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Докладване на проблем с превода
Rework those visible laser to invisible but destructible and any defender crossing those lasers get same multiplier damage like kapkan traps.
So this way, she can put traps onto breached reinforced walls and hatches that kapkan can't.
and those flash or grenades shouldn't have any affect on lasers.
Her rework gadget. Attackers must get clear line of sight to shoot down from the other side. Right now, to enable her laser, defenders need to be in line of sights. that should keep in mind how attackers can shoot down those rework traps IF THEY SPOT IT.
Not sure of this rework being OP or Pro level.
but i really don't understand how to play Aruni in her current state.
Atleast when i play as castle, they still need to use utility to destroy and push me.
While her laser cannot protect me attackers from line of sight.
I agree with you and I like trap gadget.
This 30 dmg is rly not much dmg.
It doesnt block ways, most of the times you just get a notification that an attacker will push this side.
And most of the times, you get a notifcation anyways, because cams and they must destroy a barricade.
i seriously don't understand why Ubisoft allows such cheesy mechanic on sweaty PvP mode.
I have disable notification for to improve my game sense and alertness,
I'm not against points system. I'm against those points that give away Intel without having communication or inattentive players. Strong defense placement my ass.
Certain actions like- Aruni laser destroyed gadgets points or mine trigger (sound cue enough) or DBNO state notification.
Enemy falling into traps (sound cue) or spotting on camera or detecting players through alarm shouldn't be given VISIBLE points for it. This helps the unaware or inattentive players Intel and really a big factor for lots of pros.
they can sit can watch any other angle and still get Intel on other side of map.
I said it wrong.
The sound when Arunis gate get deactivated are the notification.
I think you dont get point, if someone deactivate your gate.