Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Why would I use a third party chat, when the game has something called TEAM chat, where the entire team will hear call outs.
Lol yeah I always assume someone is cheating when they are 10 and 0, don't reinforce, just run and gunning, wall hacking.
Sometimes people get scolded for reinforcing the wrong wall because of some strat they never heard or seen but this one person knows it and seem to think its general knowledge. Or like me, I reinfoce some walls but leave some open to see if people have a specific plan that Im aware of but don't utilize much myself. that and Im a trapper so I set up my traps first.
I think it's stupid as well. Obviously the team that puts in a tiny bit more strategy is going to win, but strategy has been dying in this game for years now. Game has been taken over by lots of new players from like Fortnite who simply want to run out and shoot. They feel even more valid in doing this because for some reason Ubisoft still allows stacks to go against solo/duo players.
I don't even mind the reinforcement thing that much anymore. What I can't stand is people who are halfway across the map when there's 30 seconds left or worse, they have an easy way to access the base from the outside and we're clearly going to get rushed. But you have that Cav or Vigil player who thinks they're going to take the long way around. Pure stupidity.
A lot of the time you are not supposed to reinforce the objective room. Instead you are supposed to reinforce a nearby room with murderholes, controlling the objective and turning it into a killzone. Sitting cowering in the objective room where you can be attacked from every direction and often from above you as well is usually a losing prospect.
Reinforcing the walls also denies the defenders possibility to use breaches for rotation. In other words, you are shooting yourself in the foot by making your own movement harder. You reinforce mainly the places where you are going to shoot from.
I disagree. Turning objective into a glass house, where the enemy team can look inside from across the map, is the wrong way to defend objective. This isn't bomb, so creating rotations is the wrong way to play objective.
Secure area is all about maximizing the defenses of objective, placing your best gadget combos, to defend against attackers rushing into objective.