Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

This topic has been locked
Nero Oct 23, 2020 @ 7:37am
Punishment for Ragequitters in Quickmatch?
Is there any punishment for people who quit just because they are losing in Quickmatch?

in the past 2 days is saw around 15-20 people just leave because they didnt win the first rounds.
< >
Showing 1-15 of 35 comments
fat shark Oct 23, 2020 @ 7:39am 
there is no punishment
if you dont want ppl to leave you can play ranked/unranked
UbiYubble Oct 23, 2020 @ 4:16pm 
Originally posted by 🅺🆄🅼🅰:
Is there any punishment for people who quit just because they are losing in Quickmatch?

in the past 2 days is saw around 15-20 people just leave because they didnt win the first rounds.

At this moment, I'm not aware of any plans to implement an abandonment penalty for Quick Match. Casual, or Quick Match in this instance, is meant to be a more "casual" way to play Siege and something players play when they don't have time for an Unranked or Ranked game. Introducing a penalty for leaving QM would essentially no longer make it casual since you'd be obligated to stick around.

On the flip side, it's not fun to have people leave games, no matter what mode you're playing on, so I do understand that. What are some other ways you can think of to cut down on the amount of Quick Match leavers that you've seen? Perhaps some sort of incentive for players to stick around in matches or something like that?
Last edited by UbiYubble; Oct 23, 2020 @ 4:17pm
twunny phaiv Oct 23, 2020 @ 4:33pm 
There should be a system in place where ragequitting a match puts you in an ongoing match next time you queue. Ragequit 5 times in a row, join 5 ongoing matches. Anything harsher than that, like an abandon sanction, would be too much for Quick Match. But players who ruin the experience for others should be forced to at least help clean up their own mess.
Last edited by twunny phaiv; Oct 23, 2020 @ 4:33pm
Bellax Oct 23, 2020 @ 4:37pm 
Originally posted by twunny phaiv:
There should be a system in place where ragequitting a match puts you in an ongoing match next time you queue. Ragequit 5 times in a row, join 5 ongoing matches. Anything harsher than that, like an abandon sanction, would be too much for Quick Match. But players who ruin the experience for others should be forced to at least help clean up their own mess.
i like this
twunny phaiv Oct 23, 2020 @ 4:38pm 
Originally posted by Meatrocket91:
Originally posted by twunny phaiv:
There should be a system in place where ragequitting a match puts you in an ongoing match next time you queue. Ragequit 5 times in a row, join 5 ongoing matches. Anything harsher than that, like an abandon sanction, would be too much for Quick Match. But players who ruin the experience for others should be forced to at least help clean up their own mess.
i like this
Probably my hundredth or so time suggesting it tbh, doubt it'll ever happen at this point
Igotdild4u Oct 23, 2020 @ 5:07pm 
Preferring ragequitters for ongoing matches would be a pretty interesting idea. I definitely wouldnt want ranked/unranked sanctions, since after all, it is casual.
Copy & Cat Oct 23, 2020 @ 5:12pm 
What if someone who didn't ragequit gets sent into ongoing match and quit because of that? it's not his fault he got stuck in a ongoing match in the first place
twunny phaiv Oct 23, 2020 @ 5:17pm 
Originally posted by Deadly game:
What if someone who didn't ragequit gets sent into ongoing match and quit because of that? it's not his fault he got stuck in a ongoing match in the first place
first of all (and I suppose I should have made this more clear in my original comment) the matchmaker would always look for a valid player who did ragequit recently to fill that spot, instead of picking a player who didn't ragequit (when possible)

secondly if you get put in an ongoing match even if you didn't ragequit earlier...why shouldn't the penalty still apply if you decide to quit then?
Copy & Cat Oct 23, 2020 @ 5:38pm 
Originally posted by twunny phaiv:
Originally posted by Deadly game:
What if someone who didn't ragequit gets sent into ongoing match and quit because of that? it's not his fault he got stuck in a ongoing match in the first place
first of all (and I suppose I should have made this more clear in my original comment) the matchmaker would always look for a valid player who did ragequit recently to fill that spot, instead of picking a player who didn't ragequit (when possible)

secondly if you get put in an ongoing match even if you didn't ragequit earlier...why shouldn't the penalty still apply if you decide to quit then?
because as ubi mentioned above, people don't like being shoved into losing games if they didn't do anything wrong, why should i be put in a spot that i'm clearly in disavantage? because their priority always has been FAST matchmaking not balanced matchmaking most of the time
twunny phaiv Oct 23, 2020 @ 5:52pm 
Originally posted by Deadly game:
Originally posted by twunny phaiv:
first of all (and I suppose I should have made this more clear in my original comment) the matchmaker would always look for a valid player who did ragequit recently to fill that spot, instead of picking a player who didn't ragequit (when possible)

secondly if you get put in an ongoing match even if you didn't ragequit earlier...why shouldn't the penalty still apply if you decide to quit then?
because as ubi mentioned above, people don't like being shoved into losing games if they didn't do anything wrong, why should i be put in a spot that i'm clearly in disavantage? because their priority always has been FAST matchmaking not balanced matchmaking most of the time
I just said that the matchmaker would always search for a valid ragequitter before putting an innocent player in an ongoing match.

And even then if somebody didn't ragequit but still got put in an ongoing match I think they can learn to deal with it. That's what I've been doing for years, works pretty well.
jkl_best Oct 23, 2020 @ 6:44pm 
Originally posted by UbiYubble:
Originally posted by 🅺🆄🅼🅰:
Is there any punishment for people who quit just because they are losing in Quickmatch?

in the past 2 days is saw around 15-20 people just leave because they didnt win the first rounds.

At this moment, I'm not aware of any plans to implement an abandonment penalty for Quick Match. Casual, or Quick Match in this instance, is meant to be a more "casual" way to play Siege and something players play when they don't have time for an Unranked or Ranked game. Introducing a penalty for leaving QM would essentially no longer make it casual since you'd be obligated to stick around.

On the flip side, it's not fun to have people leave games, no matter what mode you're playing on, so I do understand that. What are some other ways you can think of to cut down on the amount of Quick Match leavers that you've seen? Perhaps some sort of incentive for players to stick around in matches or something like that?
What if theres some sort of system to count the amount of times you leave against how often you stay and you get put in a game with people in similar leaving rates?
Nero Oct 24, 2020 @ 1:05am 
how about a marker?

when you leave ...i dont know .. 2 matches in one hour you get flagged as a quitter (maybe a little white flag next to their operator icon or something)

Or maybe a lower renown factor ...get only half the usual renown for a couple matches because of .."Extraction costs"

Or maybe Lock the operator you left the match with because he is "still in battle" for the next hour
Profile Oct 24, 2020 @ 4:17am 
It's quick match, I see no need to punish people for quitting.
-|Nur|- Oct 24, 2020 @ 4:36am 
There should be at least a 10-minute penalty for leaving a Casual match so as to remove the incentive to hop from one match to another just because you died. Being able to leave with impunity gives way too much power to a single person, as that one person leaving usually leads to others abandoning the match as well.
SoULLeSs Oct 24, 2020 @ 5:28am 
Don't think there should be any abandon penalty in quickmatch...but maybe adding a system that puts people that tend to leave games consistently and put them together with other people like trolls or people that intend to tk often?

So you could leave a game without harm when you have other things to do but at the same time the system would analyse the data of people that tk a lot and leave too often?
Last edited by SoULLeSs; Oct 24, 2020 @ 5:30am
< >
Showing 1-15 of 35 comments
Per page: 1530 50

Date Posted: Oct 23, 2020 @ 7:37am
Posts: 35