Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
as it is now the system seems to be perfect so they can change renown given to boost microtransaction if needed, since we don t know how it is calculated
................
I'm not talking about points, i'm talking about xp what you get the end of the round
But i'm not paying to much attention on it, i make my dailys and weekly quests that are kinda the most renow anyways so yea. Still would be interessting to know how it works.
I took smaller numbers and tried to hold it together
That are the results:
112 Points 112 Exp 0 Renow
165 Points 165 Exp 36 Renow
190 Points 190 Exp 39 Renow
568 Points 568 Exp 62 Renow
633 Points 633 Exp 66 Renow
655 Points 655 Exp 68 Renow
1018 Points 1018 Exp 91 Renow
So points are always equal to exp, but the Renow out of that yea dunno.
Honestly i have zero clue how it get's calculated, it doesn't make any sense to me at all but maybe we have a mathematik prof. somewhere here
i played some terror hunt too,
i got 200 renown after 2500 xp every time
230 around 3000 xp
300 around 4-5000 xp
I also got similar results but, it rather seems like the game starts from a base value for victory or defeat (since it seems the only thing that really affect renown) and then some renown are added according to xp, maybe so 2000 xp= x(victory) or y(defeat) + xp / (some value)
If it was another game i wouldn t be so curious but as it is now (hope i'm wrong) it seems just a mean move to keep the renown gain constant and low to push through microtransaction (meaning that the advertised "free dlc"of the advertised new dlc policy needed sell the game would be mostly bought by season pass or r6 credits)
Whenever i get 12-2 in a 5 vs 5 scoring perfect victory i feel bad since i get slightly (micro difference) more renown that when i score 4-5 in a defeat
No problem.
i will play ranked later this evening, if you want i can post my results aswell, because it's still a different game then terrorist hunt
I did lose on purpose in this testing, killed myself or let them kill me after certain points like the ones above, but i don't think that there is a multiplier for win or lose, because you get like 2000 points for a victory there wouldn't be a good reason for a multiplier
But the other question that just came up, what does renow and renow+ and renow++ really mean, because you get the same amount of points, terrorist hunt as example again, kill is 25 + 10 hs bonus that's the same in normal and hard.
Just rushed through normal rly quick for testing: Points 489 Renow 57
Well i don't care to much because i got enough renow all the time, the daily and weeklys give soooo much renow, and for just playing you get alot aswell.
Well i think you can have 0-10 but be first place with the points win the game and will get more renow then with 10-0 and less points as example because it's only about points=exp not about KD
It's a weird system
getting 300-400 per match is low, especially if we need to do 25000 for one operator, so why if i do 10-4 and still win get nearly same as 3-4 with this "point focused" system ? to pay for r6 credits?
Ohh now i get what you are saying, hm it should only matter to a small part, only because someone isn't good at making kills, has a bad round, or just didn't get any kills shouldn't give him an disadvantage. When i play valk or rook on defense i support my team via cams and voice, if my roamers aren't failing i don't get kills or only a few because the roamer do the work and i get the assist for spotting. i still get points and renow though.
If i play roamer like frost kill 5 people i automaticly have more points then the others = more renow then the others so that's okay too.
I think the balance is okay between points and kills and renow, but i don't know how it works
I think the system right now is weird retarded and makes no sense, but i don't care too much atm.
I will never buy the Saison pass and will never buy r6 credits because in my opinion Ubi doesn't deserve it, it's a great game yes, but there are some points that are just totally unacceptable from ubisofts side so i won't give them any more money.
And i have enough renow anyways, i have every operator except for cav and cap, because i don't want them tbh, i have a few great skins and a few head gears, i don''t have the super duper shiny headgear or skull weapons skins but yea i don't care, i like my skins, my style, and it's easy farmed. But as you said in the beginning from here, if they change the system they can make the focus on microtransaktions yes.
Still i would be interessted how this system works but i'm to retarded for it to figure it out