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Oh okay lol, I was gonna say its definitely not the meta haha. It can work but its definitely not OP.
Defenders: 2 roamers (one goes anywhere, other tries to stay closer to objective), 1 player on the floor (near the objective, but not in its room) and 2 objective defenders (one being the IGL, who constantly checks cameras)
Attackers: 1 lone wolf (might take 1 support player with him), shield player (the player that always plays shield operator, mostly Montagne), entry fragger (he comes in with the shield player, that role is being taken by support if he dies), 2 supports (these guys do cover fire, watch flanks and just hold positions). IGL will usually be shield player or the entry fragger, might be a support but for sure not the Lone Wolf
Operators and Map Locations are highly situational and depend on teams playstyle and prefered strats/tactics. But!
Defense: Rook is a must pick for every round, Pulse/Jaeger are the best roamers, Castle with Mute are highly recommended for rooms with windows.
Attack: Montagne best shield for indoors tanking, Blitz is better for window entrance. But overall - picking is a dice rolling, since you don't know where you'll be breaching
To counter this, the defending team has to roam and kill one of these two key members before they get to set up their EMP + thermite combo.
Not at all. It is even stronger against better teams who know what walls to reinforce and what walls not to reinforce. If you are against a lower skilled team with a 1 room fortress kind of strat, you would be better of with a brute force setup (hostage mode requires a bit more finesse). Fuze, Sledge and Glaz are specially good at picking off static fortress setups.
But yeah, different map different meta.
Fuze can be an absolute beast on certain maps, but a crap OP at some.
Sledge can't get through the static fortress set-up (all the walls are reinforced), Fuze can't nade because of the Jaeger, Glaz can't shoot through walls that are reinforced... Fuze need Twitch/Thatcher to get rid of the SOGs and Glaz needs Thermite to create an opening.
Castle - Bulletproof barricades with the deployable shield. Weapons up to user preference but I go with the auto shotgun.
Rook - Armor plates to guarantee incap in place of death, barring headshots. Weapons are situational. Deployable shield to work with Castle. (I will explain this at the bottom of the post)
Mute - Jammers to place underneath windows, especially Castle's barricades. MP5 for swatting repelling bugs and nitro cell for shields or large groups of enemies clustered together in a very small room.
Jäeger - ADS for dealing with grenades coming into the objective zone. Carbine since it's the only thing close to a rifle defenders can have to snipe attackers from obscure locations. Gadget is situational. Wire for hostage matches to place around the hostage. Jäeger's ADS also intercept Ash's breaching rounds.
I don't have a solid one for number five but another creeper (my nickname for the light armored roamers) but it would seem to be Pulse for his ability to hunt down hiding enemies with his heartbeat sensor. Weapon is situational and up to user preference. Nitro cell for shields or large groups of enemies clustered together in a very small room.
Target priorities for the creepers (roamers) - The creepers should target the special breachers (Thermite, Ash, and Sledge) if at all possible. In any situation you will kill enemies you find alone but if you come across a group of them with a special breacher, KILL THEM FIRST IF AT ALL POSSIBLE. No Thermite means reinforced walls are safe. No Ash means she can't blast open doors behind a deployable shield (see below.) No Sledge means he can't smash open the doors behind the shields (actually this needs testing. I'm not certain if he has the reach to hit Castle's barricades behind a deployable shield. If confirmed, see below.) If the special breachers are dead then there is more than likely zero chance the attackers can complete the objectives of either killing the enemy team or doing the match mode objective.
Alright so I mentioned both Castle and Rook having deployable shields. There is a trick I've learned that if you put a deployable shield in front of a doorway and barricade behind it with Castle's bulletproof barricades. Enemies cannot vault over the deployable shield because there is no space behind there and if the shield far enough away from the barricade but close enough to prevent vaulting, Sledge cannot bust open the door. No breaching charges can go on the barricade because they can't get close to the barricade.
Bandit is a great addition to a mute simply because between you, you can block off 7 individual re-inforced panels. This is very strong when solid-boxing a room.