Big Rigs: Over the Road Racing

Big Rigs: Over the Road Racing

How are these patches being made?
As someone who's been always interested in modding BROTRR (for the purposes of expanding the game, like for example adding more vehicles, fixing the "GO!" text, or recreating Nightride) I'm curious to know how the stability patches work. Compared to the Steam launch and the retail versions of the game, the camera on MRC:S is incredibly stable and feels very smooth. Is this something that has been done to the base game by modifying of the source code? Does Margarite also have access to the Eternity game engine that BROTRR was made with?

And a bit of a covert question, just pressing my luck. How does one contribute to the patches? I would love to see the Firelight playable without having to make a clone of the game via unzipping Carz.res
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Showing 1-8 of 8 comments
Sex Apr 24 @ 5:54pm 
Hello!
I believe game currently uses an Unreal Engine 5 wrapper to get all of the old files running correctly. So standard Unreal Engine 5 modding procedure would follow.
It is to my understanding that Margarite Entertainment doesnt care if you mod your copy at all.

It is to my understanding that most of the stability patches have been changing the methods of whats happening in the batch files located within the games files as well as, for example, adding DXVK as the original solution to limit FPS. (the game now uses dxwrapper),

I haven't done much unreal modding myself, however, I know you will have to find a way to snag the games decryption key and do some unpacking of other files.

If you find anything i'd be more than interested

Please keep in mind I'm simply just a community moderator for Big Rigs and have no affiliation, connection, nor contact with Margarite Entertainment.
Last edited by Sex; Apr 24 @ 5:56pm
lily Apr 24 @ 7:48pm 
Thank you for the insight, Sex! I wonder how that UE5 wrapper works. I'll be trying my hand at modding the game to possibly make the Firelight work through the Steam executable. I hope the game gets a workshop eventually.
Sex Apr 24 @ 8:21pm 
Originally posted by lily:
Thank you for the insight, Sex! I wonder how that UE5 wrapper works. I'll be trying my hand at modding the game to possibly make the Firelight work through the Steam executable. I hope the game gets a workshop eventually.
I believe the file structure of the steam version is the same as the old version, its just everything is in .pak files now. youll likely have to unpack each one individually.

Heres hoping the firelight fix makes it to the steam version granted all u need to do is rename one file lol
Silent May 2 @ 1:27pm 
Originally posted by Sex:
Hello!
I believe game currently uses an Unreal Engine 5 wrapper to get all of the old files running correctly. So standard Unreal Engine 5 modding procedure would follow.

You are completely wrong on that. The game uses no wrappers, that UE5 app is just a launcher - the game itself is as-is.
Last edited by Silent; May 2 @ 1:27pm
lily May 2 @ 7:26pm 
Originally posted by Silent:
Originally posted by Sex:
Hello!
I believe game currently uses an Unreal Engine 5 wrapper to get all of the old files running correctly. So standard Unreal Engine 5 modding procedure would follow.

You are completely wrong on that. The game uses no wrappers, that UE5 app is just a launcher - the game itself is as-is.

This is true. I got into the Winner Wizard's .pak file and most of the filesize comes from unused material that appears to come from a demo/default project. The actual way the game is loaded is through the .bat files.
lily May 2 @ 7:40pm 
I dunno how much demand there is for it, but I would love to see Big Rigs/Midnight Race Club Supercharged (and even the Eternity game engine) made open source. I need to know what went into these games and see what could've been.
Sex May 2 @ 9:27pm 
Originally posted by lily:
I dunno how much demand there is for it, but I would love to see Big Rigs/Midnight Race Club Supercharged (and even the Eternity game engine) made open source. I need to know what went into these games and see what could've been.
big rigs decomp when?
lily May 3 @ 8:52am 
Originally posted by Sex:
Originally posted by lily:
I dunno how much demand there is for it, but I would love to see Big Rigs/Midnight Race Club Supercharged (and even the Eternity game engine) made open source. I need to know what went into these games and see what could've been.
big rigs decomp when?

I found one on GitHub, very unfinished, hasn't been updated since 2020. I am planning to do it, but I'm doing other stuff first to learn how to reverse engineer games.
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