Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

WARWOLFMELF May 10, 2023 @ 12:17pm
Can we fix Q-E peeking (AKA shaiiko lean)?
because this using advantage of network jittering between client--server and other client.
It likely we're using BUG which is officially allowed.
90% It can't be counter or even see if server are messed up.

before recoil system reworked. It can be counter by concentrate fire at corner while pushing
Last edited by WARWOLFMELF; May 10, 2023 @ 12:20pm
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Showing 1-9 of 9 comments
ReeseasaurusRex May 11, 2023 @ 9:48am 
What do you mean by this? I dont think I really understand what youre describing
WARWOLFMELF May 11, 2023 @ 10:41pm 
Originally posted by ReeseasaurusRex:
What do you mean by this? I dont think I really understand what youre describing

You know shaiiko lean. right?
WARWOLFMELF May 11, 2023 @ 11:37pm 
Originally posted by Textual Predator ™:
All I see is a guy that clicks faster then you. This is stupid! :steambored: Also all this about server lag, I never get lag.... solid 20 ping. Upgrade your internet and ssd goofys!

It not about ping or lag. it is all about server tick rate. even if you have 1ms but server isn't process and return new data to you. you will receive the old one.

that why peekers advantage in this game is nightmare
Last edited by WARWOLFMELF; May 12, 2023 @ 10:07am
GrocKing May 12, 2023 @ 3:48pm 
Originally posted by Textual Predator ™:
All I see is a guy that clicks faster then you. This is stupid! :steambored: Also all this about server lag, I never get lag.... solid 20 ping. Upgrade your internet and ssd goofys!
Server lag is not the ''lag'' you know. Even when the server lags it could still look smooth on your eyes. Server lag feels like you have extra ping. You might not notice it with 20 ping but it starts being easily noticable when it's maybe 40-60-80 etc. Only couple o' times i saw laggy/unstable server ACTUALLY visible to the eye was OW2 launch (servers were getting DDoSed) and Apex servers (everybody would just rubber band or whatever or every one would move on slow motion)

And some people doesn't have a choice because the lowest ping they can get is again 40-60-80. I myself live around EU and closest server is like what? Frankfurt or whatever. Which gets me those values.
Last edited by GrocKing; May 12, 2023 @ 4:05pm
Isabelle May 12, 2023 @ 3:56pm 
Originally posted by Textual Predator ™:
All I see is a guy that clicks faster then you. This is stupid! :steambored: Also all this about server lag, I never get lag.... solid 20 ping. Upgrade your internet and ssd goofys!
You have a fundamental misunderstanding of networking

When a packet is sent (pressing a lean button) the packet's information has to literally physically travel to the datacenter, process, then get information sent back. This takes miliseconds, sure, but miliseconds are critically important in a game like this.

Ever heard of "peeker's advantage"? This is a measurably and demonstrably real thing.

When someone jiggle peeks a corner, the total amount of time it takes to complete that action is ever so slightly less than on the other person's end. Hence, "Peeker's advantage". Whoever the aggressor is, has a very slight timing advantage.
GrocKing May 12, 2023 @ 4:13pm 
Originally posted by Isabelle:
Originally posted by Textual Predator ™:
All I see is a guy that clicks faster then you. This is stupid! :steambored: Also all this about server lag, I never get lag.... solid 20 ping. Upgrade your internet and ssd goofys!
You have a fundamental misunderstanding of networking

When a packet is sent (pressing a lean button) the packet's information has to literally physically travel to the datacenter, process, then get information sent back. This takes miliseconds, sure, but miliseconds are critically important in a game like this.

Ever heard of "peeker's advantage"? This is a measurably and demonstrably real thing.

When someone jiggle peeks a corner, the total amount of time it takes to complete that action is ever so slightly less than on the other person's end. Hence, "Peeker's advantage". Whoever the aggressor is, has a very slight timing advantage.
It doesn't only happen when you're the aggressor too i think. I experienced some weird stuff while playing Valorant just getting domed while peeking like the guy could just see me through walls. Some people say it's because of the fog of war system (the game hides player models when they're not on your screen to combat cheating) but not sure. I do know however Valorant has pretty unstable server ms or whatever.
Last edited by GrocKing; May 12, 2023 @ 4:14pm
Isabelle May 12, 2023 @ 5:23pm 
Originally posted by GrocKing:
Originally posted by Isabelle:
You have a fundamental misunderstanding of networking

When a packet is sent (pressing a lean button) the packet's information has to literally physically travel to the datacenter, process, then get information sent back. This takes miliseconds, sure, but miliseconds are critically important in a game like this.

Ever heard of "peeker's advantage"? This is a measurably and demonstrably real thing.

When someone jiggle peeks a corner, the total amount of time it takes to complete that action is ever so slightly less than on the other person's end. Hence, "Peeker's advantage". Whoever the aggressor is, has a very slight timing advantage.
It doesn't only happen when you're the aggressor too i think. I experienced some weird stuff while playing Valorant just getting domed while peeking like the guy could just see me through walls. Some people say it's because of the fog of war system (the game hides player models when they're not on your screen to combat cheating) but not sure. I do know however Valorant has pretty unstable server ms or whatever.
I don't think R6 has a fog of war. I don't know anything about valorant so I can't speak on it. But generally speaking, peeker's advantage is a result of physics, not coding, and it exclusively applies to whoever the "aggressor" is- but "aggressor" in this case actually really only means whoever committed to sending packets first, regardless of what those packets actually are.

Like, for example:

If you have two operators standing ten feet apart, and both have lets say 20 ping:

Operator A presses W and walks forward. The packet is sent out to the server and bounced back.

Operator B, due to the nature of the fact that data takes time to transfer from one place to another, is only visually notified of Operator A moving forward AFTER operator A's packets have been sent. That very small difference allows for Operator A to be ever-so-slightly advantaged, in terms of packet timing.
GrocKing May 12, 2023 @ 7:17pm 
Originally posted by Isabelle:
Originally posted by GrocKing:
It doesn't only happen when you're the aggressor too i think. I experienced some weird stuff while playing Valorant just getting domed while peeking like the guy could just see me through walls. Some people say it's because of the fog of war system (the game hides player models when they're not on your screen to combat cheating) but not sure. I do know however Valorant has pretty unstable server ms or whatever.
I don't think R6 has a fog of war. I don't know anything about valorant so I can't speak on it. But generally speaking, peeker's advantage is a result of physics, not coding, and it exclusively applies to whoever the "aggressor" is- but "aggressor" in this case actually really only means whoever committed to sending packets first, regardless of what those packets actually are.

Like, for example:

If you have two operators standing ten feet apart, and both have lets say 20 ping:

Operator A presses W and walks forward. The packet is sent out to the server and bounced back.

Operator B, due to the nature of the fact that data takes time to transfer from one place to another, is only visually notified of Operator A moving forward AFTER operator A's packets have been sent. That very small difference allows for Operator A to be ever-so-slightly advantaged, in terms of packet timing.
Yeah i know R6 doesn't have fog of war. Not that i know of. I also do know how the whole tick rate etc. I also think tick rate is not the only problem when it comes to servers. There is just something wrong with how it is. It honestly used to be way worse where i'd see a guy just staring at me for a good time before shooting me on the killcam and on my screen he looked like he had wallhacks. That was a bad time for sure :D
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Date Posted: May 10, 2023 @ 12:17pm
Posts: 9