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dont play blitz
try him when ubi buffs him
If you want to do this for a couple other Operators, just let me know and I can make a megathread about it so players have something to refer back to.
Honestly disgusted by you promoting this when everyone is aware blitz is never getting fixed after 6 years.
Let me add some details about Blitz OP didn't fully mention, Blitz flash range is from 0-4,5m, from 4,5-5m instead you do half flash that was never fixed meaning you can STILL get people with blinded animation but being able so see you, so consider anyone "blinded" still fully aware of you for a second before you can see if they are actually blinded or will react to your position perfectly
The ADS accuracy is slower than the animation, meaning even if you actually have the gun pointed at the enemy in ADS after the very slow animation by a fraction of a second you will most likely miss by a large margin
Due ghosting/netcode/animation Blitz 3rd person model shield has it's own mass and follows our character movement and is not actually synced to it, as if it was a ball tied to a stick with a string, meaning that if you rush foward it will get close to your hitbox and actually sync a bit better but the opposite also happens so if you are pulling back your shield hitbox gets further AWAY from you making it easy to get meleed from long range (see the videos linked in this thread: https://steamcommunity.com/app/359550/discussions/0/3012305144371524181/)
Very important BLITZ SHIELD DOES NOT PROTECT YOU FROM 90 DEGREES, hell a ubisoft employee actually showed this off (https://forums.ubisoft.com/showthread.php/2072155-Ubisoft-Shields-when-will-you-fix-them?p=15265592&viewfull=1#post15265592) as you can clearly see he actually has something like 30° only from his front that is considered safe, you MUST have the enemy perfectly lined up otherwise you will get shot FROM THE FRONT.
Hipfire IS USELESS, it will NOT add pressure to opponent as the current state is that you will never hit the broad side of a barn even at point blank range, it's only a psychological weapon against new players, against veterans they know they can shoot your shield to decrease your accuracy making the reticle be wider than the screen.
tl;dr Blitz is mechnically broken and there are multitude of smaller issues that increase the scope "shoot through the shield" that just makes him not a viable character despite on paper he's "fine" also the last few pickrate and designer notes proves this
That Ubi link is not working, one side of the blitz shield can cover you about 45 degrees so both side should be 90 degrees. The ADS accuracy isn't as faulty as you said and you should always hip fire.
Any Blitz main will say that to you.
Something I feel I should mention to people reading this is that these tips and play style (although useful) have a ceiling around gold 2(ish) skill level imo.
Also, for newer players to shields, I recommend re-enabling the centre dot crosshair if you've disabled it - makes it a little easier to position yourself exactly perpendicular to whoever is shooting you.
Tempted to write a part two for this post, but well done OP
Sure I will, but there is not much I can teach if you really got up to gold II with blitz. You already gained more than enough experience and knowledge that will separate you immediately with other Blitz player.
If you want to try to break the ceiling you must have:
Distinction aim
Considerate, fast situational awareness
Knows how to use teamwork to maximise the efficiency
How long had/have you play blitz for? Write everything you know in this threat and I will take a look
I hope the link works now otherwise here's the image links:
https://i.imgur.com/k4xqdcg.png
https://i.imgur.com/iLlAruS.jpeg
https://cdn.discordapp.com/attachments/378380730931085313/782703303787806730/Tom_Clancys_Rainbow_Six_Siege2020-11-29-15-2-22.jpg
But i really reccomend going into that thread you have UbiMorning breaking down all the minor clunky shield perspectives.
I also have over 100h with blitz and have played him since game release so i saw all versions of him. When i played ranked (long time ago at this point) i used to get gold every season and got plat once so i can assure you i know the game structure.
I say what i say because shields are simple neglected in terms of mechanical flaws that make them clunky and easy to kill even when played straight, while other operators suffer less from this issue in direct gunfights, since the lack of consistency in a game that one shot kills you makes them extremely unreliable.
The amount of effort needed to get a good play with blitz in my view is bigger since it relies on coinflips regarding the game hit registration and other issues, playing it safe can decrease those odds but it will not make them go away
While what you've said is correct and will apply to 80-90% of players since the average skill level is high silver/low gold, if you ever decide to start pushing for high gold, plat and beyond you need to almost invert the play style. i.e. Do a lot of what you've said, but the opposite.
Be aggressive. Forget you even have the flash - its just something that slows you down and often simply doesn't work. C4's? Just run at them the moment you see them pull it out. Chances are if you are within throwing distance, you can get to them within 3 seconds, and that's 3 seconds they won't be able to shoot you. The C4 will almost always be thrown too far behind you. Apply a similar logic with Warden, if they're activating their glasses, that's 2 seconds they can't shoot. Close the distance, and don't even flash - it's something that they'll be expecting and will confuse them if you don't. Essentially, speed. Don't give them even a chance to shoot.
This I absolutely agree with, regardless of rank or mode. But to be more specific on this, hip-fire with the intent to intimidate, but expect zero kills from it. If you get a kill- nice! But always go into the fight using hip-fire to push them back, and prevent them from pushing you.
As for ADS'ing: don't.
This next one is pretty obvious and isn't unique to shields, but map knowledge is absolutely vital. When we used to get a new map each season, high level and low level shields played almost identical for the first week or so. Knowing how to not only play the map, but manipulate it to work for you is almost as important, if not more, than aim/experience/playstyle and will set the good shield players apart from the rest.
I could go on for days about the little details of shields, but essentially, playing shields is a mind set. You are playing a different game than everyone else. Know when to pick your moments, be silent, and be fast.
Also important: know when to quit. The state of shields in the game is nothing short of pathetic. You WILL get shot through the shield every second/third round. You WILL get no reg headshots. You WILL flash people for them to not be blinded. Know you limits and take frequent breaks otherwise you'll hate this game.
Also also important: Rank don't mean squat. K/D don't mean squat. Have fun. Otherwise, what's the point.
Personally I've been maining blitz for about three years now, but only have about 250 hours on him. Pretty much only soloq these days, and I play an... odd blitz style.
I realised a long time ago that Blitz is a garbage operator. I am 100% certain that either the people tasked with care-taking shields have been fired, or someone Ubisoft is intentionally going out of their way to make sure noone works on shields.
https://r6.tracker.network/profile/pc/SheevPalps
https://imgur.com/a/nv5JSYJ