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I mean, I hate getting spawnpeeked, but I think that it helps to the tension of attacking and helps making rushing a little more dangerous.
The only thing I would do is better map design so no "instakill" points or places when you cannot shoot back to the spawnpeeker (I have fortunaletely almost never faced this, but sometimes I jsut see a moozie doing parkour, like what?!) exist. But punishing people exitting the building so hardly, I think it is too much.
That's the reason I suggested that the surveillence portion ends so early, to not make it too punishing for people running outside.
We're actually looking into the detection timer right now. Right now the duration is being looked at, as well as some sort of gauge system. You can check out the Top Issues[www.ubisoft.com] blog post to learn more. We're aiming for a Y5S4 fix for this!