Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

spawnpeeking
can ubisoft do something about the spawnpeeking issue its just annoying and is completely ruining the game
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Showing 1-13 of 13 comments
Nomad Mar 22, 2024 @ 3:31pm 
play quickmatch, attackers have 10 seconds of protection where spawn peekers can't kill you. The protection drops once you enter the building within that time frame but it's helpful for players who don't check that stuff. As for playing in regular games, you need to watch the approaches etc. It's actually easier for an attacker to kill a spawn peeker than vice versa, you just need to be prepared for it.
Laughing_Dragon Mar 22, 2024 @ 3:35pm 
Originally posted by Nomad:
play quickmatch, attackers have 10 seconds of protection where spawn peekers can't kill you. The protection drops once you enter the building within that time frame but it's helpful for players who don't check that stuff. As for playing in regular games, you need to watch the approaches etc. It's actually easier for an attacker to kill a spawn peeker than vice versa, you just need to be prepared for it.
i only play quick
Laughing_Dragon Mar 22, 2024 @ 3:35pm 
Originally posted by Nomad:
play quickmatch, attackers have 10 seconds of protection where spawn peekers can't kill you. The protection drops once you enter the building within that time frame but it's helpful for players who don't check that stuff. As for playing in regular games, you need to watch the approaches etc. It's actually easier for an attacker to kill a spawn peeker than vice versa, you just need to be prepared for it.
the main problem is spawnpeekers get so many benefits like cover ect
while attackers are out in the open
Sharkbait Mar 22, 2024 @ 4:38pm 
Originally posted by Laughing_Dragon:
can ubisoft do something about the spawnpeeking issue its just annoying and is completely ruining the game

They did do some fixes to make spawn-peaking less prevalent. But it won't remove it completely. Best way to counter it is to always assume spawn-peaking and move accordingly. In drone phase, place drones in common spawn-peak areas to see if someone is going for a spawn-peak. Once that is done, usually it isn't as bad of thing.
I would think many players who been around a while consider spawn-peaking a part of the game and don't think Ubisoft would change it due to the backlash It would cause... Then again they totally ruined Quick-match by "improving" things no one asked for, so who knows XD
Laughing_Dragon Mar 23, 2024 @ 12:53am 
Originally posted by Sharkbait:
Originally posted by Laughing_Dragon:
can ubisoft do something about the spawnpeeking issue its just annoying and is completely ruining the game

They did do some fixes to make spawn-peaking less prevalent. But it won't remove it completely. Best way to counter it is to always assume spawn-peaking and move accordingly. In drone phase, place drones in common spawn-peak areas to see if someone is going for a spawn-peak. Once that is done, usually it isn't as bad of thing.
I would think many players who been around a while consider spawn-peaking a part of the game and don't think Ubisoft would change it due to the backlash It would cause... Then again they totally ruined Quick-match by "improving" things no one asked for, so who knows XD
the acogs for every operator has made this way worse and even if i knew someone was spawnpeeking alot of the maps dont let me advance without going out in the open and if i try to peek him ill just get instantly domed
Sharkbait Mar 23, 2024 @ 1:42am 
Originally posted by Laughing_Dragon:
Originally posted by Sharkbait:

They did do some fixes to make spawn-peaking less prevalent. But it won't remove it completely. Best way to counter it is to always assume spawn-peaking and move accordingly. In drone phase, place drones in common spawn-peak areas to see if someone is going for a spawn-peak. Once that is done, usually it isn't as bad of thing.
I would think many players who been around a while consider spawn-peaking a part of the game and don't think Ubisoft would change it due to the backlash It would cause... Then again they totally ruined Quick-match by "improving" things no one asked for, so who knows XD
the acogs for every operator has made this way worse and even if i knew someone was spawnpeeking alot of the maps dont let me advance without going out in the open and if i try to peek him ill just get instantly domed

Don't contest a spawn peaker unless you have to do so. many times you can figure out an angle to make it safer, or find alternative routes that makes the spawn peak less efficient or not useful. Its a lot easier to work around if you expect spawn peaking every time. I personally haven't encountered that much spawn-peaking as of late and I don't think the new scopes has made this more common than it already is.

People who usually spawn peak will spawn peak regardless of scope, and those who doesn't typically peak, I don't think starts to do it significantly more either.
Nomad Mar 23, 2024 @ 6:27am 
Originally posted by Laughing_Dragon:
Originally posted by Nomad:
play quickmatch, attackers have 10 seconds of protection where spawn peekers can't kill you. The protection drops once you enter the building within that time frame but it's helpful for players who don't check that stuff. As for playing in regular games, you need to watch the approaches etc. It's actually easier for an attacker to kill a spawn peeker than vice versa, you just need to be prepared for it.
i only play quick
how are you dieing to spawn peekers then? Just curious? Since the change, I have never died to it and I still check before approaching? Beyond that issue, the map design on maps after season 1 of year 2 went south big time. Just mazes with nothing but doors and windows to enter site anymore.
Originally posted by Laughing_Dragon:
Originally posted by Nomad:
play quickmatch, attackers have 10 seconds of protection where spawn peekers can't kill you. The protection drops once you enter the building within that time frame but it's helpful for players who don't check that stuff. As for playing in regular games, you need to watch the approaches etc. It's actually easier for an attacker to kill a spawn peeker than vice versa, you just need to be prepared for it.
the main problem is spawnpeekers get so many benefits like cover ect
while attackers are out in the open

Welcome to war.
Laughing_Dragon Mar 23, 2024 @ 7:13am 
Originally posted by Nomad:
Originally posted by Laughing_Dragon:
i only play quick
how are you dieing to spawn peekers then? Just curious? Since the change, I have never died to it and I still check before approaching? Beyond that issue, the map design on maps after season 1 of year 2 went south big time. Just mazes with nothing but doors and windows to enter site anymore.
most some of the time droning out the entryway or being careful so i dont get domed the second i enter
Nomad Mar 23, 2024 @ 7:29am 
Originally posted by Laughing_Dragon:
Originally posted by Nomad:
how are you dieing to spawn peekers then? Just curious? Since the change, I have never died to it and I still check before approaching? Beyond that issue, the map design on maps after season 1 of year 2 went south big time. Just mazes with nothing but doors and windows to enter site anymore.
most some of the time droning out the entryway or being careful so i dont get domed the second i enter
ah, that's not spawn peeking. That is poor map design. If someone is camping your entry point, they either just got lucky to be in the right place at the right time or a cheating. I've experienced both. Outside that, the map design in the game has been crap for a long time. IMO the vanilla maps are still some of the best designed maps in the game still, even after the reworks. Granted Yacht and Plane still suck though.
Kaid Mar 23, 2024 @ 7:30am 
get gud?
Laughing_Dragon Mar 23, 2024 @ 10:48am 
Originally posted by Nomad:
play quickmatch, attackers have 10 seconds of protection where spawn peekers can't kill you. The protection drops once you enter the building within that time frame but it's helpful for players who don't check that stuff. As for playing in regular games, you need to watch the approaches etc. It's actually easier for an attacker to kill a spawn peeker than vice versa, you just need to be prepared for it.
there is no more 10 seconds invunerability
Laughing_Dragon Mar 23, 2024 @ 10:49am 
Originally posted by Royal:
get gud?
hey man this isent dark souls
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Date Posted: Mar 22, 2024 @ 3:16pm
Posts: 13