Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

Dual Monitor Windows 10 cursor issue
So I updated from Windows 7 to Windows 10 yesterday. I have dual monitors and now I'm getting an issue where my mouse will move off the game screen onto my seconday monitor somehow. Anyone know a fix for this issue as no settings have changed from what I can see on my computer. The game is always played in Fullscreen.
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Are you sure the settings didnt get changed to windowed fullscreen?
UbiBaron  [δημιουργός] 22 Σεπ 2018, 1:04 
As mentioned, it does sound a little like Windowed Fullscreen.

When in Game, try hitting Alt+Enter to put it into Windowed and then hit it again to go back in Fullscreen.

Try making sure that the Xbox DVR and the Windows game bar has been disabled. Also if you are using any Overlays such as Discord try disabling those.

- Ubisoft Support
Changing from windowed, borderless and Fullscreen doesn't do anything sadly. And all of that was disabled when the OS was installed.
UbiBaron  [δημιουργός] 23 Σεπ 2018, 1:15 
Does this happen during game play? So when you are aiming you can drag the mouse off the screen or is it only when in the menus?

- Ubisoft Support
It's in both game play and menus
I now have the same issue (running a dual monitor setup). I've been playing Siege for the past year on the same setup with no hardware changes or recent Windows updates and have never had this problem before.

Oddly, the cursor seems to catch on the edge of the gaming screen as if it's being contained properly, then shifts over to the second screen when the mouse is continued in that direction. I found this by testing in the game's main menu, but came across the problem in a round of t-hunt when Siege minimized itself (because I had clicked on the second screen).

Update:
After a restart of my computer everything seems to be back to normal. Not sure what caused the issue in the first place or fixed it, as I didn't change any settings.
Τελευταία επεξεργασία από DaemonMajor; 27 Οκτ 2018, 12:24
Yup. My discord overlay turned back on somehow when I made this thread so I turned it off which fixed the issue some how? Now, randomly it started again last night after all day play of siege. No updates of any kind and discord overlay was still turned off. Ubi just has to find ways to screw something up. Haha
I was having the same issue. I found out that there is another game running in your sub processes. In order to fix it you need to open your task manager and look for any other games that may be running. Make sure you look through all of your task manager as I had Rocket League still running at the very bottom. Hopes this helps.
I found out that other programs can cause this issue. For example, i have a program called CleanMem which helps me wipe my memory cache from time to time. When this program is running then this 'windowed fullscreen' effect takes place and when i end the program, fullscreen works fine. Hope this helps.
Τελευταία επεξεργασία από Endless_Tantrums; 13 Μαϊ 2020, 20:29
UbiGinge  [δημιουργός] 15 Μαϊ 2020, 2:55 
Αναρτήθηκε αρχικά από Endless_Tantrums:
I found out that other programs can cause this issue. For example, i have a program called CleanMem which helps me wipe my memory cache from time to time. When this program is running then this 'windowed fullscreen' effect takes place and when i end the program, fullscreen works fine. Hope this helps.

Thanks for the heads up on this Endless_Tantrums
Hopefully other players find this useful as well :)

- Ubisoft Support
I'm having this issue ever since the Skopos update, and I have no other games or applications running. I'll be in a game and flick left (either while aiming or not) ,and my mouse will move to my other monitor no matter the display mode. I either have to make sure I move it back mid game multiple times, or if I click while it is on the other screen I tab out of the game. I am now playing the game trying to move as little as possible.
Ubi-Vinci  [δημιουργός] 18 Σεπ 2024, 7:12 
Hey Require Healing,

Sorry to hear it.
Does this happen in both DX11 and DX12 modes?
Can you check it, please, if your GPU supports DX12, of course?

Is the game running on the primary or secondary screen?
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