhaps devs could look at videos of Dead Island: Epidemic... it was a failed attempt at a top down co-op game (though that part of it was pretty fun: Left for Dead in isometric view), but besides not being as monochromatic, it also had some cool character design / abilties. Perhaps it was a bit too arcade to fit into H2S, but there was some good work done that was overshadowed by how the game failed as a MOBA and was ultimately shut down.
Buzzerker, compare it to some older action RPG games where every time you level up, the enemies are automatically scaled to your level (I think Skyrim originally had that problem near release, or maybe it was Oblivion). So, it felt like no matter how much you advanced, the challenge was always the same. This is "good" in theory because it keeps the game from feeling too easy, but it also feels very artificial—especially when the enemies look identical as before: when they previous only took one headshot to kill. It doesn't feel so much that you are getting more skilled or experienced.
You need to learn how to aim if you need 900 rounds to kill 100 young turks
My camp gets raided all the time, albeit mainly at night from nocturnals mind you. I get bears, rabbits, random crawlers and zombified deers all the time though and the point of upping your defense is for pylon defense missions.