Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

Nomad Dec 12, 2020 @ 3:59pm
Thoughts on the Skyscraper rework?
This is probably a tired thread, i didn't see any threads present on the 1 page so i added one. What are your thoughts on the rework on the skyscraper map? I like some of the changes but others are some that need to be adjusted to.
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Showing 1-15 of 30 comments
Copy & Cat Dec 12, 2020 @ 4:03pm 
don't like it
Thesaintdog Dec 12, 2020 @ 4:23pm 
i hate skyscraper or whatever its called even after its rework so



BANNNNN
Adrest1a Dec 12, 2020 @ 4:27pm 
its good still unbalanced
Nomad Dec 12, 2020 @ 5:36pm 
I like the change to the helipad spawn. there are no more runouts on that spawn. The sound still sucks because of the wooden floors. The layout is worse, i liked the smaller scale of the older maps, but then again the game back then was smaller with a more balanced line up of operators that were available. Now, there is way too much for either team to really adapt to but defenders have more options available than attackers do.
syK Dec 12, 2020 @ 6:02pm 
Not great not terrible but i like that they changed (almost deleted) the tower spawn peek
Thesaintdog Dec 12, 2020 @ 6:07pm 
Originally posted by ssP01ler:
Not great not terrible but i like that they changed (almost deleted) the tower spawn peek
yes
UbiYubble Dec 12, 2020 @ 6:30pm 
Originally posted by *revolver noises*:
don't like it

Is it the rework overall or is there a specific spot on the map you dislike the most?
UbiYubble Dec 12, 2020 @ 6:30pm 
Originally posted by Adrest1a:
its good still unbalanced

Which parts do you feel are unbalanced?
Tarzan Dec 12, 2020 @ 6:32pm 
I have no thoughts because it gets banned everytime lol.
Copy & Cat Dec 12, 2020 @ 6:37pm 
Originally posted by UbiYubble:
Originally posted by *revolver noises*:
don't like it

Is it the rework overall or is there a specific spot on the map you dislike the most?
Don't think they made windows and outside parts really relevant as they are all bad entry points that make you a free target, the inside is completely defender sided with bunch of extra rooms that serve no purpose, it's easy to camp windows to ambush attackers approaching.

I don't feel like attackers have any actual good basic entry routes as all just lead them into corridor or open no cover spaces that are just shooting fish in a barrel. Look here's my general issue with re-works, they add extra large rooms with very specific cover spots for defenders to camp, so attackers have to go through large open spaces with no cover from obvious spots, most windows just lead to nonsense places that are impossible to react on entry since they either put in a corner that ou can be killed by anyone pre-firing due lack of space.

Before you say "hey just drone or use granades to flush those people out" it's either a position that to throw a granade you have to expose yourself too much and get shot (if there isn't something to deal with the nades) and even if droned they still have better cover than you, since you will expose your full body to enter while they will just a single pixel to murder you
Last edited by Copy & Cat; Dec 12, 2020 @ 6:50pm
Adrest1a Dec 12, 2020 @ 6:40pm 
Originally posted by UbiYubble:
Originally posted by Adrest1a:
its good still unbalanced

Which parts do you feel are unbalanced?
i think its unbalanced for attackers cuz defenders are playing with a lot of camp places its little bit advantage for defender team :lunar2019deadpanpig:
Gl Dec 12, 2020 @ 7:58pm 
Originally posted by Nomad:
This is probably a tired thread, i didn't see any threads present on the 1 page so i added one. What are your thoughts on the rework on the skyscraper map? I like some of the changes but others are some that need to be adjusted to.
It's a good map now. You can't get ran out on and there are approaches from spawn that are safe. The bomb sites seem more defensible.
Edit 1: Another thing I like about the map is that i is more difficult for roaming defenders to run from window to window for entry prevention.
Last edited by Gl; Dec 13, 2020 @ 8:36am
Usaball Dec 12, 2020 @ 9:53pm 
It's actually one of their best reworks I've seen. The removal of the windows on the office site actually allows you to hold the 2f office room more efficiently as well as removing the tea room drone hole and adding a hallway from dragon to tea room as well as a new window for a new runout/peek. Widening geisha was also nice as there was more room for engagement between defenders/attackers. First floor is mostly untouched (which is nice) except for postal room/bedroom which feels weird because it's a new rework but it's basically identical. Widening bedroom hall and adding a little entryway on 1f between bedroom and lobby was a nice addition for attackers, as they got an extra spot to push in and defenders got a nice little mini room inside of bedroom to hold. I would say the only drawback to getting the map in ranked is just that it's new and it's slightly defender biased still. I've got it 3 times this season in ranked and I've loved having it back.
Arash The Great Dec 12, 2020 @ 10:20pm 
Before rework, I hated this map but now it's an OK map
Gl Dec 13, 2020 @ 8:33am 
Originally posted by Usaball:
It's actually one of their best reworks I've seen. The removal of the windows on the office site actually allows you to hold the 2f office room more efficiently as well as removing the tea room drone hole and adding a hallway from dragon to tea room as well as a new window for a new runout/peek. Widening geisha was also nice as there was more room for engagement between defenders/attackers. First floor is mostly untouched (which is nice) except for postal room/bedroom which feels weird because it's a new rework but it's basically identical. Widening bedroom hall and adding a little entryway on 1f between bedroom and lobby was a nice addition for attackers, as they got an extra spot to push in and defenders got a nice little mini room inside of bedroom to hold. I would say the only drawback to getting the map in ranked is just that it's new and it's slightly defender biased still. I've got it 3 times this season in ranked and I've loved having it back.

I really like the cubbyhole upstairs as it forces the attackers to check right. More maps need these features I see more LMG players that just prefire and hold the trigger as they round corners.
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Date Posted: Dec 12, 2020 @ 3:59pm
Posts: 30