Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

Dr_Z Jul 11, 2021 @ 1:17pm
Stop nerfing OPs that we love , especially do not change their guns
After tons of nerf on jager , jager's pick rate is still the no-doubt highest . The developer should understand why .

The reason that zofia's high pick rate is, this is a gadget trade game . Zofia has 2 concussion round and 2 explosive . As long as defender has ton of utilities that grant them free kills, attacker must have enough ops who has explosives to clean the way from a distance .

Gonne-6 and Flores are good attempt .But still not that effective ,Gonne-6 only have 1 charge is quite dumb ,I bet 2 charge and will save them, plus increase their direct hit damage , to make sure it can kill with a direct hit ,so people with gonne wont being defenseless.
Flore's problem is that his gadget is uncomfortable to use ,it takes time ,and inconvenient, time is life, and inconvenience makes him not that viable to clean the way. unlike grenade/zofia/ash flores can't throw his drone away from a distance.


While ash lost her gunning capability by great recoil nerf ,zofia become even more meaningful for the team ,plus iana and sledge's pick rate are rising due to their fairly good weapon load out and grenades they have .

We pick zofia isn't because she is too powerful ,its because defender's utility are powerful . and explosive round from a distance can anti everything. as long as zofia has a fairly good weapon, we must pick it to counter defender's utility .




Unless the gun is just too op and breaks the game such as original ela, please dont nerf guns that frequently .
Nerfing a gun truly hurt player's feeling .

Firstly ,they have to erase all the muscle memories to adapt the new one ,the more old and skilled the player is ,the more pissed the player get if you increase the recoil.Make player gave up to play as their favored ops isn't a way to "get out from comfort zone" . It is a painful abandon .



Secondly , gun are being using all the time ,and being connected to player and ops. To be honest we FPS players have emotion and love in weapons we using . Nerfing the weapon we loved truly hurt our feeling .




Nerfing gadgets are ok ,but nerfing guns are much more painful for the players.


Oh by the way why the developer always says that"get out from comfort zone"? Since when the "comfort zone"became political incorrectness? To be honest, for me, Rainbow six siege is my comfort zone . And I'm quite comfortable in that.
Instead of pushing player out from their lovely comfort zone and causing a lot of pain,buff weak ops to lure them find more viable ops , Build more new comfort zone for players will make the game better .
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Showing 1-6 of 6 comments
Copy & Cat Jul 11, 2021 @ 1:36pm 
I think a lot of comes down to "if a character is mandatory his fragging potential should be low to not make him a must pick for gun fight", since that pretty explains why thatcher doesn't get his gun nerfed but why ash, zofia and jager did.

Characters that have a really higher skill ceiling to use their gadgets like valk are more tricky since she does have a somewhat weak gun despite being really easy to use, but honestly i just think the devs are failling more often than not into make older characters that are not part of the of the meta relevant, meanwhile introducing either super strong or super weak version of other characters.

While some fine tunning has become better i want to say, you really got to wonder how the same people that did nokk and warden also made ace and melusi. While the single operators they had bene releaseing were being slighty more balanced, this last one clearly shows they ruined that and they are not providing enough balance for everyone else to compensate all of the missing content.

I don't feel like many operators have a right balance of firepower and gadget being useful. Everyone has either way more of the one or the other, with the worse case being too much of both and too little of both.

They are really missing the sweet spot too many times in a row to make me wonder if they evne know what they are doing, too many characters just feel like generic grunts with guns due how poor performing their gadget are.

Also don't think they will ever make Gonne-6 a real gun, the whole point is to destroy gadgets without affecting flash, smoke and frags distributions so they can be wasted with jager and then use gonne-6 for gadgets, that was an extremely narrow vision made for only pro league

tl;dr it's not wrong to buff and nerf guns, but they are not really bad characters better and OP characters beareable for a long time i feel with any of those changes
Last edited by Copy & Cat; Jul 11, 2021 @ 1:43pm
Zagorith14 Jul 11, 2021 @ 9:30pm 
Originally posted by Now in full power armor:
I think a lot of comes down to "if a character is mandatory his fragging potential should be low to not make him a must pick for gun fight", since that pretty explains why thatcher doesn't get his gun nerfed but why ash, zofia and jager did.

Characters that have a really higher skill ceiling to use their gadgets like valk are more tricky since she does have a somewhat weak gun despite being really easy to use, but honestly i just think the devs are failling more often than not into make older characters that are not part of the of the meta relevant, meanwhile introducing either super strong or super weak version of other characters.

While some fine tunning has become better i want to say, you really got to wonder how the same people that did nokk and warden also made ace and melusi. While the single operators they had bene releaseing were being slighty more balanced, this last one clearly shows they ruined that and they are not providing enough balance for everyone else to compensate all of the missing content.

I don't feel like many operators have a right balance of firepower and gadget being useful. Everyone has either way more of the one or the other, with the worse case being too much of both and too little of both.

They are really missing the sweet spot too many times in a row to make me wonder if they evne know what they are doing, too many characters just feel like generic grunts with guns due how poor performing their gadget are.

Also don't think they will ever make Gonne-6 a real gun, the whole point is to destroy gadgets without affecting flash, smoke and frags distributions so they can be wasted with jager and then use gonne-6 for gadgets, that was an extremely narrow vision made for only pro league

tl;dr it's not wrong to buff and nerf guns, but they are not really bad characters better and OP characters beareable for a long time i feel with any of those changes
That's all well and good, but nerfing the guns on certain ops is putting a bandaid on a bullet wound. It does nothing to fix the issues, only makes it appear like they're doing something about them. They're not. They are turning high pick rate ops into trash instead of turning low pick rate ops into viable picks. And high pick rate ops =/= OP ops that need a nerf. It just means that no other ops available can fill the void in what is necessary to counter the attack meta.
Copy & Cat Jul 11, 2021 @ 10:27pm 
I was mostly also ranting about their decision, i am stilm extremely frustated over the whole nokk buff fiasco.

"Lets buff an underperforming ops by removing features from her making it a zero sum buff" that just ended with.... No buff because it was stupid
Dr_Z Jul 12, 2021 @ 10:45am 
Originally posted by Now in full power armor:
I think a lot of comes down to "if a character is mandatory his fragging potential should be low to not make him a must pick for gun fight", since that pretty explains why thatcher doesn't get his gun nerfed but why ash, zofia and jager did.

Characters that have a really higher skill ceiling to use their gadgets like valk are more tricky since she does have a somewhat weak gun despite being really easy to use, but honestly i just think the devs are failling more often than not into make older characters that are not part of the of the meta relevant, meanwhile introducing either super strong or super weak version of other characters.

While some fine tunning has become better i want to say, you really got to wonder how the same people that did nokk and warden also made ace and melusi. While the single operators they had bene releaseing were being slighty more balanced, this last one clearly shows they ruined that and they are not providing enough balance for everyone else to compensate all of the missing content.

I don't feel like many operators have a right balance of firepower and gadget being useful. Everyone has either way more of the one or the other, with the worse case being too much of both and too little of both.

They are really missing the sweet spot too many times in a row to make me wonder if they evne know what they are doing, too many characters just feel like generic grunts with guns due how poor performing their gadget are.

Also don't think they will ever make Gonne-6 a real gun, the whole point is to destroy gadgets without affecting flash, smoke and frags distributions so they can be wasted with jager and then use gonne-6 for gadgets, that was an extremely narrow vision made for only pro league

tl;dr it's not wrong to buff and nerf guns, but they are not really bad characters better and OP characters beareable for a long time i feel with any of those changes
Hey thank you for your long reply.
Katzh Jul 12, 2021 @ 11:33am 
I've stopped playing Kali since they removed her pistol, I really don't like secondary smg recoil..

Dokabae has become horrible to play, they nerfed the bosg after the release.
And now removed reflex sight on the DMR, and I don't like any scope more than x1.

They changed Mozzie shorty to give it to Castle, now Moz can't make rota.

They changed Melusi and Oryx weapon...

it's a mess lmao.
Dr_Z Jul 12, 2021 @ 12:41pm 
Originally posted by Katzh:
I've stopped playing Kali since they removed her pistol, I really don't like secondary smg recoil..

Dokabae has become horrible to play, they nerfed the bosg after the release.
And now removed reflex sight on the DMR, and I don't like any scope more than x1.

They changed Mozzie shorty to give it to Castle, now Moz can't make rota.

They changed Melusi and Oryx weapon...

it's a mess lmao.


Kali's problem is her sniper rifle being too weak. slow to move slow aim down sight ,slow rate of fire and poor killing power . it should have lasered MP5 hip fire accuracy and smg level aim down sight time to become a usable weapon

DMR shall has more freedom choice for sights due to their relatively poor performance compared with main auto rifle.

But i like oryx and melusi weapon switch ,they deserve that .melusi's gadget being too strong and oryx as a pure roamer shall have strong guns to maintain roamer's roll .
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Date Posted: Jul 11, 2021 @ 1:17pm
Posts: 6