Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

Audio issues
more so just putting this in here so someone can direct me to a better forum to ask this but if anyone can solve it here that's cool too. basically i'm using 5 speakers through voicemeeter for surround sound and only one of them is bluetooth and it will not output any sound while in R6, if i tab out and back in there is sound for literally a second then it cuts. only one time did it work with no issues and i didn't do anything different, just booted the game and enjoyed the footsteps behind my head. again i realize there's probably better forums to post this i just don't know which ones that would be. also all the speakers work totally fine outside of R6.
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Showing 1-6 of 6 comments
egs Jan 1, 2022 @ 6:59pm 
are you trying to output sound to 2 audio devices at the same time?
Last edited by egs; Jan 1, 2022 @ 7:07pm
Originally posted by His way or the highway:
are you trying to output sound to 2 audio devices at the same time?
5 actually lol. it works just not in R6, and the 4 speakers will work just not the bluetooth one.
restarting the audio engine i discovered will fix it like half the time but still not sure why it doesn't just work outright when i dont have issues with anything else.
egs Jan 2, 2022 @ 7:18am 
Originally posted by Stoner and a Gun:
5 actually lol. it works just not in R6, and the 4 speakers will work just not the bluetooth one.
restarting the audio engine i discovered will fix it like half the time but still not sure why it doesn't just work outright when i dont have issues with anything else.
If I get you correct, you're trying to make a wireless surround speaker system using multiple mono/stereo speaker sets which connected through many sound cards.
This setup won't work reliably. Each device will playback audio on it's own speed, first a bit faster, second a bit slower. The speed is likely to change over time, so the devices might swap. The moment one device run far behind/ahead of it's master (1st device) it will start to "click", or worse - stop playing the audio.
To overcome this you need a very sophisticated audio system which observe speed difference between devices and resample audio streams on thy fly so devices stay close to the master. Windows audio is not one of them.
Another issue here is bluetooth speaker. It is very complicated, it has a huge buffer and in the best case it will lag behind the others which lead you to audible latency*. In the worst case this device might became the master and cause a lot of audible latency on every speaker.

* This actually might be good, if you setting up a home cinema system, where you sit close to the wireless surround speakers. Some manufacturers use this in their products.
Originally posted by His way or the highway:
Originally posted by Stoner and a Gun:
5 actually lol. it works just not in R6, and the 4 speakers will work just not the bluetooth one.
restarting the audio engine i discovered will fix it like half the time but still not sure why it doesn't just work outright when i dont have issues with anything else.
If I get you correct, you're trying to make a wireless surround speaker system using multiple mono/stereo speaker sets which connected through many sound cards.
This setup won't work reliably. Each device will playback audio on it's own speed, first a bit faster, second a bit slower. The speed is likely to change over time, so the devices might swap. The moment one device run far behind/ahead of it's master (1st device) it will start to "click", or worse - stop playing the audio.
To overcome this you need a very sophisticated audio system which observe speed difference between devices and resample audio streams on thy fly so devices stay close to the master. Windows audio is not one of them.
Another issue here is bluetooth speaker. It is very complicated, it has a huge buffer and in the best case it will lag behind the others which lead you to audible latency*. In the worst case this device might became the master and cause a lot of audible latency on every speaker.

* This actually might be good, if you setting up a home cinema system, where you sit close to the wireless surround speakers. Some manufacturers use this in their products.

mostly correct lol. I'm using voicemeeter potato to mix em all together. I'm able to get all the speakers in sync however you are right about them changing speeds over time so after ab a day i have to mess with the delays bit of a pain but when it's nice, it is nice lmao. also noticed the big difference in buffer between the bluetooth speaker and my wired ones but i don't think this is the issue in relation R6. rn just restarting the audio engine through voicemeeter seems to fix it, just not outright; if i close the game and go back in i have to restart the audio engine again.
Last edited by `○``\○|▪~`~\^*;,`°•¤/; Jan 2, 2022 @ 10:15am
egs Jan 2, 2022 @ 10:54am 
Originally posted by Stoner and a Gun:
mostly correct lol. I'm using voicemeeter potato to mix em all together. I'm able to get all the speakers in sync however you are right about them changing speeds over time so after ab a day i have to mess with the delays bit of a pain but when it's nice, it is nice lmao. also noticed the big difference in buffer between the bluetooth speaker and my wired ones but i don't think this is the issue in relation R6. rn just restarting the audio engine through voicemeeter seems to fix it, just not outright; if i close the game and go back in i have to restart the audio engine again.
I think you might get a much better experience just using your headphones, if that's an option for you. If you need 3D audio which you might be trying to achieve using this setup, you can use virtualized 3D audio with headphones, which require from you just 1 stereo audio device and a pair of headphones *.
You can achieve this by
1) installing Equalizer APO
2) installing HeSuVi
3) switching your audio device to 5.1 or 7.1 mode
4) plugging your headphones in green port (front)
~~
* if your audio card have no 5.1 support or can't switch to it for some reason, like you have to plug 5.1 speaker system for it to work, you have to use some virtual audio device, at the cost of some latency:
5) instead of Voicemeeter, get and install ASIO4ALL and either ASIO Link Pro(easy way) or Synchronous Audio Router(hard way)
6) you route first 2 ch of 8 ch virtual device to your 2 ch physical device.
Don't check "Install 8 stereo devices" in ASIO Link Pro installer
Equalizer APO should be set up on 8 channel virtual audio device, not your physical device
~~
99) tune the equalizer (you have installed a powerful one already), this might be a crucial step for some headphones to reproduce correct virtualization effect.
Last edited by egs; Jan 2, 2022 @ 11:30am
egs Jan 2, 2022 @ 11:44am 
You also can try to aggregate your devices into single multichannel device using those ASIO routers which might improve audio latency, but the clock issue is likely be the same.



Originally posted by WreckerALeX:
I though surround was trash on this game?

I stopped using a Logitech z906 5.1 cuz it was confusing me, I don't remember what update broke the directional audio so I only use stereo nowadays.

Stereo is still wrong but it doesn't happen as often.
It is more demanding since they added reflections. Some people claim the sound breaks on stairways. My experience tells me it just gets out of sync sometimes, might be due to low server tick rate.
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Date Posted: Jan 1, 2022 @ 5:14pm
Posts: 6