Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

Fundabar Mar 4, 2021 @ 1:29am
Bullets actually coming out of the barrel rather than the sight.
Title says it all, utilizing this would remove the ridiculous pixel peeks pros are doing and even add to the tactical factor as you can't really peek something unless you got the barrel exposed similar to Arma 3 and Squad.
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Showing 1-13 of 13 comments
Ubi Milky  [developer] Mar 5, 2021 @ 5:20pm 
Hello Fundabar, thanks for posting about this.

Does this happen with all the guns you have tested in game so far, or only a few certain weapons or sights equipped?

Are you able to upload a clip for us to view?

Please try pressing the Windows key, the Alt key and R key, to start recording a clip with Xbox Game bar (Usually comes already installed on Windows 10)

Next press the Windows key and G key to bring up the game bar and review your captured clip.

Finally. you can then upload this clip to a video hosting website such as YouTube or Imgur and the like. Copy the url web link of your newly uploaded video into this thread and we should be able to then view this too, thank you.

-Ubisoft Support
Fundabar Mar 5, 2021 @ 6:05pm 
In my 1000 hours, its always been the sights rather than the barrels themselves which results in them being able to do some INSANE peeks where the barrel of the gun is entirely covered and all that is exposed is the very tip top of the head and the sight of the gun, it usually is Pulse, Castle, Ash, and Twitch I mainly see doing this. Next time I play, I'll make sure to record it. I feel as though if the barrels were the main exit point, it could easily help diminish peekers advantage by forcing the players to adapt having the barrels not be covered at all, would change up the META of the game ENTIRELY.
Ubi Milky  [developer] Mar 6, 2021 @ 6:06am 
Thank you for that information Fundabar.

It will be interesting to see if other players feel the same about these particular operator sights. If you can record any clips as examples, I will happily pass this onto the team as a feedback from our players.

If anyone would like to share their experience of this in this thread, please feel free to five examples too. I will move this thread to general discussion as it is more of a suggestion then a bug at the moment.

-Ubisoft Support
Falconicx Mar 6, 2021 @ 6:30am 
Originally posted by Fundabar:
In my 1000 hours, its always been the sights rather than the barrels themselves which results in them being able to do some INSANE peeks where the barrel of the gun is entirely covered and all that is exposed is the very tip top of the head and the sight of the gun, it usually is Pulse, Castle, Ash, and Twitch I mainly see doing this. Next time I play, I'll make sure to record it. I feel as though if the barrels were the main exit point, it could easily help diminish peekers advantage by forcing the players to adapt having the barrels not be covered at all, would change up the META of the game ENTIRELY.

well if you asked me 2 years ago before quick peek nerf I would say no, but after the "quick" peek nerf (around mid yr 4 I think it was) I will actually say yes. Before nerf quick peeking required skill, whereas today it barely requires it as most players (except the very best) just spam q and e and along with some good old potato servers they get their kills more often than not. I mean look at BF3 when it came out. "Headglitching/popping" which you speak of, was notoriously op so they changed it so the bullets come out of the barrel instead. Today I wouldnt mind this change at all, it would also give more advantage to actually holding good angles and would get rid of the ridiculous amount of deaths related to enemies you cant see when they peek.
Malarkey Mar 6, 2021 @ 7:01am 
Ubi-Milky, this has been one of the fundamental problems of siege since the beginning. It's also known as the ExecCS issue. I'm sorry if I got his name wrong. He was an early siege streamer/content creator back in the day and he made a video about it. Bullets come from the targeting reticle/site instead of the barrel of the gun. Or should I say the bullet correlates to the site instead of the actual barrel of the gun. It's a big reason why peeker's advantage is so much stronger in Siege than in other games. It's why pixel peeks, lean spamming and bullet holes are so broken. Think about it for a second, in siege the bullet is coming from your forehead instead of at least neck/shoulder level. The bullet is going where your cursor is, not coming from the gun itself. That means much less is exposed as it would be if a real person was leaning around that corner. At the bare minimum the head and partial shoulder will be exposed, not just a sliver of the head. Add speed differentials and poor server tickrates and there's a differential in what people on the other end percieve and what you expose to them. This is why everyone feels cheated playing your game all the time. I know we will never get better tickrate servers, and you won't get rid of 3 speeds, but a change in bullet exit point is something you can fix.
Last edited by Malarkey; Mar 6, 2021 @ 7:28am
Fundabar Mar 6, 2021 @ 7:02am 
Originally posted by Falconicx:
Originally posted by Fundabar:
In my 1000 hours, its always been the sights rather than the barrels themselves which results in them being able to do some INSANE peeks where the barrel of the gun is entirely covered and all that is exposed is the very tip top of the head and the sight of the gun, it usually is Pulse, Castle, Ash, and Twitch I mainly see doing this. Next time I play, I'll make sure to record it. I feel as though if the barrels were the main exit point, it could easily help diminish peekers advantage by forcing the players to adapt having the barrels not be covered at all, would change up the META of the game ENTIRELY.

well if you asked me 2 years ago before quick peek nerf I would say no, but after the "quick" peek nerf (around mid yr 4 I think it was) I will actually say yes. Before nerf quick peeking required skill, whereas today it barely requires it as most players (except the very best) just spam q and e and along with some good old potato servers they get their kills more often than not. I mean look at BF3 when it came out. "Headglitching/popping" which you speak of, was notoriously op so they changed it so the bullets come out of the barrel instead. Today I wouldnt mind this change at all, it would also give more advantage to actually holding good angles and would get rid of the ridiculous amount of deaths related to enemies you cant see when they peek.
Thats exactly what I meant, the advantage of headglitching/popping in the Battlefields seems to have come in Siege and I did notice since I recently got Battlefield 4 and the rest, it feels a bit more tactical when I attempt to shoot a dude where I can see him but my guns covered so my gun hits the wall, I personally really enjoy that concept and it makes the game feel far more fluid and consistent in the sense you can't really pixel peek any longer.
BERRZERC Mar 7, 2021 @ 3:30pm 
Gameofthrows.
Right.
Makes so much sense to me when you explained how peeking has advantage due to dot rectile is just little head instead of gun with half shoulder and head.
Ash is prime example of it.

Make sense why some angles has pretty clear line of sight of what is at front but not to enemy on other side.
Peeking is a knowledge if you know how to use it. You can be the best in siege.
Fundabar Mar 7, 2021 @ 7:18pm 
Originally posted by GameofThrows:
Ubi-Milky, this has been one of the fundamental problems of siege since the beginning. It's also known as the ExecCS issue. I'm sorry if I got his name wrong. He was an early siege streamer/content creator back in the day and he made a video about it. Bullets come from the targeting reticle/site instead of the barrel of the gun. Or should I say the bullet correlates to the site instead of the actual barrel of the gun. It's a big reason why peeker's advantage is so much stronger in Siege than in other games. It's why pixel peeks, lean spamming and bullet holes are so broken. Think about it for a second, in siege the bullet is coming from your forehead instead of at least neck/shoulder level. The bullet is going where your cursor is, not coming from the gun itself. That means much less is exposed as it would be if a real person was leaning around that corner. At the bare minimum the head and partial shoulder will be exposed, not just a sliver of the head. Add speed differentials and poor server tickrates and there's a differential in what people on the other end percieve and what you expose to them. This is why everyone feels cheated playing your game all the time. I know we will never get better tickrate servers, and you won't get rid of 3 speeds, but a change in bullet exit point is something you can fix.
I agree with the entire quote entirely as this basically describes a perfect way of explaining how a lot of players feel about this game as it seems like they have been cheated or didn't feel they should've died. I personally don't think that 3-speed ops should never be removed as this game has too much of a system regarding speed but I would rather see them maybe improve the bullet firing system.
Uncle Sam Mar 8, 2021 @ 4:22pm 
I would help a lot in fixing some of the cheesy, 1 way angles and the cheesy bullets holes angles, which is great! Alongside other current issues. @OP agreed with your statement!
EmperorVolo Mar 8, 2021 @ 4:25pm 
Originally posted by Ubi-Milky:
Thank you for that information Fundabar.

It will be interesting to see if other players feel the same about these particular operator sights. If you can record any clips as examples, I will happily pass this onto the team as a feedback from our players.

If anyone would like to share their experience of this in this thread, please feel free to five examples too. I will move this thread to general discussion as it is more of a suggestion then a bug at the moment.

-Ubisoft Support

Dude what are you even talking about the game shoots through the scope. It's not a feeling and it doesn't need to be recorded. Everyone knows this. It's just how it is.

How can you be support and not know about how the game works?
Uncle Sam Mar 8, 2021 @ 8:03pm 
Originally posted by TheBrokenMan:
Originally posted by Ubi-Milky:
Thank you for that information Fundabar.

It will be interesting to see if other players feel the same about these particular operator sights. If you can record any clips as examples, I will happily pass this onto the team as a feedback from our players.

If anyone would like to share their experience of this in this thread, please feel free to five examples too. I will move this thread to general discussion as it is more of a suggestion then a bug at the moment.

-Ubisoft Support

Dude what are you even talking about the game shoots through the scope. It's not a feeling and it doesn't need to be recorded. Everyone knows this. It's just how it is.

How can you be support and not know about how the game works?
AFAIK, Ubi support people are assigned multiple game forums at a time, from very different genres across Ubisoft titles. Perharps @Ubi-Milky is new to Siege related core mechanics?
i_am_grot May 14, 2024 @ 1:55am 
Originally posted by Ubi Milky:
Hello Fundabar, thanks for posting about this.

Does this happen with all the guns you have tested in game so far, or only a few certain weapons or sights equipped?

Are you able to upload a clip for us to view?

Please try pressing the Windows key, the Alt key and R key, to start recording a clip with Xbox Game bar (Usually comes already installed on Windows 10)

Next press the Windows key and G key to bring up the game bar and review your captured clip.

Finally. you can then upload this clip to a video hosting website such as YouTube or Imgur and the like. Copy the url web link of your newly uploaded video into this thread and we should be able to then view this too, thank you.

-Ubisoft Support


Hello. I'm playing Siege now - why after 3 years this is still not fixed? Why guns shoot perfect straight line & players shoot from eyes? Please. I was killed moment ago when only half of the enemy head was sticking. How the heck can he kill me, when his gun is literally aiming to the wall?

This game even when sometimes fun, is still a joke because of things like that.
Fix this pls.
GrimAnima May 14, 2024 @ 6:06am 
Unfortunately due to R6 spaghetti code that they refuse to fix, I doubt that they will ever make the bullets come from the barrel and not the sights, even tho that would be one of the best changes ever to the game.

Also, good lord what is this state of community support where even the people in charge of the games forums don't know how their game works. Also the response is literally a copy pasta that I've seen from a lot of bug reports
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Date Posted: Mar 4, 2021 @ 1:29am
Posts: 13