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报告翻译问题
so everyone buys it,then the youtubers and pro league complain. It gets nerfed
and the cycle continues.
then the big youtubers and pro league find something else to complain about and then it gets nerfed,so on and so fourth.
i don't "hate" this game but the pandering to the pro league and youtubers is kinda insane.
it doesn't help that the steamers/youtubers and pro league fans just follow along.
i'm sick of nerf after nerf after nerf.. there's alot of operators that could use a buff or a redesign. not to mention their stupid "pick rate and win delta chart"
ubisoft wants every operator to be picked evenly witch just will never ever happen. . .
lastly the map changes are "ok" normally
but it's just a way for them to not make a new map
granted, i do think that the majority of map changes are good.
it doesn't take away the fact that they are just being lazy.
the last season was the first brand new map in almost 3 years
not to mention that UBI stopped doing 2 operators a season years ago
Legit this. Right when it releases you can pretty safely bet on whats going to get nerfed with them.
/thread
Other than that, what are the doing, for a matter of fact? We haven't seen much from the reputation system, and streamer mode is something so moronic nobody else was dumb enough to implement it into the FPS genre.
This guy covers the issues with ubisoft pretty well. It seems like over the past few years they prioritized money over game quality and their higher ups (who are responsible for greenlighting new ideas) deny anything that seems fresh and just go for things that bring them biggest revenue. Its sad to see what Ubisoft has become.
P.S. Even few ex developers commented on the video: "I worked at Ubisoft for 6 years. They've somehow figured out how to turn a creative industry, into feeling like you're working in a factory. Just like this guy says, we did the same things, over, and over again. It was great for coming to work, shutting my brain off, and drilling a hole in the sheet of metal that came down the conveyor belt. But it murdered my love for game development, so I bounced."
A lot of people forget, but when Siege first released, it wasn't well received by the masses. They did a lot of hard work to turn the ship around and now today Siege is still unrivaled, but now there's not just Overwatch, TF2, and CSGO. There's Valorant and Apex Legends, both had their cultural moment recently. That seems to make them nervous.
Siege has never really had that in comparison. It's grown in popularity steadily over the years instead of being something that's on everybody's lips. Being a cornerstone of the FPS genre isn't really something they seem content with anymore. They're trying to be the hot new thing when that ship has sailed and what they were doing was actually working for them anyways.
I actually really like the new operators they've released from Zero on wards. They haven't missed once with the weakest probably being Thorn, but even in that case the primary they introduced on her is one of my favorites. Thunderbird has become my go-to defense operator and she feels amazing to use. Sens feels like their first miss in a while though.
The issue is they're erasing things that made this game great, or they're dumbing them down. For me, gun variety and recoil patterns is what made me really like this game. Guns just felt great to use compared to other games even if they're not always realistic, but over the years Ubisoft has gotten into the nasty habit of resorting to recoil nerfs to fix operator specific issues.
It's gotten to the point where LMGs were considered extremely situational years ago, and now it's the meta, and they're about to get recoil nerfs because so many of the ARs have been hit so hard. Now even more guns are going to feel awful to use when the issue is Finka LMG and a little bit of Zofia LMG (which they could fix with reverting the recoil nerf to the M762).
That's something this game had going for it that it's now steadily losing.
Then let's look at who they decide to nerf/buff. It's often based on that weird graph. I mean what does underpicked too strong and overpicked too weak even supposed to mean? Overpicked too strong and underpicked too weak are what they should focus on, but they seem to focus exclusively on the "overpicked" section whether it be too strong, too weak, or in the middle.
Jager is the perfect example of that. Nobody complains about Jager, not even esports players as far as I know, but he gets constantly nerfed because his gadget counters so much utility. So he's a no brainer for team comps. Slap a Jager in there and you're good. This can be as true for esports as it is for regular matches.
That's not interesting to watch for esports though, is it? They don't want to see the same operators played over and over again, but the fact of the matter is that some operators are niche, and others are good on almost every site. We all agree that's an issue, but Ubisoft act like it's the thing holding their game back and instead of finding different ways to change an operator to be more versatile, they often nerf the operator that has the higher pick rate because it's easier.
They don't have confidence in anything anymore, and they're ruining the one thing they had going for them, at least for the foreseeable future.
Then after every meeting the goal shifts, someone who just dropped by (on accident) added/requested things not originally included and the project lead decided it's a thing that they want. Then the previous work must be reworked/adjusted after every meeting to meet new goals.
When they're done the Sales Department finds out there is something more popular, so they want to change the whole direction of the project so they can keep their quarterlies. Then at dead line the dev's just OD on meth and shove out a product that kind of looks like what they wanted if you squint hard enough.
What it seems like is they know Rick and Morty is popular with teenagers, and that's a huge portion of this playerbase. Those skins are so overpriced, and so they probably made a small fortune selling them. I'm not someone that's like, "oh no bright colors are bad!" But it's a bit distracting blowing open a wall and looking over and seeing it's someone in a Mr Meeseeks onesie doing it.
I love unconventional designs though. The Ikumi Nakamura skins are generally some of the most interesting designs I've seen in any FPS game. There's something about obvious brand promotion shoehorned into video games that I find awkward. It sticks out more than any other collaboration they've done for the worst reasons.
I had the same issue when League of Legends collaborated with Louis Vuitton and their monogram was included into the game.