Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

saymyname Aug 13, 2016 @ 7:39am
Renown Calculation?
I was wondering how renown are actually given, since i get with a 6-2 about as much as i get with 2-3 :steamfacepalm: also difference is little even between 4000 and 2000 score
Originally posted by Tuco:
its a simple formula your score multiplied by x0.035 and if you win +150 if you lose +90 this is without boosters and challenges complete you can't get more than 400 renowns per game (you can if you complete a challenge or you have booster) same for casual and ranked.
Hope i help you with this formula test it out :).
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Showing 1-15 of 17 comments
|||-Landi-||| Aug 13, 2016 @ 11:38am 
I think they are given by the amount of XP you get
saymyname Aug 13, 2016 @ 11:59am 
yep but how ? i mean if i get 2000 xp how much should i get?
as it is now the system seems to be perfect so they can change renown given to boost microtransaction if needed, since we don t know how it is calculated

Last edited by saymyname; Aug 13, 2016 @ 11:59am
|||-Landi-||| Aug 13, 2016 @ 12:23pm 
i usually farm renown on terror hunt hard-realistic, when i get around 2500 xp i get around 200 renown, 3000 xp-230 renown...
saymyname Aug 13, 2016 @ 12:29pm 
Originally posted by IIILandelerIII:
i usually farm renown on terror hunt hard-realistic, when i get around 2500 xp i get around 200 renown, 3000 xp-230 renown...
so 500 xp means 30 renown? so 5 kills means 30 renown
................
:steamfacepalm:
Last edited by saymyname; Aug 13, 2016 @ 12:29pm
|||-Landi-||| Aug 13, 2016 @ 12:41pm 
Originally posted by SAY_MY_NAME:
Originally posted by IIILandelerIII:
i usually farm renown on terror hunt hard-realistic, when i get around 2500 xp i get around 200 renown, 3000 xp-230 renown...
so 500 xp means 30 renown? so 5 kills means 30 renown
................
:steamfacepalm:

I'm not talking about points, i'm talking about xp what you get the end of the round
NoTime Aug 13, 2016 @ 12:56pm 
Nice question, i have no idea tbh. but i realized the longer the match goes, the more renow you get. I think i will just test it now.

But i'm not paying to much attention on it, i make my dailys and weekly quests that are kinda the most renow anyways so yea. Still would be interessting to know how it works.
NoTime Aug 13, 2016 @ 1:38pm 
I just tested a bit in Terrorist Hunt hard, that should give the same amount of renow as ranked because both are Renow+

I took smaller numbers and tried to hold it together

That are the results:
112 Points 112 Exp 0 Renow
165 Points 165 Exp 36 Renow
190 Points 190 Exp 39 Renow
568 Points 568 Exp 62 Renow
633 Points 633 Exp 66 Renow
655 Points 655 Exp 68 Renow
1018 Points 1018 Exp 91 Renow

So points are always equal to exp, but the Renow out of that yea dunno.

Honestly i have zero clue how it get's calculated, it doesn't make any sense to me at all but maybe we have a mathematik prof. somewhere here
Last edited by NoTime; Aug 13, 2016 @ 1:39pm
|||-Landi-||| Aug 13, 2016 @ 1:57pm 
Originally posted by NoTime:
I just tested a bit in Terrorist Hunt hard, that should give the same amount of renow as ranked because both are Renow+

I took smaller numbers and tried to hold it together

That are the results:
112 Points 112 Exp 0 Renow
165 Points 165 Exp 36 Renow
190 Points 190 Exp 39 Renow
568 Points 568 Exp 62 Renow
633 Points 633 Exp 66 Renow
655 Points 655 Exp 68 Renow
1018 Points 1018 Exp 91 Renow

So points are always equal to exp, but the Renow out of that yea dunno.

Honestly i have zero clue how it get's calculated, it doesn't make any sense to me at all but maybe we have a mathematik prof. somewhere here

i played some terror hunt too,
i got 200 renown after 2500 xp every time
230 around 3000 xp
300 around 4-5000 xp
NoTime Aug 13, 2016 @ 2:01pm 
I'm trying to think how it works, but yea i'm just to stupid for it so i think i give up on it
saymyname Aug 13, 2016 @ 2:10pm 
Originally posted by NoTime:
I just tested a bit in Terrorist Hunt hard, that should give the same amount of renow as ranked because both are Renow+

I took smaller numbers and tried to hold it together

That are the results:
112 Points 112 Exp 0 Renow
165 Points 165 Exp 36 Renow
190 Points 190 Exp 39 Renow
568 Points 568 Exp 62 Renow
633 Points 633 Exp 66 Renow
655 Points 655 Exp 68 Renow
1018 Points 1018 Exp 91 Renow

So points are always equal to exp, but the Renow out of that yea dunno.

Honestly i have zero clue how it get's calculated, it doesn't make any sense to me at all but maybe we have a mathematik prof. somewhere here
nice work thank you for effort, and as u said seems nonsense so far.
I also got similar results but, it rather seems like the game starts from a base value for victory or defeat (since it seems the only thing that really affect renown) and then some renown are added according to xp, maybe so 2000 xp= x(victory) or y(defeat) + xp / (some value)

If it was another game i wouldn t be so curious but as it is now (hope i'm wrong) it seems just a mean move to keep the renown gain constant and low to push through microtransaction (meaning that the advertised "free dlc"of the advertised new dlc policy needed sell the game would be mostly bought by season pass or r6 credits)

Whenever i get 12-2 in a 5 vs 5 scoring perfect victory i feel bad since i get slightly (micro difference) more renown that when i score 4-5 in a defeat :steamsad:
NoTime Aug 13, 2016 @ 2:32pm 
Originally posted by SAY_MY_NAME:
Originally posted by NoTime:
I just tested a bit in Terrorist Hunt hard, that should give the same amount of renow as ranked because both are Renow+

I took smaller numbers and tried to hold it together

That are the results:
112 Points 112 Exp 0 Renow
165 Points 165 Exp 36 Renow
190 Points 190 Exp 39 Renow
568 Points 568 Exp 62 Renow
633 Points 633 Exp 66 Renow
655 Points 655 Exp 68 Renow
1018 Points 1018 Exp 91 Renow

So points are always equal to exp, but the Renow out of that yea dunno.

Honestly i have zero clue how it get's calculated, it doesn't make any sense to me at all but maybe we have a mathematik prof. somewhere here
nice work thank you for effort, and as u said seems nonsense so far.
I also got similar results but, it rather seems like the game starts from a base value for victory or defeat (since it seems the only thing that really affect renown) and then some renown are added according to xp, maybe so 2000 xp= x(victory) or y(defeat) + xp / (some value)

If it was another game i wouldn t be so curious but as it is now (hope i'm wrong) it seems just a mean move to keep the renown gain constant and low to push through microtransaction (meaning that the advertised "free dlc"of the advertised new dlc policy needed sell the game would be mostly bought by season pass or r6 credits)

Whenever i get 12-2 in a 5 vs 5 scoring perfect victory i feel bad since i get slightly (micro difference) more renown that when i score 4-5 in a defeat :steamsad:

No problem.

i will play ranked later this evening, if you want i can post my results aswell, because it's still a different game then terrorist hunt

I did lose on purpose in this testing, killed myself or let them kill me after certain points like the ones above, but i don't think that there is a multiplier for win or lose, because you get like 2000 points for a victory there wouldn't be a good reason for a multiplier

But the other question that just came up, what does renow and renow+ and renow++ really mean, because you get the same amount of points, terrorist hunt as example again, kill is 25 + 10 hs bonus that's the same in normal and hard.

Just rushed through normal rly quick for testing: Points 489 Renow 57

Well i don't care to much because i got enough renow all the time, the daily and weeklys give soooo much renow, and for just playing you get alot aswell.

Well i think you can have 0-10 but be first place with the points win the game and will get more renow then with 10-0 and less points as example because it's only about points=exp not about KD

It's a weird system
saymyname Aug 13, 2016 @ 4:02pm 
Originally posted by NoTime:
Originally posted by SAY_MY_NAME:
nice work thank you for effort, and as u said seems nonsense so far.
I also got similar results but, it rather seems like the game starts from a base value for victory or defeat (since it seems the only thing that really affect renown) and then some renown are added according to xp, maybe so 2000 xp= x(victory) or y(defeat) + xp / (some value)

If it was another game i wouldn t be so curious but as it is now (hope i'm wrong) it seems just a mean move to keep the renown gain constant and low to push through microtransaction (meaning that the advertised "free dlc"of the advertised new dlc policy needed sell the game would be mostly bought by season pass or r6 credits)

Whenever i get 12-2 in a 5 vs 5 scoring perfect victory i feel bad since i get slightly (micro difference) more renown that when i score 4-5 in a defeat :steamsad:

No problem.

i will play ranked later this evening, if you want i can post my results aswell, because it's still a different game then terrorist hunt

I did lose on purpose in this testing, killed myself or let them kill me after certain points like the ones above, but i don't think that there is a multiplier for win or lose, because you get like 2000 points for a victory there wouldn't be a good reason for a multiplier

But the other question that just came up, what does renow and renow+ and renow++ really mean, because you get the same amount of points, terrorist hunt as example again, kill is 25 + 10 hs bonus that's the same in normal and hard.

Just rushed through normal rly quick for testing: Points 489 Renow 57

Well i don't care to much because i got enough renow all the time, the daily and weeklys give soooo much renow, and for just playing you get alot aswell.

Well i think you can have 0-10 but be first place with the points win the game and will get more renow then with 10-0 and less points as example because it's only about points=exp not about KD

It's a weird system
Definetely lol,more important it's flawed ( i'm saying that K/D should matter and that doing 0-10 and get more then 5-0 means bad reward system, ok it focus on teamplay but cmon at least some kill reward is needed).
getting 300-400 per match is low, especially if we need to do 25000 for one operator, so why if i do 10-4 and still win get nearly same as 3-4 with this "point focused" system ? to pay for r6 credits?
Last edited by saymyname; Aug 13, 2016 @ 4:06pm
NoTime Aug 13, 2016 @ 4:44pm 
Originally posted by SAY_MY_NAME:
Originally posted by NoTime:

No problem.

i will play ranked later this evening, if you want i can post my results aswell, because it's still a different game then terrorist hunt

I did lose on purpose in this testing, killed myself or let them kill me after certain points like the ones above, but i don't think that there is a multiplier for win or lose, because you get like 2000 points for a victory there wouldn't be a good reason for a multiplier

But the other question that just came up, what does renow and renow+ and renow++ really mean, because you get the same amount of points, terrorist hunt as example again, kill is 25 + 10 hs bonus that's the same in normal and hard.

Just rushed through normal rly quick for testing: Points 489 Renow 57

Well i don't care to much because i got enough renow all the time, the daily and weeklys give soooo much renow, and for just playing you get alot aswell.

Well i think you can have 0-10 but be first place with the points win the game and will get more renow then with 10-0 and less points as example because it's only about points=exp not about KD

It's a weird system
Definetely lol,more important it's flawed ( i'm saying that K/D should matter and that doing 0-10 and get more then 5-0 means bad reward system, ok it focus on teamplay but cmon at least some kill reward is needed).
getting 300-400 per match is low, especially if we need to do 25000 for one operator, so why if i do 10-4 and still win get nearly same as 3-4 with this "point focused" system ? to pay for r6 credits?


Ohh now i get what you are saying, hm it should only matter to a small part, only because someone isn't good at making kills, has a bad round, or just didn't get any kills shouldn't give him an disadvantage. When i play valk or rook on defense i support my team via cams and voice, if my roamers aren't failing i don't get kills or only a few because the roamer do the work and i get the assist for spotting. i still get points and renow though.

If i play roamer like frost kill 5 people i automaticly have more points then the others = more renow then the others so that's okay too.

I think the balance is okay between points and kills and renow, but i don't know how it works

I think the system right now is weird retarded and makes no sense, but i don't care too much atm.

I will never buy the Saison pass and will never buy r6 credits because in my opinion Ubi doesn't deserve it, it's a great game yes, but there are some points that are just totally unacceptable from ubisofts side so i won't give them any more money.

And i have enough renow anyways, i have every operator except for cav and cap, because i don't want them tbh, i have a few great skins and a few head gears, i don''t have the super duper shiny headgear or skull weapons skins but yea i don't care, i like my skins, my style, and it's easy farmed. But as you said in the beginning from here, if they change the system they can make the focus on microtransaktions yes.

Still i would be interessted how this system works but i'm to retarded for it to figure it out
Last edited by NoTime; Aug 13, 2016 @ 4:46pm
saymyname Aug 13, 2016 @ 5:17pm 
Originally posted by NoTime:
Originally posted by SAY_MY_NAME:
Definetely lol,more important it's flawed ( i'm saying that K/D should matter and that doing 0-10 and get more then 5-0 means bad reward system, ok it focus on teamplay but cmon at least some kill reward is needed).
getting 300-400 per match is low, especially if we need to do 25000 for one operator, so why if i do 10-4 and still win get nearly same as 3-4 with this "point focused" system ? to pay for r6 credits?


Ohh now i get what you are saying, hm it should only matter to a small part, only because someone isn't good at making kills, has a bad round, or just didn't get any kills shouldn't give him an disadvantage. When i play valk or rook on defense i support my team via cams and voice, if my roamers aren't failing i don't get kills or only a few because the roamer do the work and i get the assist for spotting. i still get points and renow though.

If i play roamer like frost kill 5 people i automaticly have more points then the others = more renow then the others so that's okay too.

I think the balance is okay between points and kills and renow, but i don't know how it works

I think the system right now is weird retarded and makes no sense, but i don't care too much atm.

I will never buy the Saison pass and will never buy r6 credits because in my opinion Ubi doesn't deserve it, it's a great game yes, but there are some points that are just totally unacceptable from ubisofts side so i won't give them any more money.

And i have enough renow anyways, i have every operator except for cav and cap, because i don't want them tbh, i have a few great skins and a few head gears, i don''t have the super duper shiny headgear or skull weapons skins but yea i don't care, i like my skins, my style, and it's easy farmed. But as you said in the beginning from here, if they change the system they can make the focus on microtransaktions yes.

Still i would be interessted how this system works but i'm to retarded for it to figure it out
Well said man....well said :)
Fk u ubi
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Date Posted: Aug 13, 2016 @ 7:39am
Posts: 17