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Is it the rework overall or is there a specific spot on the map you dislike the most?
Which parts do you feel are unbalanced?
I don't feel like attackers have any actual good basic entry routes as all just lead them into corridor or open no cover spaces that are just shooting fish in a barrel. Look here's my general issue with re-works, they add extra large rooms with very specific cover spots for defenders to camp, so attackers have to go through large open spaces with no cover from obvious spots, most windows just lead to nonsense places that are impossible to react on entry since they either put in a corner that ou can be killed by anyone pre-firing due lack of space.
Before you say "hey just drone or use granades to flush those people out" it's either a position that to throw a granade you have to expose yourself too much and get shot (if there isn't something to deal with the nades) and even if droned they still have better cover than you, since you will expose your full body to enter while they will just a single pixel to murder you
Edit 1: Another thing I like about the map is that i is more difficult for roaming defenders to run from window to window for entry prevention.
I really like the cubbyhole upstairs as it forces the attackers to check right. More maps need these features I see more LMG players that just prefire and hold the trigger as they round corners.