Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

Zoomer9000 Feb 6, 2016 @ 1:08pm
(Solved) Stuck at 30fps with no fix
Been searching for a fix for this for a while with no info what so ever, wondered if anyone here had any ideas on how to fix this
Last edited by Zoomer9000; Feb 7, 2016 @ 2:04am
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Showing 1-15 of 16 comments
 Gambit  Feb 6, 2016 @ 1:26pm 
Your Specs, Game graphics settings and etc please ?
Also since when 60 fps needs fix?
Ben Feb 6, 2016 @ 1:31pm 
vsync off, change refresh rate??
Zoomer9000 Feb 6, 2016 @ 2:26pm 
Originally posted by Yato 夜ト:
Your Specs, Game graphics settings and etc please ?
Also since when 60 fps needs fix?

I meant 30fps (changed it now though) my graphics card is a GTX 970 and the settings are on the highest level
JohnTravoltage Feb 6, 2016 @ 3:57pm 
Is the refresh rate set to 60hz?
KoalafiedKiller Feb 6, 2016 @ 6:09pm 
Is your Vsync set to "2 Frames"? That locks your FPS to half of your refresh rate (so 30 if your monitor's refresh rate is 60).

Additionally, this game is a hog on ultra. I have a 970 too and I can't max it at 60 frames if I have temporal filtering off.
Last edited by KoalafiedKiller; Feb 6, 2016 @ 6:10pm
JohnTravoltage Feb 6, 2016 @ 6:14pm 
Originally posted by KoalafiedKiller:
Is your Vsync set to "2 Frames"? That locks your FPS to half of your refresh rate (so 30 if your monitor's refresh rate is 60).

Additionally, this game is a hog on ultra. I have a 970 too and I can't max it at 60 frames if I have temporal filtering off.

Personally I'd take temporal filtering off, and lower other settings. although it looks okay, temporal filtering is just running at half the resolution, using the previous frame to fill in the rest of the information. I found that it makes the image seem more stuttery/grainy under certain circumstances. Gameplay wise I think its safer to run at 60fps true 1080p.

Also I think ultra requires more Vram than a 970 has, might wanna set texture to high.
Last edited by JohnTravoltage; Feb 6, 2016 @ 6:14pm
KoalafiedKiller Feb 6, 2016 @ 6:18pm 
Originally posted by John Travoltage:
Originally posted by KoalafiedKiller:
Is your Vsync set to "2 Frames"? That locks your FPS to half of your refresh rate (so 30 if your monitor's refresh rate is 60).

Additionally, this game is a hog on ultra. I have a 970 too and I can't max it at 60 frames if I have temporal filtering off.

Personally I'd take temporal filtering off, and lower other settings. although it looks okay, temporal filtering is just running at half the resolution, using the previous frame to fill in the rest of the information. I found that it makes the image seem more stuttery/grainy under certain circumstances. Gameplay wise I think its safer to run at 60fps true 1080p.

Also I think ultra requires more Vram than a 970 has, might wanna set texture to high.
I do leave it off. I get 60 frames with texture on ultra, LOD on high, temporal filtering off, and everything else on low/med. I was just saying if I put EVERYTHING to ultra and have temp filtering off I can't maintain 60.
JohnTravoltage Feb 6, 2016 @ 6:28pm 
Originally posted by KoalafiedKiller:
Originally posted by John Travoltage:

Personally I'd take temporal filtering off, and lower other settings. although it looks okay, temporal filtering is just running at half the resolution, using the previous frame to fill in the rest of the information. I found that it makes the image seem more stuttery/grainy under certain circumstances. Gameplay wise I think its safer to run at 60fps true 1080p.

Also I think ultra requires more Vram than a 970 has, might wanna set texture to high.
I do leave it off. I get 60 frames with texture on ultra, LOD on high, temporal filtering off, and everything else on low/med. I was just saying if I put EVERYTHING to ultra and have temp filtering off I can't maintain 60.
okay, just checking.

I thought that the ultra texture set required an absurd amount of Vram, but I guess not. I just looked it up and people are saying that it barely uses more Vram than on high, but I guess it could just be situational or something.
 Gambit  Feb 6, 2016 @ 6:34pm 
OK, I use 970 too, now listen to me, because I get 80-100 fps with great graphics
so 970's max resolution is 1080p, in 1440 or higher card sucks so
Resolution: 1080p
You can set anything that you want on super high but set textures on High, not Ultra/Very High Because it requires more than 4 gb. So you have to:
Set resolution 1080p
Textures High
Everything else On super Max
AltF4 Feb 6, 2016 @ 6:36pm 
oh
RABiD Justice Feb 6, 2016 @ 7:25pm 
Do you have v-sync set to half refresh rate in your gpu control panel?

On my 970 ,i7 3770
Runs between 50 to 78 fps using the in game benchmark. Its locked at 60 fps and does not drop to 50 very much.

V-sync- adaptive
texture quality – ultra
texture filtering - 2x
shading – high
shadow – medium
reflection – high
ambient occlusion – hbao+
lens – bloom-lens flare
zoom in deph – on
post processing -t-aa
muilti sampling – msaa 2x
Last edited by RABiD Justice; Feb 6, 2016 @ 7:25pm
JohnTravoltage Feb 6, 2016 @ 7:33pm 
Originally posted by RABiD Justice:
Do you have v-sync set to half refresh rate in your gpu control panel?

On my 970 ,i7 3770
Runs between 50 to 78 fps using the in game benchmark. Its locked at 60 fps and does not drop to 50 very much.

V-sync- adaptive
texture quality – ultra
texture filtering - 2x
shading – high
shadow – medium
reflection – high
ambient occlusion – hbao+
lens – bloom-lens flare
zoom in deph – on
post processing -t-aa
muilti sampling – msaa 2x

I would advise not to use vsync-adaptive. Even though it doesn't seem as noticeable as normal v-sync, there is definite mouse lag introduced by it when it kicks in.

Wouldn't msaa 2x make little difference if you have TXAA on? TXAA does a very good job of AA by itself, its just dropping frames for an incredibly low increase in visual quality, that is probably unnoticeable.

I would also disable bloom/lens flare because they are unnecessary and could potentially obstruct vision during firefights, potentially leading to your death.

Something else to note for other people is that if you have shading on medium/low (no relief mapping) texture filtering has negligible performance impact[images.nvidia.com] and should probably be raised to atleast 4x due to the height of drones. However if shading is on high it will cost a lot of fps just to get a bit of texture filtering due to the relief mapping.

Last edited by JohnTravoltage; Feb 6, 2016 @ 7:38pm
Zoomer9000 Feb 7, 2016 @ 2:04am 
Originally posted by KoalafiedKiller:
Is your Vsync set to "2 Frames"? That locks your FPS to half of your refresh rate (so 30 if your monitor's refresh rate is 60).

Additionally, this game is a hog on ultra. I have a 970 too and I can't max it at 60 frames if I have temporal filtering off.

Thanks this fiexed the problem
Faxis Feb 24, 2018 @ 6:33pm 
well ive had a problem were my main moniter caps my fps at 60 fps but my second moniter doesnt cap it and can go with like 130 fps
0wgzy Jun 14, 2018 @ 10:44pm 
Originally posted by KoalafiedKiller:
Is your Vsync set to "2 Frames"? That locks your FPS to half of your refresh rate (so 30 if your monitor's refresh rate is 60).

Additionally, this game is a hog on ultra. I have a 970 too and I can't max it at 60 frames if I have temporal filtering off.
OH MY GOD THANK YOU SO MUCH
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Date Posted: Feb 6, 2016 @ 1:08pm
Posts: 16