Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

Let's Get Serious... This Isn't a Rainbow Six Game...
Now I want to get two points immediately clear and known. Before you post read these two points at the very least. This post will be long winded so look for the ADHD version at the bottom:

- Point #1: I pre-ordered this yesterday after spending the last few days playing the latest beta. I have complained about it on stream and it's a frustrating game when compared to past R6 games.

- Point #2: I judge this game for what it is and what it is... is really solid. Good physics, destructible environments, solid arena combat, etc.


That said... this is not a R6 game, and NOTHING like the franchise. Why? No planning... no team selection... no execution of real tactics... it's nothing more than Call of Duty slowed down, with a strange mix of Ghost Recon Online and Battlefield thrown in.

Raven Shield... the absolute LAST solid R6 game that focused on TACTICS and TEAMPLAY is nothing like this game. Big maps... tactical planning on an overview map... SINGLE PLAYER CAMPAIGN... execution of team tactics to include things like slowly opening a door to peek into a room... etc. This game has absolutely none of that. The biggest joke... "Spawn points". Why? Why do I vote for a position on the map when it takes literally 10 seconds to run around the ONE building in the map to attack from the other side. The maps are so small, that my insertion point has absolutely no relevance. Why am I voting?

Then you have character "classes". These are characters with "unique" weapon loadouts that only ONE person can have on the team. So if I'm doing a terrorist hunt, I can choose the American FBI SWAT character, but no one else can. Why? Oh because it's a character and you can't have two in a map! Really? They have no backstories (yet), there's no storyline, there's no campaign. None of that has any relevance. It's just the devs forcing you as a team to have a variety. But then isn't a SWAT team or Counter-Terrorist group trained on uniformity? Same basic gear, same tactics, minor alterations to suite your style. (The answer is yes!) Hmm.

In previous games especially Raven Shield, you could assign what gear to give your men. You get a real feeling of who the character is and care if they lived or died in the mission. In Siege, who cares? I run amok, die... play again. I run amok, live... play again. I don't worry that my characters death will mean I can't use him next round, or ever again.

Accomplishments... you felt it in the past games. You cleared a map on a hunt or a mission and there was a sense of victory. I win now, I get some XP points, and some "renown". Right now I'm sitting on almost 4,000 renown in the game, and can't do a thing with it. Yay.

Devs let's be real here. This game is an attempt to revive the GRO (Ghost Recon Online) arena combat mentality that failed the last go around. Add some flashy things like destructible environments and you think it'll blow people away. You're catering to a group of players that probably didn't grow up assaulting the Space Shuttle platform or clearing the Amusement Park. Instead you're trying to excite these new players with something fast and loud. You've killed the tactics, you've killed the planning, you've killed the campaign... you've made a COMPLETELY different game and franchise.

But, remember... as I pointed out (#2) it is solid for what it is. It's a fantastic arena combat shooter with a strong emphasis on individual skill.

NOW... how about you work on a real Rainbow Six game and get back to the roots of the franchise. Show us you still know how to make a smart game and not a mindless run and gun clone.


ADHD Version:

- No character backstories.
- No campaign or storyline.
- Classes with too many restrictions.
- No tactical planning of any kind.
- Little to no teamwork required or encouraged.
- Absolutely no reward or accomplishments (to an extent).
- Run and gun madness.

All translates to... NOT "Rainbow Six".
< >
1627/27 megjegyzés mutatása
Primus Palus eredeti hozzászólása:
It's very selective in how it works. You can keep trying to counter everything I say because you obviously don't agree... but do a little research. Either check here or Ubi's forums... the grouping/squad system is severely flawed and doesn't work for a LOT of people.
If it doesn't let you join a game with your squad, you just back out to menu and start the multiplayer again. If you get the error 50 or whatever, just reinvite to your squad and start the multiplayer again. It's that easy.
deezus eredeti hozzászólása:
Primus Palus eredeti hozzászólása:
It's very selective in how it works. You can keep trying to counter everything I say because you obviously don't agree... but do a little research. Either check here or Ubi's forums... the grouping/squad system is severely flawed and doesn't work for a LOT of people.
If it doesn't let you join a game with your squad, you just back out to menu and start the multiplayer again. If you get the error 50 or whatever, just reinvite to your squad and start the multiplayer again. It's that easy.

The problem is people are unable to squad together. They get the connection error. You can have 5 guys in TeamSpeak, and 2 of them for absolutely no reason wont be able to group together.

Again, take a look at the forums. It's not "that easy".
Aladeen eredeti hozzászólása:
- No character backstories / No campaign or storyline.
=> We don't really give a f* about the backstories anymore, it's just there to tell you "see this guy right here? well he's a bad guy so you gotta shoot hom in the face". I know it's a "Tom Clancy" game but if you want a story stick to the books. Also creating a "campaign" for a multiplayer game is a insane waste of cash nowaday, since 'AAA' games are costing more and more money to make.

- Classes with too many restrictions.
=> The recruit is there to allow you to have acces to all guns. The point of the class system as it is, is to actually force you to make a choice and have a specific role to play in the team. Some are characters are "all rounders" and others are really specialized.

- No tactical planning of any kind / Little to no teamwork required or encouraged. / Run and gun madness.
=> Get a microphone, get some friends, take your time, talk and voila! Alternatively you must have played against poor players, because just doing it a la CoD will end up with you dead in no time.

This game is actually a step in the right direction for the R6 games.
Also check out "Due Process" if you really like planning you entry : http://dueprocess.info/
Well, the thing is that Rainbow Six was never really Multiplayer-oriented game. It could be forgivable for a game like Battlefield to not have single player campaign, since Battlefield was and are mostly famous for it's multiplayer. Not to mention that there is already ♥♥♥♥♥♥♥ of multiplayer-oriented games

Kinda agree about that classes restriction things, but still, IMHO they could have implement it better.

No, that microphone, friends thing etc doesnt always help/work. Especially with random people.

And no, it's not a right direction for the R6 games. No, no and NO! They could have made at least something good to replace Patriots with or make it close to classic R6 games, instead they just made another CSGO-like multiplayer-oriented shooter.
Primus Palus eredeti hozzászólása:
The problem is people are unable to squad together. They get the connection error. You can have 5 guys in TeamSpeak, and 2 of them for absolutely no reason wont be able to group together.

Again, take a look at the forums. It's not "that easy".
I realize there are issues with the system, but doing what I said has worked with multiple squads I've played with. So yes, it is that easy.
John Smirnov eredeti hozzászólása:
Well, the thing is that Rainbow Six was never really Multiplayer-oriented game. It could be forgivable for a game like Battlefield to not have single player campaign, since Battlefield was and are mostly famous for it's multiplayer. Not to mention that there is already ♥♥♥♥♥♥♥ of multiplayer-oriented games

Kinda agree about that classes restriction things, but still, IMHO they could have implement it better.

No, that microphone, friends thing etc doesnt always help/work. Especially with random people.

And no, it's not a right direction for the R6 games. No, no and NO! They could have made at least something good to replace Patriots with or make it close to classic R6 games, instead they just made another CSGO-like multiplayer-oriented shooter.

This exactly and pretty much the point of my post broken down.
People are over-sentimental towards games these days. If you like the old games, nothing's stopping you from playing them. God forbid they make something fresh.
I think SWAT 4 is more tactical and slow paced for Terrorist Hunt mode than this.
Legutóbb szerkesztette: FINAL_Bₒₛₛ; 2015. okt. 1., 12:43

- No character backstories.


Except there totally are. Did you even look? Under the operator screen in the main menu after selecting a character; it has a written bio and miscellanious physical stats. The videos will probably sum it up or maybe add a few extra details, and those are played the moment you unlock a character.


- No tactical planning of any kind.
- Little to no teamwork required or encouraged.


Maybe not for PVE but I've encountered plenty of teamwork in PVP. Playing against opponents that actually have a brain, social capacity and a thought process tends to force one to think about his approach and his next move. And even when I encounter the odd team that doesn't communicate, they usually get their ♥♥♥♥ pushed in by their opponents who do appear to work together. Just as it should be.


- Absolutely no reward or accomplishments (to an extent).


Actually, I think they did rewards right. No arbitrary rank limit/XP unlocks for weapons or equipment. All equipment is unlocked to begin with save for attachments which themselves aren't behind an arbitrary XP limit, nor are they required to be able to compete with somebody who does have attachments. Not to mention the lack of progression tree which allows you to get the things you want when you want in whatever order you want rather than have 50 useless filler unlocks in between the things that are actually useful to you and your playstyle.
Legutóbb szerkesztette: Johari; 2015. okt. 1., 13:05
Jehovah's Wetnesses eredeti hozzászólása:

- No character backstories.


Except there totally are. Did you even look? Under the operator screen in the main menu after selecting a character; it has a written bio and miscellanious physical stats. The videos will probably sum it up or maybe add a few extra details, and those are played the moment you unlock a character.


- No tactical planning of any kind.
- Little to no teamwork required or encouraged.


Maybe not for PVE but I've encountered plenty of teamwork in PVP. Playing against opponents that actually have a brain, social capacity and a thought process tends to force one to think about his approach and his next move. And even when I encounter the odd team that doesn't communicate, they usually get their ♥♥♥♥ pushed in by their opponents who do appear to work together. Just as it should be.


- Absolutely no reward or accomplishments (to an extent).


Actually, I think they did rewards right. No arbitrary rank limit/XP unlocks for weapons or equipment. All equipment is unlocked to begin with save for attachments which themselves aren't behind an arbitrary XP limit, nor are they required to be able to compete with somebody who does have attachments. Not to mention the lack of progression tree which allows you to get the things you want when you want in whatever order you want rather than have 50 useless filler unlocks in between the things that are actually useful to you and your playstyle.
Exactly. :bigups:
Agreed with OP on all fronts.
deezus eredeti hozzászólása:
People are over-sentimental towards games these days. If you like the old games, nothing's stopping you from playing them. God forbid they make something fresh.
Except they didnt make anything fresh.
John Smirnov eredeti hozzászólása:
deezus eredeti hozzászólása:
People are over-sentimental towards games these days. If you like the old games, nothing's stopping you from playing them. God forbid they make something fresh.
Except they didnt make anything fresh.

They didn't make it fresh... and it's nothing like the previous games. It would be like doing a LEGO game, without LEGO's. Or a Superman movie featuring Batman.
< >
1627/27 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2015. szept. 30., 7:14
Hozzászólások: 27