Tom Clancy's Rainbow Six Siege

Tom Clancy's Rainbow Six Siege

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Badass_Ben Nov 23, 2020 @ 10:04am
The pre-fire meta has to be in the top-10 most hated things about this game
Instead of showing good tactical sense, "good players" are defined by their ability to pre-fire all possible angles
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Showing 1-15 of 64 comments
revolverocelot Nov 23, 2020 @ 10:17am 
then you should not stay at those angles every ♥♥♥♥♥♥♥ game and become so predictable . lmao
UbiYubble Nov 23, 2020 @ 11:23am 
Originally posted by Badass_Ben:
Instead of showing good tactical sense, "good players" are defined by their ability to pre-fire all possible angles

Are you referring to pre-firing an area you know an enemy is, or pre-firing known locations where enemies are most likely to sit?
SirPotato Nov 23, 2020 @ 11:27am 
Pre-Firing in this game is a tactic, like in most shooters out there. If pre-firing didn't exist, how would you be able to kill a defender holding a position (considering that you both know each other's positions and have the same reaction time)?
I personally never had an issue with that in all the games I played, and so does many.
Last edited by SirPotato; Nov 23, 2020 @ 11:27am
John Kittenson Nov 23, 2020 @ 11:46am 
Originally posted by Younesnake:
Pre-Firing in this game is a tactic, like in most shooters out there. If pre-firing didn't exist, how would you be able to kill a defender holding a position (considering that you both know each other's positions and have the same reaction time)?
I personally never had an issue with that in all the games I played, and so does many.
Yeah, it's literally a game tactic. If you couldn't do it what would the game be
Thesaintdog Nov 23, 2020 @ 12:09pm 
Originally posted by Badass_Ben:
Instead of showing good tactical sense, "good players" are defined by their ability to pre-fire all possible angles
i think you made like 10 threads complaining about something


ANYWAY

try to prefire that angles too and you will possibly get a kill,its also something called instinct because maybe that guy who prefired that spot got killed many times from that spot


OR
he dronned you
as younesnake said
prefire=tactic
Amogus Nov 23, 2020 @ 12:27pm 
Originally posted by Raresh:
Originally posted by Badass_Ben:
Instead of showing good tactical sense, "good players" are defined by their ability to pre-fire all possible angles
i think you made like 10 threads complaining about something


ANYWAY

try to prefire that angles too and you will possibly get a kill,its also something called instinct because maybe that guy who prefired that spot got killed many times from that spot


OR
he dronned you
as younesnake said
prefire=tactic
OP is an idiot. He's mad about literally anything and everything.

Few important things to take into consideration with interacting with this special individual:

1. He thinks Thermite should be buffed by making his charge eviscerate everything and everyone in the room (basically a 10 ft insta kill/severe injury radius around the blast zone).
2. He thinks semi-auto shotguns should have near identical range to pump shotguns, hence making pump shotguns a joke (he likes to pretend that game balance isn't a thing).
3. He wants to balance all shield operators around Fuze shield (which isn't even a legit shield operator) because apparently, if Fuze shield is bad, all shield operators are bad. He also ignored my pointing out that Blitz has one of the highest win deltas of any attackers and Montagne is one of the most banned attackers as of Y5S3.3

This individual hates the concept of game balance because he has a "mUh ReAlIsM" mentality when it comes to any game whatsoever. He is the definition of bad game balance, especially when considering this game isn't marketed as a "realistic" team-based shooter, but rather a tactical team-based shooter.
Last edited by Amogus; Nov 23, 2020 @ 12:33pm
Thesaintdog Nov 23, 2020 @ 12:29pm 
You mastermind refreshed my brain and i wanna forget everything again
Thesaintdog Nov 23, 2020 @ 12:29pm 
but yeah ur right XD
Badass_Ben Nov 23, 2020 @ 4:32pm 
Originally posted by UbiYubble:
Originally posted by Badass_Ben:
Instead of showing good tactical sense, "good players" are defined by their ability to pre-fire all possible angles

Are you referring to pre-firing an area you know an enemy is, or pre-firing known locations where enemies are most likely to sit?

The latter
It removes any skill of ACTUAL room clearing, as you simply just pre-fire every possible location someone could be

It makes it, so using cover and holding an angle is often the worst thing a defender can do

It becomes all about abusing peakers advantage
Badass_Ben Nov 23, 2020 @ 4:35pm 
Originally posted by  Sir_Mossy :
Originally posted by Raresh:
i think you made like 10 threads complaining about something


ANYWAY

try to prefire that angles too and you will possibly get a kill,its also something called instinct because maybe that guy who prefired that spot got killed many times from that spot


OR
he dronned you
as younesnake said
prefire=tactic
OP is an idiot. He's mad about literally anything and everything.

Few important things to take into consideration with interacting with this special individual:

1. He thinks Thermite should be buffed by making his charge eviscerate everything and everyone in the room (basically a 10 ft insta kill/severe injury radius around the blast zone).
2. He thinks semi-auto shotguns should have near identical range to pump shotguns, hence making pump shotguns a joke (he likes to pretend that game balance isn't a thing).
3. He wants to balance all shield operators around Fuze shield (which isn't even a legit shield operator) because apparently, if Fuze shield is bad, all shield operators are bad. He also ignored my pointing out that Blitz has one of the highest win deltas of any attackers and Montagne is one of the most banned attackers as of Y5S3.3

This individual hates the concept of game balance because he has a "mUh ReAlIsM" mentality when it comes to any game whatsoever. He is the definition of bad game balance, especially when considering this game isn't marketed as a "realistic" team-based shooter, but rather a tactical team-based shooter.

1- No, i said Thermite breach Charge could use a buff, specifically making it more dangerous to defenders such that they cant simply run through the explosion as if nothing happened

2- No, I said shotguns as a WHOLE are very weak, hence they are never used
Semi's are the worst of the bunch
Pumps need to reach farther, AS DO Semi's

3- Because Fuze shield is the purest form of shield op, which highlights the poor balance state of them
Operators should not DEPEND on their gadget for ANY sense of effectiveness
Regular ops are all dangerous, without their gadgets, because of their guns
What does a shield offer without a gadget?
Nothing- Balance issue
Badass_Ben Nov 23, 2020 @ 4:35pm 
Originally posted by Younesnake:
Pre-Firing in this game is a tactic, like in most shooters out there. If pre-firing didn't exist, how would you be able to kill a defender holding a position (considering that you both know each other's positions and have the same reaction time)?
I personally never had an issue with that in all the games I played, and so does many.

Flashbangs, Frags, Shields

Tactical tools that are designed for LITERALLY just that
Badass_Ben Nov 23, 2020 @ 4:36pm 
Originally posted by RainyBow:
Originally posted by Younesnake:
Pre-Firing in this game is a tactic, like in most shooters out there. If pre-firing didn't exist, how would you be able to kill a defender holding a position (considering that you both know each other's positions and have the same reaction time)?
I personally never had an issue with that in all the games I played, and so does many.
Yeah, it's literally a game tactic. If you couldn't do it what would the game be

An actual tactical shooter?
Badass_Ben Nov 23, 2020 @ 4:39pm 
Originally posted by Younesnake:
Pre-Firing in this game is a tactic, like in most shooters out there. If pre-firing didn't exist, how would you be able to kill a defender holding a position (considering that you both know each other's positions and have the same reaction time)?
I personally never had an issue with that in all the games I played, and so does many.

And its specifically, the effectiveness of it in this game is absurd

Normally, games have weapon sway, and what not
Which kinda cancels out with the advantage of peakers-advantage

But the way this game handles everything, pre-fire at a magical head-height, and you will automatically get a kill, with no skill other than pure memorization
Igotdild4u Nov 23, 2020 @ 4:52pm 
Ill sometimes prefire if I hear someone or if its a place I would hide. It is annoying when you get blasted around a corner / through a wall when you dont feel like there was a reason for it.
Badass_Ben Nov 23, 2020 @ 4:56pm 
Originally posted by Igotdild4u:
Ill sometimes prefire if I hear someone or if its a place I would hide. It is annoying when you get blasted around a corner / through a wall when you dont feel like there was a reason for it.

Those are all valid, as you are playing off information

Im talking about the prefiring purely due to memorization
You have no idea if anyone is on these angles, but you fire anyways because the game rewards you for it
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Date Posted: Nov 23, 2020 @ 10:04am
Posts: 64