Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks for reaching out and I'm sorry to hear that you are experiencing this issue.
I can see that this issue has been already reported to the development team and it's currently being investigated.
Once we have an update on this, we will let everyone know through the patch ntoes.
Apologies for any inconvenience caused by this and if you have any additional questions, please let us know.
- Ubisoft Support
Hello MrCounterMax,
Thank you for the update! Can I kindly ask you to provide us with a short video of this occurring, so I can pass it along to the ongoing investigation?
Many thanks and if you have any other questions, please let us know.
- Ubisoft Support
I believe this is the bug that the OP is referring to:
https://medal.tv/games/r6-siege/clips/vAjlb1Ai4ME45/d1337zsl8yjX?invite=cr-MSxtM1MsODQ5Nzg5OTMs
It usually starts as soon as the player dies while firing their gun and persists until the end of the round.
https://medal.tv/games/r6-siege/clips/vAluOVj2K4kpW/d1337aGjq2SP?invite=cr-MSwzNVcsODQ5Nzg5OTMs
I'm sharing the whole round, because despite my theory I don't exactly know what lead to it
Audio bugs out during the second round