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They do it to accomodate people with bad reflexes and even worse aim, so we don't get sad and quit playing hence stop purching the merch. They give us rubber bullets if our k/d gets too high, and then when it gets too low they hand us real bullets while also rewiring hitboxes so that every hit within two feet of any body part registers as a headshot instakill.
Or it gives you soft aim-assist, or whatever the opposite of that is called, there are many ways they can do this and that way EVERY PLAYER gets their good streaks so that EVERYONE'S reward centers tickle, thus addiction thus profit because those good streaks they feel oh so good we instantly forget all the nonsense surrounding it.
Probably it's just servers or ping or simply related to engine ofc, but tbh I can't rule this out. There is a lot of bullpoop in this game that I don't experience in other shooters and it seems predictable (go on a good run where some kills feel cheap / undeserved then a bad one is sure to follow where hits don't register or even when they do hardly damage someone).
And in other shooters (various Battlefield titles and coop horde ones) I don't experience this. I'm a very consistent performer and don't have these interchanging highs and lows tainted by improbabilities or various degree of ♥♥♥♥♥♥♥ other places outside Siege.
Plus there is rigging in other areas, which makes me sus all over. With matchmaking to be specific. In that department your w/l is now completely in Ubi's hands (well more or less) and they will throw you easy or impossible matches to keep that w/l centered around 50% (so that EVERYONE gets their reward centers tickled ALWAYS regardless of contribution).
This isn't matchmaking, but the very definition of match rigging, so... Yeah.
Adaptive game mechanics, they're a real thing, so I wouldn't put it beyond this industry (any developer tbh Ubi included) to go that route and tweak all variables in accordance to player performance, tamper with outcomes and results so that we all remain invested.
It's proven effective when it comes to mobile games, and causing addiction / making people spend money on their games there, it's highly profitable so nah even if it isn't the case with Siege, it's still just a matter of time before this practice roars its ugly head also when it comes to shooters.
And yeah they can always just blame ping, bad servers, the engine or our eyes and minds deceiving us in those split second moments (which to be fair is often the case), but where there's money to be made there are always hustlers willing to do what it takes and this industry, it proves time and time again that it's run by hustlers.
So don't trust video games is my Christmas message here, play them for fun don't take them serious this business is shady as ♥♥♥♥ and we probably don't even know the half of it.
Well technically it does, hits do register so there is hitreg, but that feature is either broken or rigged for Siege (or a little bit of both). Absolutely all over the place, seems random if they register or don't and then random again how much of an impact they make damage-wise.
I'm used to hits registering late from other games, but not that they won't register at all, or that missed shots registers, or that when they register the damage they yield seems nerfed.
Which is often the case in Siege, that I can empty half a clip straight into someone, controlled bursts they're stationary and close, not a single bullet wasted and they're still at 10-40 HP as they instakill me with a random spray only hitting me with two-three shots (which should be enough against most operators in this game).
Plus the other way around, because I've been at both ends of that, which weirds me out.
Also, they're magazines.
Typed not pasted, sorry to disappoint, and sorry again but even though clips and magazines aren't the same, common knowledge btw you're not special or anything, referring to magazines as clips is still accepted and has been for as long as I've lived at least.
Which is all outside the point btw so you added nothing relevant grats on that I suppose XD
"Guys they're magazines, NOT CLIPS GUYS!"
Only accepted in circles of people who literally know nothing about firearms you're right. They literally different things. Didn't claim to be special, but you could have typed ONE word correctly in reference to an item you're talking about.
You whole post was just hyperbole, it added nothing in of itself, but nothing to expect from someone who can't use one word correctly.
They're completely different. So yes, they are. Correct terminology is just a good thing to use, don't be stupid all your life.
Always rushed into crossfires as well, but even obvious headshots couldn't kill him hit his face with two bullets when he played Blitz and still at 60 HP while all he had to do was swipe his pistol random spray across the screen and three of us magically died.
I doubt he was botting, didn't see any signs of it or cheats in general, he was just blessed by Ubi's hitrig.
It's alarming when a game like team fortress 2 made however many years ago has better hit registration than a massive title from ubisoft but hey. I'm not sure I subscribe to the idea that hit reg is rigged by ubisoft although I wouldn't put it past them honestly, but I am very much convinced that their servers are horrendous because anyone with a ping above 9 is at a tangible disadvantage (which is most casual players). I'm considering uninstalling after all these years to be honest because if I have to see myself absolutely brain someone with a shotgun only for them to smile and one tap me with a stray pistol bullet I'm gonna unravel.
The most egregious example of the bad hit reg ive experienced is bashing someone with a shield as fuze, SEEING THEIR MODEL FLINCH IN RESPONSE, hearing them go ARGH and taking not one point of damage then bodying me while I'm recovering from the bash animation. Happened several times, it's wild. Blood even comes out. It's not just limited to bullets, but melee and ive even had explosions not register on occasion, I believe it's happening on a massive scale but most people either blame themselves or just don't realise the game screwed them because everything is going too fast.