Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

New Border Rework Is The Most Defender Sided Map In The Game
So Test Server Player Here Now Its Currently 9AM From Were I Live And Next Season Is Dropping Soon , Im Attempting Too Get The Best Competitve Advantage Within Siege So Im Trying To Adapt Too New Changes For Next Season.. Im taking r6 seriously again.

Now I Have A Total Of 7 HOURS In The Test Server (THIS SEASON) ,
< >
Showing 1-7 of 7 comments
RcsPcsN1 Feb 23, 2021 @ 2:24am 
I mean, it gives the attackers multiple new ways to enter the building while keeping the main parts of it the same, so I wouldn’t call it that...
Mikaela1736YT Feb 23, 2021 @ 9:23am 
i'm happy in some part, but the other? i dont see it needing any rework.
xaxaxa (Banned) Feb 23, 2021 @ 10:12am 
Originally posted by RcsPcsN1:
I mean, it gives the attackers multiple new ways to enter the building while keeping the main parts of it the same, so I wouldn’t call it that...
catharsis Feb 23, 2021 @ 10:29am 
Describing how much time you've spent on the test server does not explain how you think the Border rework is defender sided...
Thesaintdog Feb 23, 2021 @ 10:40am 
Originally posted by circle.:
Describing how much time you've spent on the test server does not explain how you think the Border rework is defender sided...
its WAY better
76561199010295967 Feb 23, 2021 @ 4:38pm 
Originally posted by circle.:
Describing how much time you've spent on the test server does not explain how you think the Border rework is defender sided...

considering it shows i have the most experience , i doubt you played all night and skipped your sleep schedule.. (Its now 14 hours playtime this season) did you or are you now going to attempt to lie to stay steady in the argument. It proves the player has played it enough to give it a chance.. Ive played discovery QM and ranked on border.. ofcourse you may be the silver or bronze player that seems too think its not about the time on the map its the plays he makes.. time on a map allows the player too adapt to it , Learn peakers advantage within that map , position peaking , Plants that cannot be defused , Kaid positions (I already know 5 unreachable non glitch positions). I never meant for this post too be a long described thread hence the horrible grammar , however i will now explain.
------------------------------------------------------------------------------------------------
For the following high tier attack you will be explained these are the attacking ops :

BUCK (If banned play sledge with nades)
THERMITE (if banned play Ace)
NOMAD (If banned play gridlock and use gridlocks in same position as nomad charges)
THATCHER (If banned , twitch with 2 drones.. save them)
MONTI (If banned , Capitao with a smoke plant)

Within siege when you are playing bo3 scrims . ranked , cas whatever it is a players precise mindset within the OLD border (lets say defenders were lockers) was that attackers would take passport and customs too lock off most of map roamers excluding bathroom and east stairs.. and they would then take cctv and get breach within lockers , this will ofcourse mean not peaking half wall , guns/small. The attacker would cause distraction (spraying soft walls , throwing nades from left cctv softwall peaking into metal detectors which should cause the defenders mindset to suppose a potential breach plant to default or chair (monti plants or capitao) that is after eliminating any support operator alike smoke playing half wall , you have removed time denial and have now successfully planted (if mira is small room , buck will play server and force her to fall back to metal detectors by playing underneath floor , cctv holder can eliminate mira and any other ops holding metal detectors for a potential nitro cell plant denial) , this will cause cctv holders like nomad and thatcher too move from cctv too... cctv soft wall or play balcony this is ofcourse having one nomad charge on cctv door and one on chair (removes wide swing to eliminate balcony peakers) and the last one being on defuser .. you hold with one player rappel on balcony preferably a acog (thermite) and he will be soft peaking behind balcony pillar and wallah you have got yourself a simple 5 man high plat ranked strat that my competitive team have studied for over 3 months whenever scriming on border , it has a 88% winrate and we have executed it 22 times over 4 months.

THIS SHOULD BE DONE WITHIN A 1 MINUTE 30-50 SECOND PROCESS
------------------------------------------------------------------------------------------------
Now this is a REWORKED Border attack , one defender catwalk , east stairs , half wall , cctv & one security playing connector removing all bottom floor entrys as a pulse now all defenders have to do is crouch , press q and e and sit and wait........... ahhhhh.

Pro league on reworked border will be like this and you will see very soon
rip. Feb 23, 2021 @ 4:42pm 
Originally posted by Goth Egg:
Originally posted by circle.:
Describing how much time you've spent on the test server does not explain how you think the Border rework is defender sided...

For the following high tier attack you will be explained these are the attacking ops :

BUCK (If banned play sledge with nades)
THERMITE (if banned play Ace)
NOMAD (If banned play gridlock and use gridlocks in same position as nomad charges)
THATCHER (If banned , twitch with 2 drones.. save them)
MONTI (If banned , Capitao with a smoke plant)

Within siege when you are playing bo3 scrims . ranked , cas whatever it is a players precise mindset within the OLD border (lets say defenders were lockers) was that attackers would take passport and customs too lock off most of map roamers excluding bathroom and east stairs.. and they would then take cctv and get breach within lockers , this will ofcourse mean not peaking half wall , guns/small. The attacker would cause distraction (spraying soft walls , throwing nades from left cctv softwall peaking into metal detectors which should cause the defenders mindset to suppose a potential breach plant to default or chair (monti plants or capitao) that is after eliminating any support operator alike smoke playing half wall , you have removed time denial and have now successfully planted (if mira is small room , buck will play server and force her to fall back to metal detectors by playing underneath floor , cctv holder can eliminate mira and any other ops holding metal detectors for a potential nitro cell plant denial) , this will cause cctv holders like nomad and thatcher too move from cctv too... cctv soft wall or play balcony this is ofcourse having one nomad charge on cctv door and one on chair (removes wide swing to eliminate balcony peakers) and the last one being on defuser .. you hold with one player rappel on balcony preferably a acog (thermite) and he will be soft peaking behind balcony pillar and wallah you have got yourself a simple 5 man high plat ranked strat that my competitive team have studied for over 3 months whenever scriming on border , it has a 88% winrate and we have executed it 22 times over 4 months.

idc what anyone says , this dude looks at the game at a whole diffrent prespective , my dude follows others mindsets
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Feb 23, 2021 @ 2:14am
Posts: 7