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Are you referring to pre-firing an area you know an enemy is, or pre-firing known locations where enemies are most likely to sit?
I personally never had an issue with that in all the games I played, and so does many.
ANYWAY
try to prefire that angles too and you will possibly get a kill,its also something called instinct because maybe that guy who prefired that spot got killed many times from that spot
OR
he dronned you
as younesnake said
prefire=tactic
Few important things to take into consideration with interacting with this special individual:
1. He thinks Thermite should be buffed by making his charge eviscerate everything and everyone in the room (basically a 10 ft insta kill/severe injury radius around the blast zone).
2. He thinks semi-auto shotguns should have near identical range to pump shotguns, hence making pump shotguns a joke (he likes to pretend that game balance isn't a thing).
3. He wants to balance all shield operators around Fuze shield (which isn't even a legit shield operator) because apparently, if Fuze shield is bad, all shield operators are bad. He also ignored my pointing out that Blitz has one of the highest win deltas of any attackers and Montagne is one of the most banned attackers as of Y5S3.3
This individual hates the concept of game balance because he has a "mUh ReAlIsM" mentality when it comes to any game whatsoever. He is the definition of bad game balance, especially when considering this game isn't marketed as a "realistic" team-based shooter, but rather a tactical team-based shooter.
The latter
It removes any skill of ACTUAL room clearing, as you simply just pre-fire every possible location someone could be
It makes it, so using cover and holding an angle is often the worst thing a defender can do
It becomes all about abusing peakers advantage
1- No, i said Thermite breach Charge could use a buff, specifically making it more dangerous to defenders such that they cant simply run through the explosion as if nothing happened
2- No, I said shotguns as a WHOLE are very weak, hence they are never used
Semi's are the worst of the bunch
Pumps need to reach farther, AS DO Semi's
3- Because Fuze shield is the purest form of shield op, which highlights the poor balance state of them
Operators should not DEPEND on their gadget for ANY sense of effectiveness
Regular ops are all dangerous, without their gadgets, because of their guns
What does a shield offer without a gadget?
Nothing- Balance issue
Flashbangs, Frags, Shields
Tactical tools that are designed for LITERALLY just that
An actual tactical shooter?
And its specifically, the effectiveness of it in this game is absurd
Normally, games have weapon sway, and what not
Which kinda cancels out with the advantage of peakers-advantage
But the way this game handles everything, pre-fire at a magical head-height, and you will automatically get a kill, with no skill other than pure memorization
Those are all valid, as you are playing off information
Im talking about the prefiring purely due to memorization
You have no idea if anyone is on these angles, but you fire anyways because the game rewards you for it