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for grips, try using vertical grips until you get a hang of recoil control in the game. Afterwards, swap over to angled grips to reduce the weapon's ADS time
For gameplay wise, you might need to dramatically lower your in-game sens. For reference, I have an effective 500 DPI in r6
Default your aim around neck or upper chest area and after a while, you should be able to see an increase of your headshot to kills ratio increase
For now, focus less on heads and more on hitting the body. Depending on the fire rate and setting you can really unload a whole clip into someone rather quickly that has better aim than you.
For example, I use the C75 Auto which is a sidearm for Dokkaebi, Kali, Vigil, and Thorn. It's a machine pistol for very high rate of fire and almost no recoil, so when I know someone is going to turn on me or I need to turn on someone else in a close quarter setting, I take it out and even if they aim for my head I can usually take them out before they get me unless they're using something with a higher or similar rate of fire.
Mid to long range encounters are much more difficult if you struggle with aim, so avoiding them is probably your best bet, but eventually you want to start practicing in aimlabs.
Obviously vertical grip is a must, but in general look for guns with lower recoil.
- 552 Commando (IQ, Grim)
- ACS12 (Alibi, Maestro, Azami)
- AUG A2 (IQ, Wamai)
- F90 (Gridlock)
- MP5 (Doc, Rook, Melusi)
- PARA-308 (Capitao, Brava)
- PDW9 (Jackal, Osa)
- SC3000K (Zero)
- UMP45 (Castle, Pulse)
This is not an extensive list by any means, but it's a few examples to put you in the right direction. Low recoil guns tend to fall short in other areas, mainly fire rate, but if you're struggling to hit shots they're a good place to start. I see newbies go for the Twitch F2 in quick match and it's never pretty...
Overtime you'll start to learn the recoil of every gun, and even use it to your advantage. Sometimes I like to add slight recoil back to guns that aren't absurd while having the benefit of the suppressor, and I find I get more headshots that way weirdly enough because of the increase in recoil, but that's a me thing.
Also, you don't want to move around too much when an enemy comes into sight. Movement creates noise, and depending on the operator you can be quite loud and get return fire you weren't prepared for. Patience is key in a lot of circumstances.
Finally, utility and being a good teammate overall goes a long way and remembering that could take the pressure off of you. If you're doing anti-breach on defense, or utility clear/support on attack, then helping your teammates who are better at getting kills goes a long way. Help with site setup and fillout what's missing on your team. Use the cameras to soft ping for teammates and callout what is happening around the map. Kills don't always have to be your focus every single match. A match can quickly fall apart if there's too many cooks in the kitchen.