Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
restarting the audio engine i discovered will fix it like half the time but still not sure why it doesn't just work outright when i dont have issues with anything else.
This setup won't work reliably. Each device will playback audio on it's own speed, first a bit faster, second a bit slower. The speed is likely to change over time, so the devices might swap. The moment one device run far behind/ahead of it's master (1st device) it will start to "click", or worse - stop playing the audio.
To overcome this you need a very sophisticated audio system which observe speed difference between devices and resample audio streams on thy fly so devices stay close to the master. Windows audio is not one of them.
Another issue here is bluetooth speaker. It is very complicated, it has a huge buffer and in the best case it will lag behind the others which lead you to audible latency*. In the worst case this device might became the master and cause a lot of audible latency on every speaker.
* This actually might be good, if you setting up a home cinema system, where you sit close to the wireless surround speakers. Some manufacturers use this in their products.
mostly correct lol. I'm using voicemeeter potato to mix em all together. I'm able to get all the speakers in sync however you are right about them changing speeds over time so after ab a day i have to mess with the delays bit of a pain but when it's nice, it is nice lmao. also noticed the big difference in buffer between the bluetooth speaker and my wired ones but i don't think this is the issue in relation R6. rn just restarting the audio engine through voicemeeter seems to fix it, just not outright; if i close the game and go back in i have to restart the audio engine again.
You can achieve this by
1) installing Equalizer APO
2) installing HeSuVi
3) switching your audio device to 5.1 or 7.1 mode
4) plugging your headphones in green port (front)
~~
* if your audio card have no 5.1 support or can't switch to it for some reason, like you have to plug 5.1 speaker system for it to work, you have to use some virtual audio device, at the cost of some latency:
5) instead of Voicemeeter, get and install ASIO4ALL and either ASIO Link Pro(easy way) or Synchronous Audio Router(hard way)
6) you route first 2 ch of 8 ch virtual device to your 2 ch physical device.
Don't check "Install 8 stereo devices" in ASIO Link Pro installer
Equalizer APO should be set up on 8 channel virtual audio device, not your physical device
~~
99) tune the equalizer (you have installed a powerful one already), this might be a crucial step for some headphones to reproduce correct virtualization effect.
It is more demanding since they added reflections. Some people claim the sound breaks on stairways. My experience tells me it just gets out of sync sometimes, might be due to low server tick rate.