Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

xd FejKerbtw 2016년 10월 9일 오후 12시 28분
Shield charge through walls
What do you think?
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xd FejKerbtw 2016년 10월 9일 오후 12시 41분 
Vamilad님이 먼저 게시:
That's not how walls work.
Well, if you'd have big ballistic shield and push through wooden wall it might work
NinjaGuidane 2016년 10월 9일 오후 12시 42분 
Matimio seemed to like it and so do i
CaptainGary 2016년 10월 9일 오후 1시 56분 
lol thats not how walls work. you would need to be running the speed of a car. And even at that speed, you might kill yourself with the shock impact.
CaptainGary 님이 마지막으로 수정; 2016년 10월 9일 오후 1시 56분
NinjaGuidane 2016년 10월 9일 오후 3시 11분 
why r we bringing up realism? this is a game its full of unrealism
Shadowfox70K 2016년 10월 9일 오후 3시 30분 
What if: can charge through damaged walls. Eg ones with loads of shotgun holes or frag blasted
NinjaGuidane 2016년 10월 9일 오후 3시 39분 
Vamilad님이 먼저 게시:
Ninja님이 먼저 게시:
why r we bringing up realism? this is a game its full of unrealism

It's a game based off realism and being able to charge walls would be extremely idiotic.

No it rly isnt
VtigerFTW 2016년 10월 9일 오후 4시 20분 
I rate this a Milk out of Mother
Cerebral Daemon 2016년 10월 9일 오후 4시 33분 
Vamilad님이 먼저 게시:
I know I'm just kidding.

Bring on the pink armor and the capes and skins on everything!

In fact let's make conefetti explode from people's heads so you know when you get a headshot!

Actually let's add vehicles wouldn't vehicles be neat?

We can even give people ♥♥♥♥ like power armor so they can leap off walls and jump up two stories!!!

Wouldn't that be so 1337?
If you want to bring up examples of unrealistic things that aren't in the game, as a proof that the game is realistic, then let me counter your argument with a list of realistic things that aren't in the game, as a proof that the game is unrealistic.

First off, why is there no bullet-drop, bullet-deviation and ricochet mechanics, and why are ballistic helmets unable to protect against even the simplest of bullets?

Why, when Thatcher throws an EMP grenade, are lights going off momentarily, but comes back on afterward? If the wires went through an EMP effect, shouldn't they stay off permanently?

Why, when Sledge, Ash, Thermite, or literally any other breaching method, gets used, does the building not collapse after enough damage? Is structural integrity not a thing, in this game?

When any shields get shot in their ballistic glass panel, why does it not break over time?

Glaz has a sniper, which is designed to pierce through structures, not to deliver force over them. Why, then, is he capable of destroying wooden barricades with three shots, when those shots would normally only go through the panel and pierce whatever's behind, too?

Where are the five explosive pucks located in Fuze's device? They're too big to fit anywhere in it.

Why, when Capitao fires an asphyxiating bolt, does the building not take fire?

Why is Smoke even allowed to use his gadget, a chemical weapon?

Why is Mute's jammer limited to such a small range? The jamming waves emitted by such a device should go much, much farther than that.

Pulse's gadget. Enough said.

Doc can suddenly heal wounds in a matter of seconds, how is that possible?

Why is Kapkan's trap's infrared laser visible? In air, shouldn't such a laser be invisible to the naked eye?

Why is Tachanka not tearing apart the entire building when he fires a mounted weapon designed for vehicles? Also, why does he not literally obliterate ballistic shields, when firing at them? Also, where is he carrying it, before placing it down?

Why are counter-terrorist units acting as if they're the terrorists themselves, most of the time?

Why are any of them deployed with clown masks and pink guns?

Now, let me see you debate how any of these are "realistic". Because, of course, the game is not unrealistic in any way, and of course a shield capable of smashing through walls would make less sense than, say, a guy with a heart-detector, a guy with a vehicle-mounted machine gun, or a guy with an instant-"You'veBeenShotButTheHole'sGoneNow" healing gun. Of cooooourse... :awkward:
Cerebral Daemon 님이 마지막으로 수정; 2016년 10월 9일 오후 4시 35분
Uroboros 2016년 10월 9일 오후 5시 12분 
Perhaps a shield character with a similar-yet-different focus. Their special could be a charge, just not one that breaks through walls. A shield that is able to sprint at tier-3 speeds (in a straight line, in short bursts) could potentially be a great pusher, and makes them far less of a sitting duck at T-sections or against nitro.

If you really want to get the wall-breaking thing, give their melee attack a sliiightly larger area of effect on wooden walls and name the operative something like 'rhino' or 'matador' or something.
Cerebral Daemon 2016년 10월 9일 오후 5시 20분 
Vamilad님이 먼저 게시:
Running through a wall isn't possible in the real world mate.

Cerebral Daemon님이 먼저 게시:
Because, of course, the game is not unrealistic in any way, and of course a shield capable of smashing through walls would make less sense than, say, a guy with a heart-detector, a guy with a vehicle-mounted machine gun, or a guy with an instant-"You'veBeenShotButTheHole'sGoneNow" healing gun. Of cooooourse... :awkward:

Read back this paragraph. Neither are any of those things, and yet they're still all part of the game. :awkward:
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