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Also since when 60 fps needs fix?
I meant 30fps (changed it now though) my graphics card is a GTX 970 and the settings are on the highest level
Additionally, this game is a hog on ultra. I have a 970 too and I can't max it at 60 frames if I have temporal filtering off.
Personally I'd take temporal filtering off, and lower other settings. although it looks okay, temporal filtering is just running at half the resolution, using the previous frame to fill in the rest of the information. I found that it makes the image seem more stuttery/grainy under certain circumstances. Gameplay wise I think its safer to run at 60fps true 1080p.
Also I think ultra requires more Vram than a 970 has, might wanna set texture to high.
I thought that the ultra texture set required an absurd amount of Vram, but I guess not. I just looked it up and people are saying that it barely uses more Vram than on high, but I guess it could just be situational or something.
so 970's max resolution is 1080p, in 1440 or higher card sucks so
Resolution: 1080p
You can set anything that you want on super high but set textures on High, not Ultra/Very High Because it requires more than 4 gb. So you have to:
Set resolution 1080p
Textures High
Everything else On super Max
On my 970 ,i7 3770
Runs between 50 to 78 fps using the in game benchmark. Its locked at 60 fps and does not drop to 50 very much.
V-sync- adaptive
texture quality – ultra
texture filtering - 2x
shading – high
shadow – medium
reflection – high
ambient occlusion – hbao+
lens – bloom-lens flare
zoom in deph – on
post processing -t-aa
muilti sampling – msaa 2x
I would advise not to use vsync-adaptive. Even though it doesn't seem as noticeable as normal v-sync, there is definite mouse lag introduced by it when it kicks in.
Wouldn't msaa 2x make little difference if you have TXAA on? TXAA does a very good job of AA by itself, its just dropping frames for an incredibly low increase in visual quality, that is probably unnoticeable.
I would also disable bloom/lens flare because they are unnecessary and could potentially obstruct vision during firefights, potentially leading to your death.
Something else to note for other people is that if you have shading on medium/low (no relief mapping) texture filtering has negligible performance impact[images.nvidia.com] and should probably be raised to atleast 4x due to the height of drones. However if shading is on high it will cost a lot of fps just to get a bit of texture filtering due to the relief mapping.
Thanks this fiexed the problem