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I guess we can all see what is coming next
X operator has a high pick rate , gets nerfed
X is so useless that you´re forced to use other ops(Y) , not because they were good or "underrated" , it is just because you don´t have other options anymore
Y operators get overpicked and guess what?
I don´t think sledge and iana are going to be less picked but there is a high chance that iq , nomad , zero , hibana whaterver are going to have a high pickrate because of the argument above
I know ash and zofia had high pickrates but the same thing happened briefly
Ubi nerfed ash first then zofia had like 90% presence ( zofia didn´t get the nerf at this time)
You can see it is just the same thing happening over and over
416 and R4C did not deserve to be laser beams while being really good fragging weapons, their post recoil nerf update recoil is not that hard to control if you practice enough, while eliminating the fact that even an average player with average aim and movement can suddenly do really well with those guns without any effort.
It is very very bad direction to make shooting more dependent on absolutelly useless in real life skills. The gap between nolifers and average players will become much bigger. Nolifers - they easily spend another 2k hours to train recoil control. Average player will just delete the game next time he feel helpless again.
Me myself, i was in one step of getting Ash Legendary skin, when I found how sweet was playing this character. But now I looking for a way to spend my money to get (something really) good.
Regarding recoil (and generally, regarding recoil nerfs in this and neighbour threads):
1. The initial message was about buffs vs nerfs, and not only about recoil. Significant buffs would attract people, make someone return, try something new. They are not hard to implement and Ubi Soft has tons of things they could easily switch around. Nerfs, on the other hand, only discourage most of people, especially when the game is dry on content.
2. The mentioned R4C and 416-C are only 2 guns out of bunch. Yep, the nerfs were justified, especially on Jager. But it isn't as easily applied to what followed and is to follow.
3. >90% of SMGs and ARs in the game perform like lasers (with only few notable exceptions), by this difinition. Why nerf only those few?
4. Even at the levels I used to play (silver-gold) at least half of gunfights ends up with a headshot. DPS matters only to an extent. I'm sure, at plat and above headshots are even more important and frequent. Anything that make you miss headshots, while your opponent doesn't have the same issue, make the curernt role unviable.
5. Attackers have to challenge the narrow angles that being held by defenders with guns that are harder to control and also have to react to flanking roamers with the same guns that are slower to ADS on top of being harder to control. Where's logic in that? Where's logic in making things even harder specifically for them?
6. If new recoil could be completely neglected by practice, why bother to introduce it to begin with?
7. If I have to study and practice the recoil of specific guns, I'd have to play the same few characters, like 1 or 2 on attack and 1 or 2 on defense - in order to keep the mechanical skill on the crucial level. So I would lock myself on Ash/Zofia and Jager/Vigil. Isn't it the opposite to what Ubi Soft wants to achieve?
8. This is my personal view on things, but I just don't have hours of my life to waste on shooting in the wall in some videogame just to get good with 1/60th of it's roaster. If I have enough free time, I'd rather learn some programming language or to play a guitar, spend my time with significant other. Or try to enjoy myself by playing a videogame that is about having fun, and not about grinding and pointlessly shooting at some wall in order to improve "skill" and keep up with new so important changes. If it's a must, I'd rather find some other videogame. I'm sure, lots of other players would say the same.
Sledge should keep his machine pistol, yes. But why would Amaru ever need her shotgun back? Its only purpose was to open hatches from below so that she could grapple up the hatch. Now that she breaks the hatch with the grappling hook, there’s no point in a secondary shotgun.