Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

The Current Meta...?
So instead of another complaint post, I wanted something for healthy discussion, which is what you guys think the current meta of the game is.

NOTE: I know there are a lot of issues with network/hit detection and what not, so things are going to change with the next update, but regardless I want to see what people think is most effective right now.

So, what do you guys think the current meta is for the following categories

Operators (Defense/Offense team compisitions/strategies)

Map Defense Locations (Map and name of location)

Best weapons

Misc. Strategies (One person on cam constantly, Bandit shock strategies, roaming, etc)

Feel free to suggest anything. Keep arguing down to a minimum, just want some ideas from the community.

Naposledy upravil Noble; 13. pro. 2015 v 13.53
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Obviously It's running outside as defenders ;D Haha.
I wouldn't consider that the meta...if anything, roaming is more effective than running outside.
Lowerfuzzball původně napsal:
I wouldn't consider that the meta...if anything, roaming is more effective than running outside.
It was a joke, since so many people think It's OP that defenders have 5 seconds on them while they're outside. . . which isn't OP at all.
Alex původně napsal:
Lowerfuzzball původně napsal:
I wouldn't consider that the meta...if anything, roaming is more effective than running outside.
It was a joke, since so many people think It's OP that defenders have 5 seconds on them while they're outside. . . which isn't OP at all.

Oh okay lol, I was gonna say its definitely not the meta haha. It can work but its definitely not OP.
Naposledy upravil Noble; 13. pro. 2015 v 13.58
Team set-ups

Defenders: 2 roamers (one goes anywhere, other tries to stay closer to objective), 1 player on the floor (near the objective, but not in its room) and 2 objective defenders (one being the IGL, who constantly checks cameras)

Attackers: 1 lone wolf (might take 1 support player with him), shield player (the player that always plays shield operator, mostly Montagne), entry fragger (he comes in with the shield player, that role is being taken by support if he dies), 2 supports (these guys do cover fire, watch flanks and just hold positions). IGL will usually be shield player or the entry fragger, might be a support but for sure not the Lone Wolf

Operators and Map Locations are highly situational and depend on teams playstyle and prefered strats/tactics. But!

Defense: Rook is a must pick for every round, Pulse/Jaeger are the best roamers, Castle with Mute are highly recommended for rooms with windows.

Attack: Montagne best shield for indoors tanking, Blitz is better for window entrance. But overall - picking is a dice rolling, since you don't know where you'll be breaching
Naposledy upravil DOFR; 13. pro. 2015 v 14.33
For attacking, the current meta with Thermite + Thatcher as the core of the team is very strong. The combination nullifies alot of the defending operators strength and opens up the map for flanking opportunities. It works on pretty much all maps and game modes.

To counter this, the defending team has to roam and kill one of these two key members before they get to set up their EMP + thermite combo.
Good stuff so far, thanks for your input. For the most part I agree with what you guys are saying. Especially with 1 or 2 roamers.
Jon M původně napsal:
For attacking, the current meta with Thermite + Thatcher as the core of the team is very strong. The combination nullifies alot of the defending operators strength and opens up the map for flanking opportunities. It works on pretty much all maps and game modes.
That only works wonders against 1 room fortress kind of strats (mostly used on basement locations and by players that don't know anything else but to reinforce every wall)
Naposledy upravil DOFR; 13. pro. 2015 v 14.18
DOFR původně napsal:
Jon M původně napsal:
For attacking, the current meta with Thermite + Thatcher as the core of the team is very strong. The combination nullifies alot of the defending operators strength and opens up the map for flanking opportunities. It works on pretty much all maps and game modes.
That only works wonders against 1 room fortress kind of strats (mostly used on basement locations and by players that don't know anything else but to reinforce every wall)

Not at all. It is even stronger against better teams who know what walls to reinforce and what walls not to reinforce. If you are against a lower skilled team with a 1 room fortress kind of strat, you would be better of with a brute force setup (hostage mode requires a bit more finesse). Fuze, Sledge and Glaz are specially good at picking off static fortress setups.
Montage boys. Best support a attacker can have.
But yeah, different map different meta.
Fuze can be an absolute beast on certain maps, but a crap OP at some.
Naposledy upravil Rimming Enjoyer; 13. pro. 2015 v 14.30
Jon M původně napsal:
DOFR původně napsal:
That only works wonders against 1 room fortress kind of strats (mostly used on basement locations and by players that don't know anything else but to reinforce every wall)

Not at all. It is even stronger against better teams who know what walls to reinforce and what walls not to reinforce. If you are against a lower skilled team with a 1 room fortress kind of strat, you would be better of with a brute force setup (hostage mode requires a bit more finesse). Fuze, Sledge and Glaz are specially good at picking off static fortress setups.
Not every location needs reinforcments of entry points. Example - every position on House aside from garage (I'm talking container mode). The only place where reinforcments sometimes are used is the shoe cabinet and bathroom, but that is to counter wallbangs and bullet holes used for peeking, not to avoid entrance. I'm not going to list every location, but majority of top floor locations share this aspect.


Sledge can't get through the static fortress set-up (all the walls are reinforced), Fuze can't nade because of the Jaeger, Glaz can't shoot through walls that are reinforced... Fuze need Twitch/Thatcher to get rid of the SOGs and Glaz needs Thermite to create an opening.
I see the defense meta as the following:

Castle - Bulletproof barricades with the deployable shield. Weapons up to user preference but I go with the auto shotgun.

Rook - Armor plates to guarantee incap in place of death, barring headshots. Weapons are situational. Deployable shield to work with Castle. (I will explain this at the bottom of the post)

Mute - Jammers to place underneath windows, especially Castle's barricades. MP5 for swatting repelling bugs and nitro cell for shields or large groups of enemies clustered together in a very small room.

Jäeger - ADS for dealing with grenades coming into the objective zone. Carbine since it's the only thing close to a rifle defenders can have to snipe attackers from obscure locations. Gadget is situational. Wire for hostage matches to place around the hostage. Jäeger's ADS also intercept Ash's breaching rounds.

I don't have a solid one for number five but another creeper (my nickname for the light armored roamers) but it would seem to be Pulse for his ability to hunt down hiding enemies with his heartbeat sensor. Weapon is situational and up to user preference. Nitro cell for shields or large groups of enemies clustered together in a very small room.

Target priorities for the creepers (roamers) - The creepers should target the special breachers (Thermite, Ash, and Sledge) if at all possible. In any situation you will kill enemies you find alone but if you come across a group of them with a special breacher, KILL THEM FIRST IF AT ALL POSSIBLE. No Thermite means reinforced walls are safe. No Ash means she can't blast open doors behind a deployable shield (see below.) No Sledge means he can't smash open the doors behind the shields (actually this needs testing. I'm not certain if he has the reach to hit Castle's barricades behind a deployable shield. If confirmed, see below.) If the special breachers are dead then there is more than likely zero chance the attackers can complete the objectives of either killing the enemy team or doing the match mode objective.





Alright so I mentioned both Castle and Rook having deployable shields. There is a trick I've learned that if you put a deployable shield in front of a doorway and barricade behind it with Castle's bulletproof barricades. Enemies cannot vault over the deployable shield because there is no space behind there and if the shield far enough away from the barricade but close enough to prevent vaulting, Sledge cannot bust open the door. No breaching charges can go on the barricade because they can't get close to the barricade.
Brian Core původně napsal:
I see the defense meta as the following:

Castle - Bulletproof barricades with the deployable shield. Weapons up to user preference but I go with the auto shotgun.

Rook - Armor plates to guarantee incap in place of death, barring headshots. Weapons are situational. Deployable shield to work with Castle. (I will explain this at the bottom of the post)

Mute - Jammers to place underneath windows, especially Castle's barricades. MP5 for swatting repelling bugs and nitro cell for shields or large groups of enemies clustered together in a very small room.

Jäeger - ADS for dealing with grenades coming into the objective zone. Carbine since it's the only thing close to a rifle defenders can have to snipe attackers from obscure locations. Gadget is situational. Wire for hostage matches to place around the hostage. Jäeger's ADS also intercept Ash's breaching rounds.

I don't have a solid one for number five but another creeper (my nickname for the light armored roamers) but it would seem to be Pulse for his ability to hunt down hiding enemies with his heartbeat sensor. Weapon is situational and up to user preference. Nitro cell for shields or large groups of enemies clustered together in a very small room.

Target priorities for the creepers (roamers) - The creepers should target the special breachers (Thermite, Ash, and Sledge) if at all possible. In any situation you will kill enemies you find alone but if you come across a group of them with a special breacher, KILL THEM FIRST IF AT ALL POSSIBLE. No Thermite means reinforced walls are safe. No Ash means she can't blast open doors behind a deployable shield (see below.) No Sledge means he can't smash open the doors behind the shields (actually this needs testing. I'm not certain if he has the reach to hit Castle's barricades behind a deployable shield. If confirmed, see below.) If the special breachers are dead then there is more than likely zero chance the attackers can complete the objectives of either killing the enemy team or doing the match mode objective.





Alright so I mentioned both Castle and Rook having deployable shields. There is a trick I've learned that if you put a deployable shield in front of a doorway and barricade behind it with Castle's bulletproof barricades. Enemies cannot vault over the deployable shield because there is no space behind there and if the shield far enough away from the barricade but close enough to prevent vaulting, Sledge cannot bust open the door. No breaching charges can go on the barricade because they can't get close to the barricade.

Bandit is a great addition to a mute simply because between you, you can block off 7 individual re-inforced panels. This is very strong when solid-boxing a room.
Mute jaeger castle bandit are OP though, the only breachable thing is just a barricaded door. even thatcher can't destroy it cuz jaeger
NearlyInvoked původně napsal:
Mute jaeger castle bandit are OP though, the only breachable thing is just a barricaded door. even thatcher can't destroy it cuz jaeger
Did someone say Ash? Because she'll break down those bulletproof barricades without even flinching.
Naposledy upravil Rimming Enjoyer; 24. pro. 2015 v 7.15
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