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I believe game currently uses an Unreal Engine 5 wrapper to get all of the old files running correctly. So standard Unreal Engine 5 modding procedure would follow.
It is to my understanding that Margarite Entertainment doesnt care if you mod your copy at all.
It is to my understanding that most of the stability patches have been changing the methods of whats happening in the batch files located within the games files as well as, for example, adding DXVK as the original solution to limit FPS. (the game now uses dxwrapper),
I haven't done much unreal modding myself, however, I know you will have to find a way to snag the games decryption key and do some unpacking of other files.
If you find anything i'd be more than interested
Please keep in mind I'm simply just a community moderator for Big Rigs and have no affiliation, connection, nor contact with Margarite Entertainment.
Heres hoping the firelight fix makes it to the steam version granted all u need to do is rename one file lol
You are completely wrong on that. The game uses no wrappers, that UE5 app is just a launcher - the game itself is as-is.
This is true. I got into the Winner Wizard's .pak file and most of the filesize comes from unused material that appears to come from a demo/default project. The actual way the game is loaded is through the .bat files.
I found one on GitHub, very unfinished, hasn't been updated since 2020. I am planning to do it, but I'm doing other stuff first to learn how to reverse engineer games.