Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

Why even make Thunderbird op if Devs know they are just gonna nerf her
I've noticed a pattern with new operators, at least since Ela. Devs release new season with two new ops at least one is usually overpowered and casuals and ranked alike call for nerf. Then(my theory) they nerf the operator to what they originally intended which is often far weaker and sometimes useless. And no one complains because generally nerfs are received better than buffs. Thunderbird at the moment just seems like shes gonna come out and be extremely useful: No application of critical thinking, Spawn-peeking, Lack of involvement

1. Irregardless of it making Doc less useful or compliments his ability its still making this game easier and rewards players for being bad. If you get a kill but suffer lets say 80 damage; if you remained at 20 health without a Doc its forces you to play more cautious. Maybe hide and hold corners rather than remaining to roam. Now, take all the damage you want and run back to heal up before leaving again. The key difference between Thunderbird and Doc is that you have no requirement to stay on site after healing. With doc its an unspoken rule to not waste his three stims by running out and dying.

2. Spawnpeeking, Finka's spearpoint .308 is incredibly strong, imagine spawn peeking with it now as defender. Place a health station as Thunderbird(or another) spawnpeeks and if they suck they have an auto-healing station instantly fixing any damage they could've taken.

3. Finka is the answer to Doc and I like her because she can pop her ability early for rushes or stick with the team and use them during key moments. Also can die without using all three health boosts. Thunderbird on the other hand will become another Rook. Place down health station and you're officially done, anything else you do is just getting kills. With Finka you have to actively use your ability while getting kills or doc you actively get kills and watch out for hurt teammates. Rook just places down armor, no involvement in his ability. This will be the same with Thunderbird(Trap operators actively hunt for kills and use traps as room fortifiers/listen for gunshots,explosions or screams etc.)

So its quite clear Thunderbird will receive a nerf by the end of this new season. We will see her ability maybe limited to three uses for the entire team or having to hold a button and let it charge up and heal you. Like the time it takes to put on Rooks armor or place down a frost mat. alternatively we will see its health boost reduced to ten but with a faster recharge.
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Katzh 24. kvě. 2021 v 18.55 
can't wait to see trolls helping attacker on purpose.
Pretty sure that people hate nerfs so they are drasticly way less recieved than buffs. People complain constantly around the lack of buffs and how the devs dance in circle nerfing and buffing the same operators and a bunch go unbuffed (nokk and warden being teh butt of the joke)
Now in full color původně napsal:
Pretty sure that people hate nerfs so they are drasticly way less recieved than buffs. People complain constantly around the lack of buffs and how the devs dance in circle nerfing and buffing the same operators and a bunch go unbuffed (nokk and warden being teh butt of the joke)
Wdym nerf Jager more /s
I understand your frustration, but ubisoft are actually intentionally doing this for a good reason. Its easier the balance an overpowered operator than it is to buff an underpowered operator. Think about it. If an operator is OP, lots of people will be playing them. More data to make more useful changes. If an operator is boring/not very good, noone plays them. It then becomes difficult to balance them with much less information about their strong points.

Take for an example, an overpowered defending 3 speed operator is introduced. They have two weapons, weapon A and weapon B. Their ability (for example) is an ammo box, allowing teammates to refill one impact/barb and a percentage of ammo. The data clearly shows that people prefer weapon A 80% of the time. They also observe that players use this operator to anchor site much more often than roam. The extra utility on defence has also increased the defending side's win ratio by 5% (Quite a lot).
They would then look at the potential to reduce the speed of this operator, since it's common for the player to anchor with said operator. 3 speed isnt necessary if you are bouncing between 3 connected room and is making them uneedingly powerful. Now, onto guns. Easy option is to nerf recoil/damage/spread etc for weapon A, since they know that is the problem weapon. No need to touch weapon B as of current. Extra changes could be made that the ammo box can only be used twice. Reduces the impact on the round.

Now, imagine the same operator, but noone plays them because they're considered under powered. You have virtually no play data. Which weapon is better A or B? You certainty dont know. The defending win rate is the same, so you are hesitant to alter something that may break the game. You're not sure if the speed of the operator is an issue, but how can you go faster than 3 speed? Or do you 'nerf' them and make them 2 armour (and risk the player pushback from nerfing an underpowered op)? You just don't know. So you start making changes on everything. Buff to both weapon A and B, even though they might not have been the problem. You buff(?) the operator by making them 2 armour. You increase the amount of ammo the box has? Who knows?

Essentially, with an overpowered operator, you can make much smaller, refined balances that might seem insignificant, but will echo, effectively balancing them. If they are underpowered, you have to start making lots of sweeping changes for everything - until you either go overboard, or hit the right spot. Ubisoft seems to be super hesitant with handing our buffs, so its likely every operator we'll get from now on will be introduced overpowered in some form.
I think Ubi makes operators OP so they can see how far ubi can go with them
I think Ubi makes them strong so people will use them and try to play with them, then with additional data on how people play these OPs they plan nerfs
Sheevpalps původně napsal:

Now, imagine the same operator, but noone plays them because they're considered under powered. You have virtually no play data. Which weapon is better A or B? You certainty dont know. The defending win rate is the same, so you are hesitant to alter something that may break the game. You're not sure if the speed of the operator is an issue, but how can you go faster than 3 speed? Or do you 'nerf' them and make them 2 armour (and risk the player pushback from nerfing an underpowered op)? You just don't know. So you start making changes on everything. Buff to both weapon A and B, even though they might not have been the problem. You buff(?) the operator by making them 2 armour. You increase the amount of ammo the box has? Who knows?
Devs actually have weapon pickrate data, and let me tell you it's mostly 99/1% pickrates since everyone has mostly a good static meta loudout, case in point any shotgun in attack has 1-0%, if a character has both a pistol and something more useful such as machine pistol or shotgun, they know that one weapon is always the best and some attempts at balancing that has been pathetic, case in point Ash R4-C that until now has been the better weapon over the G36C even during the ACOG got removed from R4-C.

Devs are aware that people don't use for example shotgun ying yet they don't buff it because pro league said no, and currently re-using weapons just creates dead ends when it comes to balancing such is hte case of not being able to buff warden MPX because he shares with Valk, so they won't do that
Naposledy upravil Copy & Cat; 25. kvě. 2021 v 6.55
well just like league... new champs/operators with OP skills, so players pay money to get them, while after they've done, it's time to nerf lol
Katzh původně napsal:
can't wait to see trolls helping attacker on purpose.
+1

,,2. Spawnpeeking, Finka's spearpoint .308 is incredibly strong, imagine spawn peeking with it now as defender.''

Then if its so op why dont people pick finka too????
i dont see the point of saying its ok,even on defense,we got aug and most people i see pick mp5k over aug on wamai so ur wrong
Legendary Carrot. původně napsal:
Katzh původně napsal:
can't wait to see trolls helping attacker on purpose.
+1

,,2. Spawnpeeking, Finka's spearpoint .308 is incredibly strong, imagine spawn peeking with it now as defender.''

Then if its so op why dont people pick finka too????
i dont see the point of saying its ok,even on defense,we got aug and most people i see pick mp5k over aug on wamai so ur wrong
Maybe in different regions, but i can count the amount of people i saw using MP5K with wamai in one hand
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Datum zveřejnění: 24. kvě. 2021 v 17.59
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